<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-19251569</id><updated>2012-01-28T16:28:05.588-08:00</updated><category term='flash'/><category term='seth godin'/><category term='atari'/><category term='free'/><category term='activision'/><category term='clustr'/><category term='violent videogames'/><category term='community'/><category term='customer'/><category term='new'/><category term='greg leeds'/><category term='mission statements'/><category term='guillotine'/><category term='prizes'/><category term='reduction'/><category term='john cook'/><category term='knox'/><category term='first person shooters'/><category term='t-shirt'/><category 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monster'/><category term='classic gaming'/><category term='youth culture'/><category term='disney'/><category term='warplanes'/><category term='zombies'/><category term='tagged'/><category term='planetmule'/><category term='text adventures'/><category term='champions online'/><category term='user generated content'/><category term='tcg'/><category term='candles'/><category term='chat filters'/><category term='atari 2600'/><category term='iphone'/><category term='free games'/><category term='scrabulous'/><category term='grading'/><category term='Cereal Killers'/><category term='billion'/><category term='zero punctuation'/><category term='sports'/><category term='nintendo'/><category term='virtual dating'/><category term='torches and pitchforks'/><category term='reruns'/><category term='nerds'/><category term='seattle center'/><category term='scrabble'/><category term='lebowski'/><category term='new users'/><category term='micropayments'/><category term='blogs'/><category term='trial'/><category term='fan club'/><category term='dani bunten'/><category term='avatars'/><category term='humor'/><category term='contest'/><category term='lame'/><category term='cryptic'/><category term='dude'/><category term='dream of mirror online'/><category term='ESPN'/><category term='scientists'/><category term='reports'/><category term='Italy'/><category term='Arthur Clarke'/><category term='pvponline'/><category term='Sony'/><category term='rock'/><category term='video games'/><category term='WoW'/><category term='barry white'/><category term='ourworld gem codes'/><category term='robots'/><category term='game'/><category term='links'/><category term='casual games'/><category term='resume'/><category term='mmos'/><category term='bryan edge-salois'/><category term='coupon codes'/><category term='democrats'/><category term='monsters'/><category term='mmorpg'/><category term='book review'/><category term='living social'/><category term='casual connect'/><category term='Superstar'/><category term='insanity'/><category term='remix'/><category term='mecha'/><category term='fun'/><category term='partner'/><category term='examples'/><category term='simplicity'/><category term='rules'/><category term='media'/><category term='value'/><category term='game submission'/><category term='scortched'/><category term='basilisk'/><category term='game industry'/><category term='Adam Conus'/><category term='Hidden City Games'/><category term='multiplayer'/><category term='mule'/><category term='box'/><category term='mobile apps'/><category term='memorial'/><category term='a simple plan'/><category term='winter'/><category term='complexity'/><category term='stannex'/><category term='match'/><category term='star wars'/><category term='roger ebert'/><category term='couch'/><category term='stan brown'/><category term='Yehuda'/><category term='Penny Arcade'/><category term='customer categories'/><category term='COPPA'/><category term='techflash'/><category term='lesbian'/><category term='ccg'/><category term='chat'/><category term='arbor day'/><category term='lawsuit'/><category term='gold farmers'/><category term='mame'/><category term='virtual economies'/><category term='code of conduct'/><category term='thunderdome'/><category term='casey&apos;s'/><category term='don bluth'/><category term='spiders'/><category term='children'/><category term='viral'/><category term='kindergarden cop'/><category term='aeria games'/><category term='gta4'/><category term='vacation'/><category term='coupons'/><category term='fight klub'/><category term='tutorial'/><category term='blockbuster'/><category term='demigod'/><category term='game cabinet'/><category term='wii'/><category term='bored'/><category term='tournaments'/><category term='communication'/><category term='assumption'/><category term='sour cream'/><category term='card games online'/><category term='pacman'/><category term='parents'/><category term='decipher'/><category term='wil wheaton'/><category term='the onion'/><category term='gtaiv'/><category term='intellectual property'/><category term='warhammer online'/><category term='warhammer 40k'/><category term='fail'/><category term='betrayal of all I hold dear'/><category term='communism'/><category term='snow'/><category term='Upper Deck'/><category term='password'/><title type='text'>Game Guts - Gaming Inside Out</title><subtitle type='html'>A head-cocked-to-the-side view of gaming from a hobby game veteran.  Everything from Virtual Worlds to throwing rocks.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default?start-index=101&amp;max-results=100'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>274</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-19251569.post-7224499276783509752</id><published>2011-09-02T12:57:00.000-07:00</published><updated>2011-09-03T00:00:20.855-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='classic gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='classic video games'/><category scheme='http://www.blogger.com/atom/ns#' term='Donkey Kong'/><title type='text'>On like Donkey Kong</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-SGCDwF7HIDU/TmHQgLhUFBI/AAAAAAAAAxE/FCad2peYhFw/s1600/donkeykong.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-SGCDwF7HIDU/TmHQgLhUFBI/AAAAAAAAAxE/FCad2peYhFw/s1600/donkeykong.gif" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I'm a huge fan of Donkey Kong. &amp;nbsp;We've got an multi-arcade game at the office, so I can play it properly (i.e. standing up) pretty much every day, plus I play it on an emulator at home. &amp;nbsp;I'm pretty ok at it, but nothing like the "pro" players you hear about from "King of Kong" and such. &amp;nbsp;How good am I? &amp;nbsp;Well, the famous Donkey Kong kill screen occurs on level 22. &amp;nbsp;I can regularly reach level 4, but have never made it to level 5. &amp;nbsp;My high score is in the 70k range, pros can get millions.&lt;br /&gt;&lt;br /&gt;Donkey Kong is hard. Really hard. &amp;nbsp;Now that I play it regularly, I've classified how I die in to a number of categories.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;My Own Damn Stupid Fault - &amp;nbsp;A simple lack of reflexes or a lapse in judgement results in my demise. &amp;nbsp;This happens less and less as I play more and more. &amp;nbsp;Still, about a 3rd of my deaths are MODSF. &amp;nbsp;These are the deaths where I throw my hands in the air and let out a special word or two.&amp;nbsp;&amp;nbsp;Like "darn!", but with feeling.&amp;nbsp;Typical MODSF errors include failing to jump properly to get a Hammer and landing on a flame guy or not making the leap from the right-elevator to the upper platform on the Elevator level.&lt;/li&gt;&lt;li&gt;Tricky Situation Fail - There are many situations in DK that are simply hard to survive, though not impossible. &amp;nbsp;Barrels spaced too far apart to jump both, but close enough that double jumping each is very hard (I'm getting better at this, however.) Also, the Spring on the Elevator level is always tricky. &amp;nbsp;While it's my fault when I die as a result of TSF, I don't beat myself up about it, because those situations are legitimately difficult. I've never made it past the Spring on Level 4, though I've read about how to do it. &amp;nbsp;Very tricky.&amp;nbsp;&lt;/li&gt;&lt;li&gt;Impossible Situations - There are situations in DK that I don't think it's possible to survive. &amp;nbsp;Getting cornered by flames on the Rivets or Factory level, barrels falling in just the wrong way on the barrels level. &amp;nbsp;Great players know how to avoid the situations. I'm not great, so I just die.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;I've read comments following DK competition record articles where gamers honestly don't think DK is fun. &amp;nbsp;While everyone's entitle to their opinion, there's no getting around how fun I find it. &amp;nbsp;I'm going to reach level 5. I'm going to break that 100k score mark. &amp;nbsp;When? No idea.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;-Adam!!!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-7224499276783509752?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/7224499276783509752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=7224499276783509752' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/7224499276783509752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/7224499276783509752'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2011/09/on-like-donkey-kong.html' title='On like Donkey Kong'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-SGCDwF7HIDU/TmHQgLhUFBI/AAAAAAAAAxE/FCad2peYhFw/s72-c/donkeykong.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-4259503595202140006</id><published>2011-08-03T23:59:00.000-07:00</published><updated>2011-08-03T23:59:19.072-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='warhammer 40k'/><category scheme='http://www.blogger.com/atom/ns#' term='games workshop'/><category scheme='http://www.blogger.com/atom/ns#' term='space marines'/><category scheme='http://www.blogger.com/atom/ns#' term='imperial guard'/><title type='text'>Bitten by the Bug, Possibly a Tyranid</title><content type='html'>It's happened. &amp;nbsp;I want to play games...with people...again and often. &amp;nbsp;Since parting ways with Hidden City Games roughly three years ago, I've almost completely&amp;nbsp;succeeded&amp;nbsp;from the hobby of playing games. &amp;nbsp;What was a daily part of my life &amp;nbsp;has become something I struggle to do more then two or three times each year.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-8q9OyFgGxiI/Tjo9hMK4laI/AAAAAAAAAp4/XKFI7z8QmjE/s1600/PC080065.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-8q9OyFgGxiI/Tjo9hMK4laI/AAAAAAAAAp4/XKFI7z8QmjE/s320/PC080065.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;Mentor Legion Commander, ATTACK!&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;I don't want to buy any games I'm buried in gaming stuff as is. I want fewer boxes of games in my house, not more. What I want is to USE these boxes of games. First up, quite possibly my favorite all time game, Warhammer 40k. &amp;nbsp;Only D&amp;amp;D could rival the hours I've spent on 40k, and if you count the time spent painting minis and constructing terrain, it's likely I've spent more time on 40k than any other hobby in life. Even so,&amp;nbsp;I haven't played it in four or five years.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-F64Ksz75cno/Tjo9vrxf5RI/AAAAAAAAAqA/zQZvqt76fyk/s1600/PC080062.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-F64Ksz75cno/Tjo9vrxf5RI/AAAAAAAAAqA/zQZvqt76fyk/s320/PC080062.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;Chaplain with Jump Pack and Power Fist. In the old days, he was quite the tank buster. Not sure how he'll do under the new rules. (I think fine.)&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;New editions have changed the rules twice since last I played. &amp;nbsp;Prices of 40k miniatures appear to have doubled since last I played. I'm frankly shocked by the prices. Even if I really start playing frequently, which I doubt, there's no way I will purchase more than a few small miniatures, if any. &amp;nbsp;If I do want more minis, bargain purchases from eBay and used items from friends would be the most likely option. &lt;br /&gt;&lt;br /&gt;I've got Space Marines and Imperial Guard (a LOT of both) and the Marines are ready to go. &amp;nbsp;The composition of a Space Marine army appears to much as it has been since 2nd edition. &lt;br /&gt;&lt;br /&gt;In addition to Tanks, I have a lot of Imperial Guard troopers with heavy weapons superglued to their shoulders. &amp;nbsp;I need to turn those troopers into two-man weapon team units. I'm going to try and find some parts to do nice conversions with them. &amp;nbsp;My first project! Awesome!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-jgPJ15VCDm8/Tjo9yZQX_LI/AAAAAAAAAqE/HTqHkt_NKrk/s1600/PC080063.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-jgPJ15VCDm8/Tjo9yZQX_LI/AAAAAAAAAqE/HTqHkt_NKrk/s320/PC080063.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;Don't worry, his Gene-Seed has been successfully recovered by the Platoon Medic.&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;I've started painting. I don't have all the supplies I need to finish the bases, so I've suspending painting until I get to Hobbytown again. Also, I want to paint some more Ultramarines, but I forgot to buy Ultramarine Blue last time.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-f3ny7oPeGKk/Tjo9jz85lKI/AAAAAAAAAp8/ZQREGpNjE8M/s1600/PC110088.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-f3ny7oPeGKk/Tjo9jz85lKI/AAAAAAAAAp8/ZQREGpNjE8M/s320/PC110088.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;My first new painted mini in years. &amp;nbsp;I'm pleased though I know I can paint better. See the crappy gravel on the base. The bases on my other minis are pretty modest, but that's not nearly good enough. Yes, that's 15 Rough Riders in the background. &amp;nbsp;I want to field all of them someday.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;So the next thing to do is sort out how to actually get playing. If I must, I can probably find a local game store with a 40k night. &amp;nbsp;Not my first choice, as I have so many friends that play. &amp;nbsp;I want to play something, not&amp;nbsp;necessarily&amp;nbsp;always 40k, at least twice a month on weeknight evenings. &amp;nbsp;Not being able to drive might put this off until Autumn, but nice weather has always made it hard to game, so that could be for the best. &amp;nbsp;Besides, I've got mini's to paint.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;-Adam!!!&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-4259503595202140006?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/4259503595202140006/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=4259503595202140006' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4259503595202140006'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4259503595202140006'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2011/08/bitten-by-bug-possibly-tyranid.html' title='Bitten by the Bug, Possibly a Tyranid'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-8q9OyFgGxiI/Tjo9hMK4laI/AAAAAAAAAp4/XKFI7z8QmjE/s72-c/PC080065.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-6289198527682656047</id><published>2011-04-25T12:54:00.000-07:00</published><updated>2011-04-25T12:54:38.335-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='phishing'/><category scheme='http://www.blogger.com/atom/ns#' term='password'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><title type='text'>What I wish I could say:</title><content type='html'>Regarding ourWorld players who try to gain access to other players' accounts:&lt;br /&gt;&lt;br /&gt;"If we catch you requesting passwords, Emails, or access to another account again, you will be banned. &amp;nbsp;We're not fucking around."&lt;br /&gt;&lt;br /&gt;The actual text we use is somewhat muted in comparison, though in action, that's exactly what we do.&lt;br /&gt;&lt;br /&gt;And we're not.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-6289198527682656047?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/6289198527682656047/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=6289198527682656047' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6289198527682656047'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6289198527682656047'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2011/04/what-i-wish-i-could-say.html' title='What I wish I could say:'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-4130156199771325304</id><published>2011-01-13T09:34:00.000-08:00</published><updated>2011-01-13T09:34:42.615-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='webcomics'/><category scheme='http://www.blogger.com/atom/ns#' term='comics'/><category scheme='http://www.blogger.com/atom/ns#' term='minimum comics'/><title type='text'>Minimum Comics</title><content type='html'>Not really gaming related, more like a pet project. &amp;nbsp;My goal is to post 100 strips in 100 days (give or take) then decide if I want to keep going.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://minimumcomics.blogspot.com/"&gt;Minimum Comics&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_HITl6vU9Qzc/TS83hCxZgiI/AAAAAAAAAPQ/bykrnSVwT5A/s1600/minimalistcomic3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="278" src="http://1.bp.blogspot.com/_HITl6vU9Qzc/TS83hCxZgiI/AAAAAAAAAPQ/bykrnSVwT5A/s400/minimalistcomic3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-4130156199771325304?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/4130156199771325304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=4130156199771325304' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4130156199771325304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4130156199771325304'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2011/01/minimum-comics.html' title='Minimum Comics'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HITl6vU9Qzc/TS83hCxZgiI/AAAAAAAAAPQ/bykrnSVwT5A/s72-c/minimalistcomic3.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-1090119682929617956</id><published>2010-10-05T23:56:00.000-07:00</published><updated>2010-10-05T23:56:26.628-07:00</updated><title type='text'>Defining the Brand and the Product with Care</title><content type='html'>&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px;"&gt;In regards to things I really care about, I hate it when marketers or spokespeople refer to whatever their company creates or does as 'the brand' or 'the product'. Both terms are generic and emotionally detached. For the serious fan of the whatever-it-is, that lack of specificity and emotion is at best irritating and at worst insulting.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px;"&gt;In general, I want the people who make or run or manage something I care about to appear to be as emotionally engaged with the thing as I am. &amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.washing-machine-wizard.com/images/tide.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;&lt;img border="0" height="318" src="http://www.washing-machine-wizard.com/images/tide.jpg" width="320" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px;"&gt;&lt;i&gt;I'm not that emotionally concerned about Tide, so they can call it "product" as far as I'm concerned.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px;"&gt;While it helps, this engagement doesn't have to be 100% sincere. I'm sure Disney employees aren't (all) as jazzed about Disney* as the guests, but when everyone's doing their job right, the guests would never know.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 13px;"&gt;Frequently corporate spokespeople don't show that sort of care for their charge, and it bugs me.&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;Adam!!!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: small;"&gt;&lt;span class="Apple-style-span" style="font-size: 13px;"&gt;&lt;a href="http://gameguts.blogspot.com/"&gt;&lt;span class="Apple-style-span" style="color: black;"&gt;http://gameguts.blogspot.com/&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: 'lucida grande', tahoma, verdana, arial, sans-serif;"&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;*Some totally are!&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-1090119682929617956?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/1090119682929617956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=1090119682929617956' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1090119682929617956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1090119682929617956'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/10/defining-brand-and-product-with-care.html' title='Defining the Brand and the Product with Care'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-2272505526206794632</id><published>2010-09-23T11:50:00.000-07:00</published><updated>2010-09-23T11:50:24.356-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile apps'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='iphone'/><category scheme='http://www.blogger.com/atom/ns#' term='android'/><title type='text'>ourWorld Mobile!</title><content type='html'>While we're just getting into what a cool ourWorld mobile app (or apps) might be, the latest version of Flash for Android has real ourWorld running, for real, on a phone.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_HITl6vU9Qzc/TJugva3OsMI/AAAAAAAAANI/n2EOPCrQvh4/s1600/ourWorldAndroid.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_HITl6vU9Qzc/TJugva3OsMI/AAAAAAAAANI/n2EOPCrQvh4/s320/ourWorldAndroid.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;I'm annoyed I have an iPhone for the very first time!&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;To be fair, it's runs pretty darn slow, but run it does. &amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Adam!!!&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://gameguts.blogspot.com/"&gt;http://gameguts.blogspot.com/&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-2272505526206794632?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/2272505526206794632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=2272505526206794632' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2272505526206794632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2272505526206794632'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/09/ourworld-mobile.html' title='ourWorld Mobile!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HITl6vU9Qzc/TJugva3OsMI/AAAAAAAAANI/n2EOPCrQvh4/s72-c/ourWorldAndroid.jpg' height='72' width='72'/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-5379955039041337049</id><published>2010-05-17T10:35:00.000-07:00</published><updated>2010-05-20T23:05:22.169-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game design'/><category scheme='http://www.blogger.com/atom/ns#' term='game industry'/><category scheme='http://www.blogger.com/atom/ns#' term='meritocracy'/><title type='text'>Don't Bring a Resume' to a Flaregun Fight</title><content type='html'>by Adam!!! &lt;br /&gt;&lt;br /&gt;For my entire career in the gaming industry, people have asked, "how do I get to do what you do?"&amp;nbsp; It's a fair question but difficult to answer.&amp;nbsp; The real answer is you need to be connected and you need to have skills.&amp;nbsp; It helps tremendously to have friends in the gaming industry, and if you want to make your living working with them, those friends need to respect what you bring to the table.&amp;nbsp; It doesn't matter if you're an artist, designer, programmer, or just a nerd with people skills, contacts and skills are the surest way to get in the door.&amp;nbsp; I've seen many people do very well with huge doses of one and not so much of the other, but most people need both.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://theserverisdown.com/wp-content/uploads/2007/08/gencon-06-first-day-exhibit-hall-opening.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://theserverisdown.com/wp-content/uploads/2007/08/gencon-06-first-day-exhibit-hall-opening.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&lt;i&gt;Pick out the genius game designer or artist in this GenCon crowd&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;Social Skills.&amp;nbsp; It's a stereotype that geeks lack social skills.&amp;nbsp; I've seen this first hand at gaming conventions thousands of times over.&amp;nbsp; That said, as geekdom gets more mainstream, and it clearly has, this stereotype has withered considerably.&amp;nbsp; The people I consider the coolest people I know now fit squarely in the geek category.&amp;nbsp; They are good, funny, decent, friendly people who can and do excel in most social situations, even non geeky ones.&amp;nbsp; Also, they are nerdcore.&amp;nbsp; My point is that the nerdy talent pool is so large that the total social misfit may have a harder time than they did when the industry was younger, and less polished.&amp;nbsp; If you really have trouble with people, you'll need to be a genius in other ways.&amp;nbsp; Provided people don't hate you, being a genius can get you a long ways (so I've witnessed.) If you're a genius and are great with people, that's the recipe for geek stardom. &lt;br /&gt;&lt;br /&gt;Do What You Do.&amp;nbsp; If you want to make games, the best thing you can do is make some games.&amp;nbsp; If you're a programmer, program. If you're an artist, make art. My view is that until you are making money, you need to share whatever it is you do with as many people as you can manage.&amp;nbsp; Don't get hung up on getting paid.&amp;nbsp; If you really are doing work worth being paid for, the money will come.&amp;nbsp; You have to get noticed and respected first.&amp;nbsp; If you're a paper games guy, like me, make paper games.&amp;nbsp; I'm not nearly as prolific as I'd like, and I believe that's why making games isn't my main gig.&amp;nbsp; My friends who really are game designers design many more games than ever get published, and some that really deserve attention.&amp;nbsp; I've designed maybe five truly playable games (spent nearly a year on one) and through a remarkable stroke of luck got one published.&amp;nbsp; That doesn't happen unless somebody is really lucky and really connected*.&amp;nbsp; At the time, I was both. &lt;br /&gt;&lt;br /&gt;Share Share Share.&amp;nbsp; It doesn't cost anything to share your work, ideas, art, or games.&amp;nbsp; Do whatever is is you do and get it out to the world.&amp;nbsp; Do things that get people talking and sharing.&amp;nbsp; Gaming industry insiders do have expertise, but they have limited bandwidth.&amp;nbsp; If you don't know them personally, give them another reason to pay attention to what you bring to the table.&amp;nbsp; If you're standing in a crowded room, trying to get attention, get yourself flaregun. &lt;br /&gt;&lt;br /&gt;I said at the beginning you need to have friends.&amp;nbsp; Doing something really cool is the most effective way to get industry people to talk to you.&amp;nbsp; Being really cool is the best way to make friends.&amp;nbsp; Skills and Connections.&amp;nbsp; Connections and Skills. &lt;br /&gt;&lt;br /&gt;*Also lucky was the enthusiasm for our project my partner and co-designer, Luke Matthews, brought to the table.&amp;nbsp; I wouldn't even have the one game if not for him. &lt;br /&gt;&lt;br /&gt;http://gameguts.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-5379955039041337049?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/5379955039041337049/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=5379955039041337049' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5379955039041337049'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5379955039041337049'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/05/dont-bring-resume-to-flaregun-fight.html' title='Don&apos;t Bring a Resume&apos; to a Flaregun Fight'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-663596439295462320</id><published>2010-05-14T14:28:00.000-07:00</published><updated>2010-05-14T14:44:14.411-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wil wheaton'/><category scheme='http://www.blogger.com/atom/ns#' term='torches and pitchforks'/><category scheme='http://www.blogger.com/atom/ns#' term='w00tstock'/><category scheme='http://www.blogger.com/atom/ns#' term='guillotine'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='personal bandwidth'/><title type='text'>Personal Bandwidth, Personal Filters, and Wil Wheaton</title><content type='html'>by Adam!!! &lt;br /&gt;&lt;br /&gt;Last week at W00tstock I knew several people involved with the show and a couple of people who were actually in the show.&amp;nbsp; Being the geek that I am, I had hoped, but not expected, that these personal connections might be parlayed into meeting some of the headliners, particularly &lt;a href="http://twitter.com/donttrythis"&gt;Adam Savage&lt;/a&gt; from Mythbusters or king of geeks &lt;a href="http://wilwheaton.typepad.com/wwdnbackup/"&gt;Wil Wheaton&lt;/a&gt;.&amp;nbsp; My friend Paul, who went with me to the show, created a little game called &lt;a href="http://www.amazon.com/dp/B000ARTT7S"&gt;Guillotine&lt;/a&gt;, of which Wil Wheaton is a fan.&amp;nbsp; This lucky situation gave &lt;a href="http://www.lonesharkgames.com/"&gt;Mike&lt;/a&gt; (our friend in the show) an excuse to introduce Wil to Paul in the crowded Moore Theater lobby just after the show.&amp;nbsp; Wil had a hundred plus persons long line of fans to attend to at the time of meeting, so the entire encounter lasted maybe 45 seconds.&amp;nbsp; The brief nature of the meeting was not a problem as the dude had pending business, and could not be long delayed.&amp;nbsp; I don't think Wil noticed me at all. I'm frequently in sidekick mode when I'm with my mega talented friends, so that's no problem either.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://johnnycat.files.wordpress.com/2010/04/recursive-shirt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://johnnycat.files.wordpress.com/2010/04/recursive-shirt.jpg" width="239" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://wilwheaton.typepad.com/wwdnbackup/"&gt;Wil Wheaton&lt;/a&gt; says "don't be a dick" &lt;/div&gt;&lt;br /&gt;The entire encounter got me thinking about why Adam Savage or Wil Wheton would want to meet someone.&amp;nbsp; I have concluded that the accomplishments of a person are one way to define the value of a personal connection, when one of the people has a limited amount of personal bandwith available.&amp;nbsp; Paul had created a game that Wil played and enjoyed, and that accomplishment meant that Wil would appreciate meeting him.&amp;nbsp; If Wil was a huge fan of my game,&lt;a href="http://www.greenronin.com/card_board/torches_pitchforks.php"&gt;Torches and Pitchforks&lt;/a&gt;, I suspect he'd have wanted to meet me as well.&amp;nbsp; (It's possible he is a big fan, and he totally missed out meeting his game design hero, but I sort of doubt it.)&amp;nbsp; The setting is a huge deal as well, as Wil had hundreds of fans to deal with.&amp;nbsp; If we'd met at a party or over drinks, things would have been totally different.&lt;br /&gt;&lt;br /&gt;As soon as more people want to meet you than your personal bandwidth can comfortably handle, you need to start filtering your connections.&amp;nbsp; In the case of Wil, he had a few seconds for a special exchange with Paul, no time for me, and then he gave a long line of fans each a few moments.&amp;nbsp; For the fans part, they had to stand in a very long line for their time. Everybody understood, and I think it was rewarding for everyone.&lt;br /&gt;&lt;br /&gt;I have become a primary representative of &lt;a href="http://www.ourworld.com/"&gt;ourWorld&lt;/a&gt;, as I communicate more often and more directly with more players than any other single person at the company.&amp;nbsp; It's a huge responsibility because one false step can result in serious negative repercussions.&amp;nbsp; The number and manner of contacts I receive is such that my ability to filter successfully has become more and more crucial to doing my job well. &lt;br /&gt;&lt;br /&gt;Most of my filtering comes in the form of prioritizing and narrowing the communication methods I accept.&amp;nbsp; I answer pretty much all support@ourworld.com email. Players who send me Forum Private Messages get replies, but not timely ones because lately I've only managed to check the forums weekly.&amp;nbsp; Players who send messages to my ourWorld avatar, itself a public figure in the game, tend to get ignored entirely and the avatar's About Me section says so.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Like Wil on the evening of W00tstock, I have to decide who, when, and how I can deal with different people and who I have to ignore so things don't break down.&amp;nbsp; In most cases, I don't really know the person who's contacting me, so they wait in the line, just like the fans at W00tstock after the show.&amp;nbsp; This is the role of the support Email address.&amp;nbsp; It's fair and everyone gets a little virtual face time. Also like the meeting Paul had with Wil, the more one of our players brings to the table, the happier I'll be to set aside some special time for that player.&amp;nbsp; In the case of our players, being a paying customer is the easiest way to bring something extra to the table. Volunteers, moderators, and playtesters get special consideration as well.&amp;nbsp; I'd like to moderate the amount of time I spend handling the anonymous line of players and apply more of my time to the special members of the ourWorld community.&amp;nbsp; I haven't been very successful at it so far, but I will continue to strive in that direction. I firmly believe that much of a community's strength comes from a subset of highly active members or leaders.&amp;nbsp; In the case of a product like ourWorld, the strength of the community is directly impacted by our ability to support those leaders. &lt;br /&gt;&lt;br /&gt;Just thought of this right this moment. All of the current communication options I have for ourWorld players feel like that crowded theater lobby.&amp;nbsp; It'd be great I could create a setting more like a small party or gathering.&amp;nbsp; That allows for better two way communication and stronger overall connections.&amp;nbsp; Just an idea, but worth considering...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://gameguts.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-663596439295462320?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/663596439295462320/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=663596439295462320' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/663596439295462320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/663596439295462320'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/05/personal-bandwidth-personal-filters-and.html' title='Personal Bandwidth, Personal Filters, and Wil Wheaton'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-469457958120978821</id><published>2010-05-12T15:11:00.000-07:00</published><updated>2010-05-12T15:11:04.538-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='family games'/><category scheme='http://www.blogger.com/atom/ns#' term='hobby games'/><category scheme='http://www.blogger.com/atom/ns#' term='green ronin'/><category scheme='http://www.blogger.com/atom/ns#' term='james lowder'/><title type='text'>100 Best x 2</title><content type='html'>Nice review of a pair of books published by my friend Chris at &lt;a href="http://www.greenronin.com/"&gt;Green Ronin&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wired.com/geekdad/2010/05/best-family-and-hobby-games/"&gt;Wired - Best Family and Hobby Games&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://blog-admin.wired.com/geekdad/wp-content/uploads/2010/05/games.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="244" src="http://blog-admin.wired.com/geekdad/wp-content/uploads/2010/05/games.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;I know most of the people whose quotes are shared in the review, and they are all profoundly knowledgeable in the ways of games and gaming.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;br /&gt;http://gameguts.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-469457958120978821?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/469457958120978821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=469457958120978821' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/469457958120978821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/469457958120978821'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/05/100-best-x-2.html' title='100 Best x 2'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-4785874371379374767</id><published>2010-05-09T15:55:00.000-07:00</published><updated>2010-05-09T15:55:19.110-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wil wheaton'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox live'/><category scheme='http://www.blogger.com/atom/ns#' term='stepto'/><category scheme='http://www.blogger.com/atom/ns#' term='w00tstock'/><category scheme='http://www.blogger.com/atom/ns#' term='paul and storm'/><category scheme='http://www.blogger.com/atom/ns#' term='nerds'/><category scheme='http://www.blogger.com/atom/ns#' term='geeks'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><title type='text'>The Cathedral of Enforcement</title><content type='html'>by Adam!!!&lt;br /&gt;&lt;br /&gt;I proudly attended W00tstock 2.0 in Seattle Friday night.  It was chock full of nerdy goodness, and most of it can be found on YouTube. &lt;br /&gt;&lt;br /&gt;Ladies and gentlemen, my brother in enforcement, Stepto:&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9kzAyh-yI0I&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/9kzAyh-yI0I&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;http://gameguts.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-4785874371379374767?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/4785874371379374767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=4785874371379374767' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4785874371379374767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4785874371379374767'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/05/cathedral-of-enforcement.html' title='The Cathedral of Enforcement'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-1790981007982697593</id><published>2010-04-30T11:46:00.000-07:00</published><updated>2010-04-30T11:48:53.690-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='profit'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='critter garden'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='updates'/><title type='text'>It's Hard to Change</title><content type='html'>by Adam &lt;br /&gt;&lt;br /&gt;We update &lt;a href="http://www.ourworld.com/"&gt;ourWorld&lt;/a&gt; every other Monday, pretty much like clockwork.&amp;nbsp; That's a lot of changes, updates, improvements, fixes, and additions to a site that was pretty darned modest when it was launched on April 1, 2008.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://news.gotgame.com/wp-content/uploads/2008/04/ourworld.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="227" src="http://news.gotgame.com/wp-content/uploads/2008/04/ourworld.JPG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Buzz Cafe, ourWorld, circa 2008&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;Things that didn't exist when we launched:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Gems, or anything you now buy with Gems.&lt;/li&gt;&lt;li&gt;Friends (at least not like friends are now)&lt;/li&gt;&lt;li&gt;Condos&lt;/li&gt;&lt;li&gt;Marketplace &lt;/li&gt;&lt;li&gt;Gifting in any manner&lt;/li&gt;&lt;li&gt;Chat for under 13 year old players&lt;/li&gt;&lt;li&gt;Electric Avenue, Wonderland, Soho, Nevermore, Beat Street, and the Beach&lt;/li&gt;&lt;li&gt;Crews&lt;/li&gt;&lt;li&gt;About half of the Games in the Arcade&lt;/li&gt;&lt;li&gt;Poker, Pool, nor Dance Planet&lt;/li&gt;&lt;/ul&gt;Basically, ourWorld was a flash game site with a 3d chat feature were  you could dress up your avatar.&amp;nbsp; Oh my, how it has grown.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_HITl6vU9Qzc/S9skouhmJgI/AAAAAAAAAM4/2Dtv4Smtq4A/s1600/BuzzSmall2010.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_HITl6vU9Qzc/S9skouhmJgI/AAAAAAAAAM4/2Dtv4Smtq4A/s320/BuzzSmall2010.jpg" /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Buzz Cafe, 2010.&amp;nbsp; Note the massive changes to the interface, including the Friend's Bar&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;We get massive numbers of requests and suggestions for ourWorld, and most we can't act upon.&amp;nbsp; The reasons are fairly universal for a game of ourWorld's sort, and I expect the managers of our competitors (YoVille, SmallWorlds, etc.) base their upgrade/addition decisions on similar criteria as us.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Will this make us money?&lt;/b&gt;&lt;br /&gt;&amp;nbsp;That's the big question.&amp;nbsp; If the answer is no, chances are we're not doing it.&amp;nbsp; We can't. Every update and improvement, no matter how small, costs the time of our talented staff, and that time costs money.&amp;nbsp; What's the return going to be on that cost?&amp;nbsp; Features that we charge for (for ourWorld that means Resident Members only or items that cost Gems, our premium currency) are an easy sell.&amp;nbsp; If the idea is cool and it will obviously generate revenue, the team rolls up its sleeves and gets to work. Those sorts of projects usually have top priority.&amp;nbsp; Our new Critter Garden fell into that category.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;That doesn't mean that every update has to actually be a direct revenue generator, with a monetary cost to our players.&amp;nbsp; Non-revenue generating improvements happen all the time, but we weigh them far more carefully before tackling them.&amp;nbsp; If we don't think the change will move the needle in terms of the overall quality of the site, player retention, and ultimately subscriptions and Gem purchases, the project will likely get a pass.&amp;nbsp; We gets lots of requests for small improvements to this or that portion of the site, and while we often agree making the improvement would be, well, an improvement, the effort involved would not drastically impact the overall quality of the site. Such incremental changes are unlikely unless they are very simple to make happen.&lt;br /&gt;&lt;blockquote&gt;Example: We get requests for improved Email tools, where players can review sent messages and recover deleted ones.&amp;nbsp; Yes, that'd be super, but there's no way that impacts the bottom line.&amp;nbsp;&amp;nbsp;&lt;/blockquote&gt;&amp;nbsp;It's also the reason some of the older features haven't been improved, even though we know they could use the attention.&amp;nbsp; The same effort could create a new location that would generate attention and excitement, while renovating an old feature provides far less in terms of reaction.&amp;nbsp; Bummer, but true.&amp;nbsp; On the other hand, when we discover an actual problem, like when it was hard to arrange furniture in your Condo, we redid the interface so it was far more clear.&amp;nbsp; The change was simple to make and it made a distinct improvement to the experience for all of our players.&amp;nbsp; The effort required matched up with the improvement to the site, even though a better User Interface doesn't&amp;nbsp; contribute to the bottom line in any measurable way.&amp;nbsp; General improvements do have value, they're just more modest and harder to measure.&lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;http://gameguts.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-1790981007982697593?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/1790981007982697593/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=1790981007982697593' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1790981007982697593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1790981007982697593'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/04/its-hard-to-change.html' title='It&apos;s Hard to Change'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HITl6vU9Qzc/S9skouhmJgI/AAAAAAAAAM4/2Dtv4Smtq4A/s72-c/BuzzSmall2010.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-5402176321592147636</id><published>2010-04-27T11:20:00.000-07:00</published><updated>2010-04-27T11:20:54.130-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='snail mail'/><category scheme='http://www.blogger.com/atom/ns#' term='fan art'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='coins'/><title type='text'>Snail Mail Mayhem</title><content type='html'>by Adam &lt;br /&gt;&lt;br /&gt;We get a pile of mail-in &lt;a href="http://www.ourworld.com/"&gt;ourWorld&lt;/a&gt; payments each day.&amp;nbsp; Most have $10 as that's the deal we promote for mail-in payments and it's a pretty good deal, overall.&amp;nbsp; In a few cases we've received envelopes full of hundreds, though sadly that doesn't happen very often. Sometimes we get things that are a bit out of the ordinary...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_HITl6vU9Qzc/S9cpeHWh4yI/AAAAAAAAAMg/xsRABspV8GI/s1600/photo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/S9cpeHWh4yI/AAAAAAAAAMg/xsRABspV8GI/s320/photo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Four ones, thirty dimes, and twelve quarters. Before I opened it, I was afraid it would be pennies!&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_HITl6vU9Qzc/S9cp_B3c1qI/AAAAAAAAAMw/zhnlW0BivIA/s1600/photo%283%29.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_HITl6vU9Qzc/S9cp_B3c1qI/AAAAAAAAAMw/zhnlW0BivIA/s320/photo%283%29.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Very cute anime style girl.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_HITl6vU9Qzc/S9cp8x6WOJI/AAAAAAAAAMo/uA0EZpfgMe0/s1600/photo%282%29.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/S9cp8x6WOJI/AAAAAAAAAMo/uA0EZpfgMe0/s320/photo%282%29.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Coins! Gems! The little girl in the middle is saying "ourWorld"&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;If I could, I'd vote for more art and less coins (seriously kids, it's not a great idea to mail cash!) but both are awesome!&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt; &lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Adam&lt;/div&gt;&lt;div style="text-align: left;"&gt;http://gameguts.blogspot.com/&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-5402176321592147636?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/5402176321592147636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=5402176321592147636' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5402176321592147636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5402176321592147636'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/04/snail-mail-mayhem.html' title='Snail Mail Mayhem'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/S9cpeHWh4yI/AAAAAAAAAMg/xsRABspV8GI/s72-c/photo.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-7643927709700249387</id><published>2010-04-24T10:31:00.000-07:00</published><updated>2010-04-24T10:34:55.407-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='super rewards'/><category scheme='http://www.blogger.com/atom/ns#' term='ourworld gems'/><category scheme='http://www.blogger.com/atom/ns#' term='gems'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='august gem codes'/><category scheme='http://www.blogger.com/atom/ns#' term='gambit'/><title type='text'>How to REALLY get Free Gems in ourWorld</title><content type='html'>by Adam &lt;br /&gt;&lt;br /&gt;There are dozens of blogs and sites dedicated to the unending quest for free &lt;a href="http://support.ourworld.com/ics/support/KBAnswer.asp?questionID=97&amp;amp;hitOffset=114+96+87+78+63+52+2+1"&gt;ourWorld Gems&lt;/a&gt;.&amp;nbsp; Many provide the latest Gem Codes and details on any Gem related offers that might be going on.&amp;nbsp; I'm going to try to list every consistent way a player can get free Gems, plus the advantages or disadvantages of each offer.&amp;nbsp; I'm not including contests, like the Webhunts, as they do not provide Gems to a large number of players. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_HITl6vU9Qzc/S9MmulBj6eI/AAAAAAAAAMY/MGx12QRPyYE/s1600/gems.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/S9MmulBj6eI/AAAAAAAAAMY/MGx12QRPyYE/s320/gems.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Invite Friends - &lt;/b&gt;ourWorld's original free Gem offer. Invite new players to play via Email or Link (like the one to the left), and as they gain levels you get Gems. 1 per level gained, awarded every 5th level.&amp;nbsp; This can be quite lucrative, as one player who linked from this blog reached level 100, providing my account with 100 free Gems.&lt;br /&gt;Advantages: Once new players accept the invite and play, free Gems just appear without any additional effort from the referrer.&lt;br /&gt;Disadvantages:&amp;nbsp; Players making fake accounts and leveling them have forced us to cap how the Gems are awarded. While this has no effect on players who use the program as intended (inviting &lt;b&gt;new &lt;/b&gt;players) players who are cheating the system with accounts they make themselves become confused then the Gems stop coming. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;ourWorld Newsletter - &lt;/b&gt;About once per month, ourWorld releases an electronic Newsletter that includes the game's latest features and a Gem Code worth 10 Gems.&lt;br /&gt;Advantages: Gem Code works once for everybody. &lt;br /&gt;Disadvantages: Players under 13 don't get the newsletter. Newsletter is released on an irregular schedule. The Gem Code works once per account and expires a few weeks after the Newsletter is released.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;ourWorld Toolbar - &lt;/b&gt;Every Monday, around 12pm PST, players who have installed the ourWorld Toolbar get a new Gem Code worth 10 Gems.&amp;nbsp; The code only works when the game is launched through the Toolbar, preventing non-Toolbar users from getting the Gems. &lt;br /&gt;Advantage: More free Gems are awarded via the Toolbar than any other method.&amp;nbsp; Also, it's not a terrible Toolbar. I've installed it both at work and at home.&lt;br /&gt;Disadvantage: Players who's accounts are created on Facebook and Tagged can't use the toolbar, nor can players using less mainstream web browsers.&amp;nbsp; Some players (and their parents) are afraid the toolbar will harm their computers. Despite false rumors to the contrary, the thing is not capable of harming anyone's computer. The Gem Codes work once per account and expire after one week.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Gambit &amp;amp; Super Rewards&lt;/b&gt; - Some game sites use these (and similar) programs as their sole source of income.&amp;nbsp; They are essentially sites with hundreds of promotional offers, both free and otherwise.&amp;nbsp; The companies that host the offers pay Gambit &amp;amp; Super Rewards when the offers are completed, and ourWorld gets a cut.&amp;nbsp; The reward for the player is paid out in Gems.&lt;br /&gt;Advantage: These offers are the only way a player can get a large number of Gems without actually purchasing them. Some are very easy, requiring little more than a few minutes of attention.&lt;br /&gt;Disavantage: The offers change rapidly and there is no way for ourWorld to review all of them.&amp;nbsp; ourWorld selects the 'safest' offers available, but there are still complaints about spam and other problems.&amp;nbsp; Not all the offers are truly free, so players must pay attention when selecting them. There are also many reports of 'completed' offers not paying out, though ourWorld has no say in whether or not an offer is checked off as completed. These problems have improved dramatically in the last few months, as the promo offer industry has gone through a bit of shake up recently.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TMPSocial&lt;/b&gt; - ourWorld's latest free Gem offer appears directly in some ourWorld players' inboxes.&amp;nbsp; Players follow the link, view the material or add the Facebook app, and up to 20 Gems are awarded.&lt;br /&gt;Advantage: Easy, quick, and the Gem payout is larger than the usual Gambit or Super Rewards offer for the effort required.&lt;br /&gt;Disadvantage: Not all players get the offers. New players and younger players don't get them.&amp;nbsp; Facebook has been required for most of them.&amp;nbsp; There have been a few reports of Gems not being awarded, but we haven't been able to verify the reasons. Like Gambit and Super Rewards, ourWorld only awards the Gems when TMPSocial tells us the offer was successfully completed.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;I'm sure I've forgotten something, but that's the basic list.&amp;nbsp; The business of games like ourWorld is to sell Gems, not give them away, so if somebody says you can get a lot of Gems for free, it's either a scam or there's a catch.&amp;nbsp; Even most of these offers aren't really free.&amp;nbsp; Players are being paid in Gems for performing an action ourWorld is getting paid real money for (not much money, but some.)&lt;br /&gt;&lt;br /&gt;If you look at it, shelling out $5.99 for 150 Gems and membership is probably the easiest way to get Gems of them all.&amp;nbsp; Coming soon, $10 ourWorld Gift cards for 1 month Resident +300 Gems will be appearing in US stores everywhere! (Photo coming soon as well!)&lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;http://gameguts.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-7643927709700249387?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/7643927709700249387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=7643927709700249387' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/7643927709700249387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/7643927709700249387'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/04/how-to-really-get-free-gems-in-ourworld.html' title='How to REALLY get Free Gems in ourWorld'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/S9MmulBj6eI/AAAAAAAAAMY/MGx12QRPyYE/s72-c/gems.jpg' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-4599538523763661929</id><published>2010-04-22T10:24:00.000-07:00</published><updated>2010-04-25T00:16:40.602-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='farmville'/><category scheme='http://www.blogger.com/atom/ns#' term='farmtown'/><category scheme='http://www.blogger.com/atom/ns#' term='critter garden'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><title type='text'>Wylde's Critter Garden</title><content type='html'>We launched a new feature on &lt;a href="http://www.ourworld.com/"&gt;ourWorld&lt;/a&gt; this week which might be our best yet.&amp;nbsp; I don't want to brag, which is good because I had very little to do with this one.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_HITl6vU9Qzc/S9CD8ox-yhI/AAAAAAAAAMI/0foEvpz4d4A/s1600/WyldeGarden2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="227" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/S9CD8ox-yhI/AAAAAAAAAMI/0foEvpz4d4A/s400/WyldeGarden2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;The garden uses ourWorld's existing Condo system and adds a Farmville/Farmtown style game mechanic&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The game is called Critter Garden and it has a lot of things going for it.&amp;nbsp; First, everyone in ourWorld can play it, for free.&amp;nbsp; Even better, players who want the fancier stuff can pay us for fancier nests, more nests, and garden upgrades. &amp;nbsp;&lt;i&gt; &lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Also, the new garden features some of our best art yet.&amp;nbsp; The artists, animators, and modelers really outdid themselves, and more great stuff is on the way. I work with a bunch of geniuses, and I can't stress enough how lucky I feel to be on their team.&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;If you're in ourWorld, feel free to stop by Wylde's garden.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_HITl6vU9Qzc/S9CH6g0gRMI/AAAAAAAAAMQ/CHE5vGqAH0o/s1600/CGSheep.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_HITl6vU9Qzc/S9CH6g0gRMI/AAAAAAAAAMQ/CHE5vGqAH0o/s320/CGSheep.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;That's right, sheep eggs. Got a problem with that?&lt;/i&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Adam!!!&lt;/div&gt;&lt;div style="text-align: left;"&gt;http://gameguts.blogspot.com/&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-4599538523763661929?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/4599538523763661929/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=4599538523763661929' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4599538523763661929'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4599538523763661929'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/04/wyldes-critter-garden.html' title='Wylde&apos;s Critter Garden'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/S9CD8ox-yhI/AAAAAAAAAMI/0foEvpz4d4A/s72-c/WyldeGarden2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-2408297911978399846</id><published>2010-04-21T12:17:00.000-07:00</published><updated>2010-04-21T12:19:13.532-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='halflife'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='roger ebert'/><category scheme='http://www.blogger.com/atom/ns#' term='betrayal of all I hold dear'/><category scheme='http://www.blogger.com/atom/ns#' term='wired'/><category scheme='http://www.blogger.com/atom/ns#' term='chris anderson'/><category scheme='http://www.blogger.com/atom/ns#' term='spore'/><title type='text'>Roger Ebert, less wrong, more misunderstood?</title><content type='html'>Roger Ebert, of whom I am a huge fan, has taken a lot of heat for his "Video Games aren't art" stance.&amp;nbsp; Chris Anderson of Wired, who I am also a huge fan, has published a clarification, which if accurate goes a long way to soothing the pain of Ebert's betrayal of all I hold dear (kidding.)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.missmaud.com.au/Portals/0/restaurant/SmorgBfastNewLge.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://www.missmaud.com.au/Portals/0/restaurant/SmorgBfastNewLge.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Tasty Choices! Is the plate you construct art?&lt;/i&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://rogerebert.suntimes.com/apps/pbcs.dll/article?AID=/20070730/LETTERS/70730002/-1/letters"&gt;Chris Anderson's Clarification&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The crux of the issue is how Ebert defines art. His definition centers on the intent of the artist more than the experience the person engaged with the piece.&amp;nbsp; I still disagree, but can respect his view now that I understand it better.&amp;nbsp; When I read his original article for whatever reason I missed this point entirely.&amp;nbsp; I may have been reading with emotional blinders on.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Ebert: I believe art is created by an artist. If you change it, you become the  artist...Art seeks to lead you to an inevitable conclusion, not a  smorgasbord of choices.&lt;/blockquote&gt;&lt;br /&gt;And there you go. The thing is, I still consider thought and emotion provoking games like Half Life 2 art, and I don't feel like I am the artist when I play them. Ebert may actually be giving games too much credit. Most allow choices, but the final results of the games are normally fixed, or a narrow set of fixed possibilities.&amp;nbsp; Games like &lt;a href="http://www.spore.com/"&gt;Spore&lt;/a&gt;, where the player really does have a vast paint brush to play with, allow the player to be the artist, but the game itself is still, to my dismay, rather linear with a more or less inevitable conclusion.&amp;nbsp; Still art.&lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;http://gameguts.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-2408297911978399846?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/2408297911978399846/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=2408297911978399846' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2408297911978399846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2408297911978399846'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/04/roger-ebert-less-wrong-more.html' title='Roger Ebert, less wrong, more misunderstood?'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-4624018108564348373</id><published>2010-04-20T22:50:00.000-07:00</published><updated>2010-04-20T22:50:00.472-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament'/><category scheme='http://www.blogger.com/atom/ns#' term='guns'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer 40k'/><category scheme='http://www.blogger.com/atom/ns#' term='WAR'/><category scheme='http://www.blogger.com/atom/ns#' term='warplanes'/><category scheme='http://www.blogger.com/atom/ns#' term='tanks'/><title type='text'>Some Weapons Bad, Some Weapons Cool</title><content type='html'>I'm not a fan of guns or tanks or most weapons of war. I do find them  to be intriguing machines, but I can't get past the  horrible reality of thier intended purpose. &amp;nbsp;When I see a tank, for  example, I see a tool for killing first and an impressive piece of  machinery second.&amp;nbsp; Guns, as a rule, hold no interest for me whatsoever. For some reason, warplanes are a different story. I  am so impressed by them that I easily forget their purpose, and as such  really enjoy them.&amp;nbsp; Even being aware of the horrors of the Great War, WWI planes, in  particular, I just love.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://www.fiddlersgreen.net/aircraft/Fokker-Dr1/IMAGES/Fokker-Dr-1-dogfight.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="293" src="https://www.fiddlersgreen.net/aircraft/Fokker-Dr1/IMAGES/Fokker-Dr-1-dogfight.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;&lt;i&gt;Get that limey, Red Baron!&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;Slightly on topic, I think this explains why I prefer fantastic combat games to gritty reality. From Warhammer 40k to Unreal Tournament (yes, I'm behind the times in my FPS's)&amp;nbsp; There is one exception. I seem to be able to mow down legions of Nazis and not feel even the smallest tinge of guilt. &lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;http://gameguts.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-4624018108564348373?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/4624018108564348373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=4624018108564348373' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4624018108564348373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4624018108564348373'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/04/some-weapons-bad-some-weapons-cool.html' title='Some Weapons Bad, Some Weapons Cool'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-4585334130309267381</id><published>2010-04-19T13:33:00.000-07:00</published><updated>2010-04-19T13:45:43.760-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='halflife'/><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='roger ebert'/><category scheme='http://www.blogger.com/atom/ns#' term='2d fighting games'/><category scheme='http://www.blogger.com/atom/ns#' term='ebert'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><title type='text'>Roger Ebert is both right and wrong. Mostly wrong</title><content type='html'>&lt;a href="http://www.digitalspy.com/gaming/news/a215023/ebert-games-can-never-be-art.html"&gt;Ebert "Games can never be art" &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://kotaku.com/5520087/an-open-letter-to-roger-ebert"&gt;Edit: A wonderful response to the article from Brian Ashcroft&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.xbox.com/NR/rdonlyres/C7D2B287-DE21-4F36-9FAD-C50FD8708065/0/ILM_Half_Life_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://www.xbox.com/NR/rdonlyres/C7D2B287-DE21-4F36-9FAD-C50FD8708065/0/ILM_Half_Life_2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&amp;nbsp;Half-Life 2 stirs my emotions in a number of ways. Does that make it art?&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;A game itself may or may not be art, but the components, be they physical or electronic clearly are. It's not even a question.&amp;nbsp; A masterfully crafted chess set isn't art? How about the backgrounds in a Final Fantasy game?&amp;nbsp; How much art in a game does it take before the entire thing is an artistic experience?&amp;nbsp; That's up to the artists and the person experiencing the game, and not anyone else.&lt;br /&gt;&lt;br /&gt;I define art as something that stirs emotion in the person that experiences it.&amp;nbsp; This allows things that were not originally meant to be art to be presented as such and still succeed. Andy Warhol agreed with me.&amp;nbsp; It also means that some people aren't stirred and don't recognize the artistic value.&amp;nbsp; That's fine, too. In my world, that's how it works.&lt;br /&gt;&lt;br /&gt;Most really great art also has detractors who claim it isn't art.&amp;nbsp; I kind of like the idea that appreciation is a zero sum prospect, where others' dismissal allows the rest of us to experience an even greater level of emotion towards the piece. &lt;br /&gt;&lt;br /&gt;Adam!!&lt;br /&gt;http://www.gameguts.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-4585334130309267381?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/4585334130309267381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=4585334130309267381' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4585334130309267381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4585334130309267381'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/04/roger-ebert-is-both-right-and-wrong.html' title='Roger Ebert is both right and wrong. Mostly wrong'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-1944619177895615046</id><published>2010-03-25T08:29:00.001-07:00</published><updated>2010-03-25T08:29:23.706-07:00</updated><title type='text'>What you can learn...anywhere.</title><content type='html'>&lt;div class="header_nav"&gt; &lt;br /&gt;&lt;/div&gt;&lt;script type="text/javascript"&gt;function g_f_changeUrlForLog(oLink, query, siteid, itemid, userid, valuea) { //var url = '/track?a=' + valuea + '&amp;q=' + encodeURIComponent(query) + '&amp;site=' + siteid + '&amp;item=' + itemid + '&amp;user=' + userid + '&amp;u=' + encodeURIComponent('http://www.ask.com/web?q=' + encodeURIComponent(query)) + '&amp;l=dir&amp;o=100106&amp;gc=1'; var url = '/track?a=' + valuea + '&amp;q=' + encodeURIComponent(query) + '&amp;site=' + siteid + '&amp;item=' + itemid + '&amp;user=' + userid + '&amp;u=' + ('http://www.ask.com/web?q=' + encodeURIComponent(query)) + '&amp;l=dir&amp;o=100106&amp;gc=1'; oLink.href = url;}&lt;/script&gt;     &lt;a href="" id="article-55808-3171" name="article-55808-3171"&gt; &lt;/a&gt; &lt;div style="margin-right: 200px;"&gt;&lt;h3&gt;&lt;a class="bl_itemtitle" href="http://feedproxy.google.com/%7Er/typepad/sethsmainblog/%7E3/aEc3gYSJTLk/what-you-can-learn-from-a-lousy-teacher.html" target="_blank" title="Site: Seth's Blog"&gt;What you can learn from a lousy teacher...&lt;/a&gt;&lt;/h3&gt;&lt;/div&gt;&lt;div class="author"&gt; By Seth Godin &lt;/div&gt;&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;If  you have a teacher (of any sort) that you cannot please, that you   cannot learn from, that is unwilling to take you where you need to go  because he is defending the status quo  and demonstrates your failure on whatever report card he chooses to use,  you could   consider yourself a failure. Or you could remind yourself...&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Grades are an illusion&lt;/li&gt;&lt;li&gt;Your passion and insight are reality&lt;/li&gt;&lt;li&gt;Your work is worth more than mere congruence to an answer key&lt;/li&gt;&lt;li&gt;Persistence in the face of a skeptical authority figure is a  powerful ability&lt;/li&gt;&lt;li&gt;Fitting in is a short-term strategy, standing out pays off in the  long run&lt;/li&gt;&lt;li&gt;If you care enough about the work to be criticized, you've learned  enough for today&lt;/li&gt;&lt;/ol&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-1944619177895615046?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/1944619177895615046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=1944619177895615046' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1944619177895615046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1944619177895615046'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/03/what-you-can-learnanywhere.html' title='What you can learn...anywhere.'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8221418135088213883</id><published>2010-03-09T17:51:00.000-08:00</published><updated>2010-03-09T17:52:49.586-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='comcast sucks'/><category scheme='http://www.blogger.com/atom/ns#' term='comcast'/><category scheme='http://www.blogger.com/atom/ns#' term='sharing'/><category scheme='http://www.blogger.com/atom/ns#' term='backup'/><category scheme='http://www.blogger.com/atom/ns#' term='spam'/><title type='text'>Trust Comes from not Sucking</title><content type='html'>I get my internet from Comcast. It's expensive, but it's fast and generally reliable.&amp;nbsp; They also provide some cool features every now and then, and based on an Email I just received, I thought maybe they had a new one I could use.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_HITl6vU9Qzc/S5b38GGysEI/AAAAAAAAALo/MHUQVSuv7-c/s1600-h/ComcastBackup1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="219" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/S5b38GGysEI/AAAAAAAAALo/MHUQVSuv7-c/s640/ComcastBackup1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It says: You now have acccess to Secure Backup and Sharing.&amp;nbsp; You see, I just lost a bunch of data from a failed hard drive, maybe I'm interested in this. *Click*&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_HITl6vU9Qzc/S5b3-VtUM8I/AAAAAAAAALw/HX7obeYx-QQ/s1600-h/ComcastBackup2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="362" src="http://2.bp.blogspot.com/_HITl6vU9Qzc/S5b3-VtUM8I/AAAAAAAAALw/HX7obeYx-QQ/s400/ComcastBackup2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here's the Email. Activate now...it's included. Sweet.&amp;nbsp; If I want more than two GB of space, I need to pay extra. That's how these things work, so that's cool.&amp;nbsp; Quick &amp;amp; Easy. *Click*&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_HITl6vU9Qzc/S5b4ADwwTlI/AAAAAAAAAL4/pnROteUe9a8/s1600-h/ComcastBackup3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="233" src="http://1.bp.blogspot.com/_HITl6vU9Qzc/S5b4ADwwTlI/AAAAAAAAAL4/pnROteUe9a8/s400/ComcastBackup3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Activate, yes, I want to activate. Easier yes, it's easier. I get it. *Click*&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_HITl6vU9Qzc/S5b4DbQE53I/AAAAAAAAAMA/ppKe-mEzsIM/s1600-h/ComcastBackup4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="372" src="http://2.bp.blogspot.com/_HITl6vU9Qzc/S5b4DbQE53I/AAAAAAAAAMA/ppKe-mEzsIM/s640/ComcastBackup4.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;What the hell?&amp;nbsp; What happened to 'included', what happened to 'easy'.&amp;nbsp; They sent the friggin' Email to this account, on this computer.&amp;nbsp; There are no instructions in the Email they sent me, not counting claims of how easy it is. I've invested less than 5 minutes in this "Easy" and "Secure" system, and I've already decided there is NO WAY I can trust them.&amp;nbsp; No place to click, no further instructions, just a big, fat, sorry, we didn't mean YOU, minus the sorry. &lt;br /&gt;&lt;br /&gt;Idiots.&lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;&lt;a href="http://gameguts.blogspot.com/"&gt;http://gameguts.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8221418135088213883?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8221418135088213883/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8221418135088213883' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8221418135088213883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8221418135088213883'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/03/trust-comes-from-not-sucking.html' title='Trust Comes from not Sucking'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/S5b38GGysEI/AAAAAAAAALo/MHUQVSuv7-c/s72-c/ComcastBackup1.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3874782973488264602</id><published>2010-03-07T10:19:00.000-08:00</published><updated>2010-03-07T10:53:25.692-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='MiniClip'/><category scheme='http://www.blogger.com/atom/ns#' term='gems'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='referral'/><category scheme='http://www.blogger.com/atom/ns#' term='viral'/><category scheme='http://www.blogger.com/atom/ns#' term='tagged'/><title type='text'>Viralality</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Success of online games depends on 'going viral' and &lt;a href="http://www.blogger.com/www.ourworld.com"&gt;ourWorld&lt;/a&gt; is no exception.  We continue to work on improving our presence on social networking sites like &lt;a href="http://www.facebook.com/"&gt;Facebook&lt;/a&gt; and &lt;a href="http://www.tagged.com/"&gt;Tagged&lt;/a&gt; as well as partnering with an ever growing assortment of gaming portals, including &lt;a href="http://www.miniclip.com/"&gt;MiniClip&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HITl6vU9Qzc/S5P1e_iSlOI/AAAAAAAAALg/dLgHZ4_FQ1M/s1600-h/Biohazard.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 376px; height: 356px;" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/S5P1e_iSlOI/AAAAAAAAALg/dLgHZ4_FQ1M/s400/Biohazard.png" alt="" id="BLOGGER_PHOTO_ID_5445966287221200098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;The basic process of "going viral" is to making it easy and rewarding for individuals to share what you do with their friends and family.  The tricky parts are designing "easy" and measuring "rewarding" in ways that actually matter to both the you and your existing players.&lt;br /&gt;&lt;br /&gt;Facebook has mastered easy.  In fact, it became so easy that Facebook members who weren't interested in every last application began to complain about the massive number of referrals their friends were sending, both on purpose and through semi-automated systems.  Facebook has began reigning in these referrals, making it a bit more difficult to get the word out if you're not already successful on the platform.  Not impossible, just more difficult.&lt;br /&gt;&lt;br /&gt;Rewarding is tricky because the purpose of referrals is getting new players.  In ourWorld we give Gems (in game currency that normally costs real money) for referrals, but many, many of those referrals are fake, just people making accounts and leveling them up themselves for the free stuff.  We've capped the awards players can make doing this, but clearly the goal of finding &lt;span style="font-weight: bold;"&gt;new &lt;/span&gt;players could be hit more squarely.  The key to really nailing referral awards would be something that makes inviting actual, real, friends is really valuable, both to the player and to the friend. &lt;br /&gt;&lt;br /&gt;Valuable to the current player is fairly easy.  They've already bought into the game and in-game awards are meaningful.  The people being invited, however, don't know anything about the game.  Promises of Gems, Clothes, Furniture, or Power Items are essentially meaningless.  The only thing in the game they know about is their friend.   That means the invite needs to focus on spending online time in a cool world with your friend, and it has to be easy to do with no strings attached.&lt;br /&gt;&lt;br /&gt;To the real keys to a viral feature: Easy, Rewarding, Easy, Friendship, Easy.&lt;br /&gt;&lt;br /&gt;I think we can work with that.&lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;&lt;a href="http://gameguts.blogspot.com/"&gt;http://gameguts.blogspot.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3874782973488264602?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3874782973488264602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3874782973488264602' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3874782973488264602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3874782973488264602'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/03/viralality.html' title='Viralality'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/S5P1e_iSlOI/AAAAAAAAALg/dLgHZ4_FQ1M/s72-c/Biohazard.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-5419032593305050805</id><published>2010-03-04T12:41:00.000-08:00</published><updated>2010-03-04T14:04:28.946-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gifts'/><category scheme='http://www.blogger.com/atom/ns#' term='gems'/><category scheme='http://www.blogger.com/atom/ns#' term='scam'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='fraud'/><category scheme='http://www.blogger.com/atom/ns#' term='coupon codes'/><title type='text'>Culture of Crime</title><content type='html'>When players find a loophole in a game that benefits them, most will exploit that loophole.  In regards to online games, my view has always been that if it's possible, it's allowed.  It's up to the designers and programmers to prevent and close loopholes, and not the players to police themselves.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HITl6vU9Qzc/S5AhN0XiRFI/AAAAAAAAALY/tRoRKM_0vrU/s1600-h/pieceofaction.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 346px;" src="http://4.bp.blogspot.com/_HITl6vU9Qzc/S5AhN0XiRFI/AAAAAAAAALY/tRoRKM_0vrU/s400/pieceofaction.jpg" alt="" id="BLOGGER_PHOTO_ID_5444888470770304082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;In the case of &lt;a href="www.ourworld.com"&gt;ourWorld&lt;/a&gt;, a recent loophole closure prevented players from using 'dummy' accounts to buff up their main accounts through the game's gifting system.  Many players had dozens of accounts, and a few had hundreds.  Use of these dummy accounts let players get items that normally cost real money for free, in potentially unlimited amounts.&lt;br /&gt;&lt;br /&gt;Here's the thing, we're not certain that practice was actually bad for the game.  It may be that some number of Gems (the for-real-money currency of ourWorld)  greater than we currently provide for free is what's best for the game's success.  We're looking quite hard at this, actually.  I'm not at all certain what the answer here is.&lt;br /&gt;&lt;br /&gt;I am certain that closing the loophole was the correct course of action from a cultural standpoint.  I think large numbers of players knowingly scamming a game is toxic to the community.  Players shouldn't feel like they have to run what is obviously a scam to get the results they want from a game.  Players who choose not to run the scam shouldn't feel like they're foolish for leaving 'free stuff' on the table.  The entire situation creates discord and I'm glad that we've put a stop to it.&lt;br /&gt;&lt;br /&gt;If it is decided that more free Gems injected into the ourWorld community is best for everyone, the process should be done inside the game, in a manner that's above board and for everyone.   If it's not, well, then our job will be to make sure the game with the current level of Gem awards is still drop-dead-amazing.  Time to go back to work!&lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;&lt;a href="http://www.blogger.com/www.gameguts.blogspot.com"&gt;www.gameguts.blogspot.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-5419032593305050805?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/5419032593305050805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=5419032593305050805' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5419032593305050805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5419032593305050805'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/03/culture-of-crime.html' title='Culture of Crime'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HITl6vU9Qzc/S5AhN0XiRFI/AAAAAAAAALY/tRoRKM_0vrU/s72-c/pieceofaction.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-4890755053596911991</id><published>2010-03-02T19:30:00.000-08:00</published><updated>2010-03-03T07:45:57.563-08:00</updated><title type='text'>Let's Me and You Fight! (Old School)</title><content type='html'>For whatever reason, my favorite fighting game of all time has faded into obscurity.  Likely the reasons I liked it so much are the reasons for its lack of enduring success.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Bushido_Blade_%28video_game%29"&gt;Bushido Blade&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HITl6vU9Qzc/S43amZng1lI/AAAAAAAAALQ/KDjjTFH6kEg/s1600-h/Bushidoblade_boxart.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 191px;" src="http://1.bp.blogspot.com/_HITl6vU9Qzc/S43amZng1lI/AAAAAAAAALQ/KDjjTFH6kEg/s400/Bushidoblade_boxart.jpg" alt="" id="BLOGGER_PHOTO_ID_5444247877807298130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Most people don't remember this game from the prime Playstation 1 years, but back in 1997, when fighting games were absolutely the dominant form of game, it stood apart.&lt;br /&gt;&lt;br /&gt;Unlike nearly every game before or since, Bushido Blade didn't bother with life bars.  Your attacks could have two effects. Wound or Kill.  Some battles lasted a second or less. Because blocking was so very important, everyone who played the game got really good at it, and the results were amazing. Dodging, parrying, thrusting, and ultimately positioning yourself for that final blow.  The battlefields were large and fairly plain (even for the time) but included a lot of cool touches.  For example, in the bamboo forest, attacking too close to a tree would cut it down.  Some battles would be put on hold for a bit of forestry, before the death-dealing could commence.&lt;br /&gt;&lt;br /&gt;It included a fairly interesting solo adventure mode, but, like most fighting games, one-on-one duels where the highlight of the game.  Ultimately, I think the lack of the expected life bar and the potential for really short games turned off too many players.  Combine that with a sub-par sequel and a publisher that was more interested in making vast piles of money with Final Fantasy games and the book closed on this amazing and unique fighter. Bushido Blade never made the jump to the next generation.&lt;br /&gt;&lt;br /&gt;Such is life...and violent, brutal, death.&lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;&lt;a href="http://www.gameguts.blogspot.com/"&gt;http://www.gameguts.blogspot.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-4890755053596911991?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/4890755053596911991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=4890755053596911991' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4890755053596911991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4890755053596911991'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/03/lets-me-and-you-fight-old-school.html' title='Let&apos;s Me and You Fight! (Old School)'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HITl6vU9Qzc/S43amZng1lI/AAAAAAAAALQ/KDjjTFH6kEg/s72-c/Bushidoblade_boxart.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-2613080765854438114</id><published>2010-03-01T10:40:00.000-08:00</published><updated>2010-03-01T10:41:45.692-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cereal Killers'/><category scheme='http://www.blogger.com/atom/ns#' term='crews'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='fan site'/><title type='text'>Fan Site on Steriods!</title><content type='html'>Ladies and Gentlemen...&lt;a href="http://www.ckcrew.info/"&gt;The ourWorld Cereal Killers&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Damn fine site.  You got a better one? Let me know!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-2613080765854438114?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/2613080765854438114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=2613080765854438114' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2613080765854438114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2613080765854438114'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/03/fan-site-on-steriods.html' title='Fan Site on Steriods!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3381433680325764432</id><published>2010-02-18T12:40:00.000-08:00</published><updated>2010-02-18T12:57:59.071-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ultima'/><category scheme='http://www.blogger.com/atom/ns#' term='Richard Garriott'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='centerport'/><category scheme='http://www.blogger.com/atom/ns#' term='portalarium'/><title type='text'>Deja What Again?</title><content type='html'>From &lt;a href="http://www.virtualworldsnews.com/"&gt;Virtual World News&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.virtualworldsnews.com/2010/02/richard-garriotts-portalarium-aiming-at-a-more-mainstream-second-life.html?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+typepad%2Fcvsherman%2Fnews+%28Virtual+Worlds+News%29&amp;amp;utm_content=Bloglines"&gt;Richard &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Garriott's&lt;/span&gt;&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Portalarium&lt;/span&gt;&lt;/span&gt; Aiming At A More Mainstream Second Life?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Later in 2010 the company plans to release &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;CenterPort&lt;/span&gt;&lt;/span&gt;, "the virtual  world social hub for the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;OpenLife&lt;/span&gt;&lt;/span&gt; ecosystem, a broad yet fully  integrated meta-community." &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;CenterPort&lt;/span&gt;&lt;/span&gt; will start as a social network  app, though the company promises that it "will be more graphically  advanced than what you see out there on social networks today." It will  include a persistent avatar and "a semi-3D world" where users can buy  virtual clothes, housing, accessories, and more. Currency can be acquired either through ad-supported mini-games or direct purchases. &lt;/blockquote&gt;&lt;br /&gt;Some of the development  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;features  may&lt;/span&gt; be new, but the general  description of their product sounds, well, &lt;a href="http://www.blogger.com/www.ourworld.com"&gt;like another game I'm  pretty familiar with&lt;/a&gt;, right down to the poker game.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;a onblur="try  {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HITl6vU9Qzc/S32nMjs46bI/AAAAAAAAALI/EWeQNozTIzc/s1600-h/ult3.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 274px;" src="http://2.bp.blogspot.com/_HITl6vU9Qzc/S32nMjs46bI/AAAAAAAAALI/EWeQNozTIzc/s400/ult3.png" alt="" id="BLOGGER_PHOTO_ID_5439687759117216178" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;When &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Ultima&lt;/span&gt; 3 came out, Richard "Lord British" &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Garriott&lt;/span&gt; was THE &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;rockstar&lt;/span&gt; of game developers.&lt;/span&gt;  &lt;span style="font-style: italic;"&gt;Also, he more or less invented the MMORPG with Ultima Online.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;Maybe the report is missing important details, but I don't see the innovation here. With Flash 10 coming, even moving away from Flash seems like an odd move.  Still, the dude's got a worthy track record.  I for one will stay tuned.&lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;&lt;a href="http://gameguts.blogspot.com/"&gt;http://gameguts.blogspot.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3381433680325764432?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3381433680325764432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3381433680325764432' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3381433680325764432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3381433680325764432'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/02/deja-what-again.html' title='Deja What Again?'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HITl6vU9Qzc/S32nMjs46bI/AAAAAAAAALI/EWeQNozTIzc/s72-c/ult3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-9014371290253577835</id><published>2010-02-16T18:56:00.000-08:00</published><updated>2010-02-16T18:57:48.944-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dantes internet'/><title type='text'>Dantes Internet</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HITl6vU9Qzc/S3tbGGrIoYI/AAAAAAAAALA/jgIycOpCVgs/s1600-h/DantesInternet.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 277px;" src="http://2.bp.blogspot.com/_HITl6vU9Qzc/S3tbGGrIoYI/AAAAAAAAALA/jgIycOpCVgs/s400/DantesInternet.jpg" alt="" id="BLOGGER_PHOTO_ID_5439041135408882050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Not sure where this came from, but I love it.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-9014371290253577835?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/9014371290253577835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=9014371290253577835' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/9014371290253577835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/9014371290253577835'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/02/dantes-internet.html' title='Dantes Internet'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HITl6vU9Qzc/S3tbGGrIoYI/AAAAAAAAALA/jgIycOpCVgs/s72-c/DantesInternet.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8281742261734340605</id><published>2010-02-16T17:18:00.000-08:00</published><updated>2010-02-16T17:26:06.818-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='helper program'/><category scheme='http://www.blogger.com/atom/ns#' term='volunteers'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='ourworld update'/><category scheme='http://www.blogger.com/atom/ns#' term='august gem codes'/><title type='text'>The Volunteer Train - CHOO CHOO!!!!</title><content type='html'>Somebody gets a lot more traffic than I do!  One of the more popular &lt;a href="www.ourworld.com"&gt;ourWorld&lt;/a&gt; blogs must have posted about the volunteer program because over the weekend I have received hundreds of new requests from ourWorld players who want to be volunteers.  As most of the requests have come from qualified players (over 13 years old and over level 30) it looks like there will be lots more volunteers in the next day or so.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HITl6vU9Qzc/S3tFGXtNCII/AAAAAAAAAK4/e6fgExVey2o/s1600-h/Helper.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 334px; height: 369px;" src="http://4.bp.blogspot.com/_HITl6vU9Qzc/S3tFGXtNCII/AAAAAAAAAK4/e6fgExVey2o/s400/Helper.jpg" alt="" id="BLOGGER_PHOTO_ID_5439016950725150850" border="0" /&gt;&lt;/a&gt;This is very good news, as we'll want a lot of volunteers to make our new Helper program work.&lt;br /&gt;&lt;br /&gt;Following the next update (scheduled for Wednesday, Feb 24th) all the volunteers will have the option to help other players.  If they turn on the Helper tool, they will get alerts when somebody requests 'Live Help'.  The system will transport them to the players room and they will (hopefully) be able to answer questions. It's a pretty simple system, but if our volunteers do half the job I think they can do, it'll be a great boon to new players trying to sort out our game, which has become quite complex as it has grown.&lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;www.gameguts.blogspot.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8281742261734340605?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8281742261734340605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8281742261734340605' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8281742261734340605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8281742261734340605'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/02/volunteer-train-choo-choo.html' title='The Volunteer Train - CHOO CHOO!!!!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HITl6vU9Qzc/S3tFGXtNCII/AAAAAAAAAK4/e6fgExVey2o/s72-c/Helper.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-6303786389798788001</id><published>2010-02-12T09:10:00.000-08:00</published><updated>2010-02-12T09:20:44.846-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='profit'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='underpants gnomes'/><category scheme='http://www.blogger.com/atom/ns#' term='techflash'/><title type='text'>Step 3: Profit!</title><content type='html'>Flowplay got &lt;a href="http://techflash.com/seattle/2010/02/virtual_world_operator_flowplay_turns_a_profit_tops_5m_users.html"&gt;a great write-up in TechFlash&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HITl6vU9Qzc/S3WNJKFJNNI/AAAAAAAAAKw/nzzo7RfoLT4/s1600-h/gnomes.png"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 302px;" src="http://1.bp.blogspot.com/_HITl6vU9Qzc/S3WNJKFJNNI/AAAAAAAAAKw/nzzo7RfoLT4/s400/gnomes.png" alt="" id="BLOGGER_PHOTO_ID_5437407313584010450" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Step 2 is 'make a kick-ass virtual world' (Step 1 is just to impress potential investors)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;To see &lt;a href="http://www.blogger.com/www.ourworld.com"&gt;ourWorld&lt;/a&gt; grow and succeed over the last couple of years has been and remains truly exciting.  Big thanks to the players who have shown extraordinary support for ourWorld.  Without you guys, it's all for nothin'.&lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;www.gameguts.blogspot.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-6303786389798788001?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/6303786389798788001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=6303786389798788001' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6303786389798788001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6303786389798788001'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/02/step-3-profit.html' title='Step 3: Profit!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HITl6vU9Qzc/S3WNJKFJNNI/AAAAAAAAAKw/nzzo7RfoLT4/s72-c/gnomes.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-1892642915622605455</id><published>2010-02-11T20:25:00.001-08:00</published><updated>2010-02-11T20:35:49.469-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='combat robots'/><category scheme='http://www.blogger.com/atom/ns#' term='western allied robotics'/><category scheme='http://www.blogger.com/atom/ns#' term='RFL'/><category scheme='http://www.blogger.com/atom/ns#' term='nw hobby expo'/><title type='text'>Build a Combat Robot in one Day</title><content type='html'>If you didn't know, I build combat robots (or if you're picky about termonology, R/C fighting machines) and it's a lot of fun.  It's also easier than most people think.   Normally I have an idea for a machine and build it a hour or two at time over the course of a couple of weeks.  Well, with a new baby in the house and Jeni with a new job, time's been against me.  Now the event is Saturday and I only had 2/3 of a robot (I registered 3).  I needed at least one more.&lt;br /&gt;&lt;br /&gt;I have a lot of vacation saved up, so I decided to take the day off and re-build my son's robot, "Vision #9".  Today was my only day to work on it, so I had to finish.  And I did!&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HITl6vU9Qzc/S3TZgQCfMYI/AAAAAAAAAKo/i9vGEcYcSuE/s1600-h/robotsfeb10.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/S3TZgQCfMYI/AAAAAAAAAKo/i9vGEcYcSuE/s400/robotsfeb10.jpg" alt="" id="BLOGGER_PHOTO_ID_5437209798227472770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Vision #9 (front) and Mister Twister (back).  Both 3 pound Beetleweights&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.facebook.com/album.php?aid=157482&amp;amp;id=720736274&amp;amp;l=3fb252f5e3"&gt;My Build Photo Album&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;See these and lots more robots fight at the &lt;a href="http://www.nwmodelhobbyexpo.com/"&gt;Northwest Model Hobby Expo!&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;-Adam!!!&lt;br /&gt;http://gameguts.blogspot.com/&lt;br /&gt;&lt;br /&gt;&lt;span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-1892642915622605455?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/1892642915622605455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=1892642915622605455' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1892642915622605455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1892642915622605455'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/02/build-combat-robot-in-one-day.html' title='Build a Combat Robot in one Day'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/S3TZgQCfMYI/AAAAAAAAAKo/i9vGEcYcSuE/s72-c/robotsfeb10.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-2443932140049020912</id><published>2010-02-10T12:23:00.001-08:00</published><updated>2010-02-10T21:25:49.029-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><title type='text'>Pulling out the Rug</title><content type='html'>It's always easier to add features to a game than to take them away.  A lot of games will put off taking features away until a major event, like a new edition or version, both from a practical standpoint (paper games aren't good at mid-stream changes) as well as a PR standpoint.  Players hate losing things they are used to.  If you wait for a big event, you add some sugar to the medicine by introducing an assortment of new features that are replacing those that are being lost.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HITl6vU9Qzc/S3McI0Yp9MI/AAAAAAAAAKg/-_TLD1ivyEs/s1600-h/Rug.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 275px;" src="http://2.bp.blogspot.com/_HITl6vU9Qzc/S3McI0Yp9MI/AAAAAAAAAKg/-_TLD1ivyEs/s400/Rug.jpg" alt="" id="BLOGGER_PHOTO_ID_5436720112992908482" border="0" /&gt;&lt;/a&gt;We don't have that luxury with &lt;a href="http://www.ourworld.com/"&gt;ourWorld&lt;/a&gt;, because our game gets incrementally updated every two weeks.  Even a huge update is a smallish change in the overall scheme of things. This last week, we implemented a change in ourWorld that prevents players from buying gifts for other players unless they first make an actual purchase.  The problem was that each coupon code for Gems (ourWorld's for-profit currency) we issued worked once for each account.  This allowed one code to provide a small number of Gems to a large number of players.  Free samples, more or less.  The problem was that players were creating large numbers of 'fake' accounts, loading them up with free Gems from the codes, and bleeding those Gems into their main accounts.  The problem reached epidemic status a couple of weeks ago when we accidentally released Gem codes worth more than the usual 10 and the number of fake accounts skyrocketed, throwing off all our statistical data for the week, and reducing the value of a single Gem to a fraction of its normal worth.&lt;br /&gt;&lt;br /&gt;We had to make a change, and our choices were to reign in Gem Codes or reign in gifting.  We think there's a lot of value in releasing a modest number of Gems each week for everyone, so we addressed gifting.  The problem isn't gifting, the problem is free Gems combined with gifting.  The solution turned out to be simple to implement.  Players who have collected all of their Gems for free can't give gifts.  Once a player contributes to the site monetarily (and there's a lot of ways to do this) they can gift normally after that, including with their free Gems.&lt;br /&gt;&lt;br /&gt;We aren't really taking away a feature, really we're taking a way a loophole that has been badly exploited.  Of course, many players don't feel that way.  The &lt;a href="http://forums.ourworld.com/forums"&gt;ourWorld forum&lt;/a&gt; has erupted with complaints and polls and "how can we get ourWorld to change this back" threads.  I totally understand. Players used to be able to get something for nothing, and now they can't.  Even so, I've got to take a hard line with this.  I know people are mad, but I've been to this rodeo before, many times, and the furor won't last.  The best interests of the site and my company are my primary goal, and I know this is the correct call.  It was true when the first Magic cards were banned (not a lot of fun, that) and when any game I've ever worked on was canceled due to lagging sales (BattleTech TCG, Harry Potter TCG, Clout: Fantasy...and more.)  Sometimes the rug simply has to go, and there's nothing to it but to do it.&lt;br /&gt;&lt;br /&gt;If anyone really wants to know, the gift limitation was my idea.  Direct your hate mail thusly.&lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;http://gameguts.blogspot.com/&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-2443932140049020912?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/2443932140049020912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=2443932140049020912' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2443932140049020912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2443932140049020912'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/02/pulling-out-rug.html' title='Pulling out the Rug'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HITl6vU9Qzc/S3McI0Yp9MI/AAAAAAAAAKg/-_TLD1ivyEs/s72-c/Rug.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-262333546672241832</id><published>2010-02-09T10:23:00.000-08:00</published><updated>2010-02-10T11:16:31.426-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='customers'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='customer support'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='Customer Service'/><title type='text'>High Maintenance Customers</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HITl6vU9Qzc/S3Gqy-b06nI/AAAAAAAAAKY/rKfj-d8iDSs/s1600-h/contract-maintenance-service.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 400px; height: 267px;" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/S3Gqy-b06nI/AAAAAAAAAKY/rKfj-d8iDSs/s400/contract-maintenance-service.jpg" alt="" id="BLOGGER_PHOTO_ID_5436314017942792818" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Some customers require a disproportionate amount of attention from the support team.  They write or call nearly everyday, often with some sort of problem.  Usually the problems are legitimate, if not a bit on the nit-picky side.  The question isn't what to do with that one customer.  She's a great customer, so you help her as best you can, every time. The question is whether everyone is having these same problems, and only this one great customer cares enough to tell you about them.&lt;br /&gt;&lt;br /&gt;The question stresses me out.&lt;br /&gt;&lt;br /&gt;It has been my experience that a small percentage of players have far more problems than the average player.  I'm not sure exactly why this is, exactly. For computer games like ourWorld, it's most likely an unusual system set-up or poor internet connection, but there's no way to know for sure.  Some people are a lot more picky than others as well.  It's not surprising that some of the bigger spenders are also some of the most vocal about problems (I would be too!)  I'm also hopeful that I'm correct that it's only a small percentage, because if lots of people are having these problems, and simply not letting us know, that's bad news.&lt;br /&gt;&lt;br /&gt;Now that we've added a forum for ourWorld, it's easier than ever for players to share their experiences with us, and so far it's been good.  We've certainly learned things we didn't know from the extra input, but nothing earth shatteringly wrong has been discovered (that we didn't already know.)&lt;br /&gt;&lt;br /&gt;Maybe some people do have more problems than others, and that's just how it is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-262333546672241832?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/262333546672241832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=262333546672241832' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/262333546672241832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/262333546672241832'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/02/high-maintenance-customers.html' title='High Maintenance Customers'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/S3Gqy-b06nI/AAAAAAAAAKY/rKfj-d8iDSs/s72-c/contract-maintenance-service.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-1208286594596654333</id><published>2010-02-08T14:02:00.001-08:00</published><updated>2010-02-09T15:16:43.819-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pinball'/><category scheme='http://www.blogger.com/atom/ns#' term='arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='video games'/><category scheme='http://www.blogger.com/atom/ns#' term='williams'/><category scheme='http://www.blogger.com/atom/ns#' term='classic video games'/><category scheme='http://www.blogger.com/atom/ns#' term='bally'/><category scheme='http://www.blogger.com/atom/ns#' term='stern'/><category scheme='http://www.blogger.com/atom/ns#' term='gottlieb'/><category scheme='http://www.blogger.com/atom/ns#' term='arcade games'/><title type='text'>Northwest Pinball and Gameroom Show</title><content type='html'>This was AMAZING last year.  Check out their video (which I haven't watched with sound, so who knows what they are saying.)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.nwpinballshow.com/video/index.php"&gt;http://www.nwpinballshow.com/video/index.php&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For a single entry fee of $20/day there are hundreds of pinball machines and video games set to free play.&lt;br /&gt;&lt;br /&gt;AWESOME!&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-1208286594596654333?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/1208286594596654333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=1208286594596654333' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1208286594596654333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1208286594596654333'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/02/northwest-pinball-and-gameroom-show.html' title='Northwest Pinball and Gameroom Show'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-7195399075979510882</id><published>2010-02-08T13:06:00.001-08:00</published><updated>2010-02-08T13:07:03.944-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pet Society'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='notifications'/><category scheme='http://www.blogger.com/atom/ns#' term='yuck'/><title type='text'>Um...Ewww</title><content type='html'>Just got this Facebook notification:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;"Warning! Pet Society Is About To Explode!&lt;/b&gt; It's so packed with  Valentine's Day stuff it could blow at any minute!"&lt;br /&gt;&lt;br /&gt;Me no likey.&lt;br /&gt;&lt;br /&gt;-Adam&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-7195399075979510882?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/7195399075979510882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=7195399075979510882' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/7195399075979510882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/7195399075979510882'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/02/umewww.html' title='Um...Ewww'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-7682721808568190627</id><published>2010-02-08T11:52:00.001-08:00</published><updated>2010-02-08T12:19:55.306-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mafia Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='farmville'/><category scheme='http://www.blogger.com/atom/ns#' term='farmtown'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='seth godin'/><title type='text'>Are you a Hunter or a Farmer?</title><content type='html'>This is my interpretation of &lt;a href="http://sethgodin.typepad.com/seths_blog/2010/02/hunters-and-farmers.html"&gt;a recent Seth Godin blog post&lt;/a&gt; as it relates to online social gaming.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HITl6vU9Qzc/S3Bw_pwnBsI/AAAAAAAAAKQ/N7Y_Djw8IYk/s1600-h/DawsonLg.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 200px; height: 258px;" src="http://4.bp.blogspot.com/_HITl6vU9Qzc/S3Bw_pwnBsI/AAAAAAAAAKQ/N7Y_Djw8IYk/s400/DawsonLg.jpg" alt="" id="BLOGGER_PHOTO_ID_5435968989079996098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The difference between hunters and farmers in the gaming public has been apparent for years now, but only recently, with the explosion of social networking sites like Facebook,  have games for farmers taken off as successful.  I don't mean just social games like Farmville and Farmtown, though they certainly fit into the category. I mean any game where the barriers are time, patience, and social skill rather than direct obstacles to be defeated as rapidly as possible.&lt;br /&gt;&lt;br /&gt;ourWorld is primarily a farmer game, populated with an assortment of hunter games. Most of the 100 or so flash games in the ourWorld arcade are hunter type games.  The disconnect between the games and many of the players who just aren't all that into them has been obvious to us for a long time.  Changes like allowing basic chatting and other activities to  replace gaming as the means to level up have addressed this disconnect, and things seem to be fairly well balanced now, though I believe the disconnect still lingers.&lt;br /&gt;&lt;br /&gt;I believe the contrasts between hunter and farmer games are already known, but are being labeled differently and perhaps incorrectly.&lt;br /&gt;&lt;br /&gt;Hunter - Farmer&lt;br /&gt;Male - Female&lt;br /&gt;Traditional - Social&lt;br /&gt;&lt;br /&gt;Are all three of these pairings the same?  In a very, very, broad sense, I think it's fair to say that more hunters are male and they tend to play more traditional games.  Conversely, more farmers are female and tend to play more social games.  As soon as you start to get more specific, however, things get less clear.  What exactly is the difference between a traditional game versus a social game? The two get more intertwined every day.  Sure, a lot of girls and women play social games, but lots and lots of guys do as well.  Mafia Wars is a farmer game, but not targeted specifically at women (as far as I can tell.)  Same for Farmtown.&lt;br /&gt;&lt;br /&gt;I think it's a good idea for a game designer to have a clear idea of who he or she is making their game for, but finding categories that are stronger than just "boys vs girls" or "traditional vs social" will make those ideas more successful.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-7682721808568190627?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/7682721808568190627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=7682721808568190627' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/7682721808568190627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/7682721808568190627'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2010/02/are-you-hunter-or-farmer.html' title='Are you a Hunter or a Farmer?'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HITl6vU9Qzc/S3Bw_pwnBsI/AAAAAAAAAKQ/N7Y_Djw8IYk/s72-c/DawsonLg.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3215677360670640143</id><published>2009-12-24T10:54:00.000-08:00</published><updated>2009-12-24T11:15:51.799-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pvp'/><category scheme='http://www.blogger.com/atom/ns#' term='pvponline'/><category scheme='http://www.blogger.com/atom/ns#' term='free'/><category scheme='http://www.blogger.com/atom/ns#' term='critic'/><title type='text'>Destroy All Critics!</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blogger.com/www.pvponline.com"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 390px; height: 143px;" src="http://www.pvponline.com/comics/pvp20091224.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;There is ZERO reason to waste bandwidth complaining about the quality of a web comic.  I can (and do) ignore most of them without anyone's help.  PVP, on the other hand, is awesome, and everyone should know about it.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Back when content always cost money, the purpose of a critic was to tell you what was good and what was bad so you didn't waste your hard earned scratch on crap.   That's still more or less true when it comes to  things that you can't try out for free.   The thing is, there's not much you can't try out for free these days.&lt;br /&gt;&lt;br /&gt;With the free model in place, what does a critic have to do?  Well, in the age of the internet, a role of critic gives way to that of an advocate.  There's no longer any point to criticizing as everyone has access to the same (or at least adequate) content that a critic does, normally for free.  The new problems is that of sorting the wheat from the chaff, and that's where the critic/advocate again becomes useful.   There's hardly any use for 'bad' reviews these days.  I can find things I hate on my own, thanks.  What I need is a concentrated dose of what's awesome.  What that is amazing would I possibly miss if the advocate doesn't alert me to it?&lt;br /&gt;&lt;br /&gt;People seem more naturally predisposed to rant about what they hate, but that's of no use in the internet age.  Useful information centers around what's great and why.  Provide that, and you're contributing.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3215677360670640143?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3215677360670640143/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3215677360670640143' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3215677360670640143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3215677360670640143'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/12/destroy-all-critics.html' title='Destroy All Critics!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-1562247398880957086</id><published>2009-12-21T13:47:00.000-08:00</published><updated>2009-12-21T13:49:06.938-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pacman'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='mario'/><category scheme='http://www.blogger.com/atom/ns#' term='russian'/><title type='text'>Pac Man vs Mario Brothers</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uPiN09hqx98&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/uPiN09hqx98&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-1562247398880957086?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/1562247398880957086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=1562247398880957086' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1562247398880957086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1562247398880957086'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/12/pac-man-vs-mario-brothers.html' title='Pac Man vs Mario Brothers'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-5254700527085152857</id><published>2009-12-16T11:58:00.000-08:00</published><updated>2009-12-16T12:19:45.690-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dani bunten'/><category scheme='http://www.blogger.com/atom/ns#' term='dan bunten'/><category scheme='http://www.blogger.com/atom/ns#' term='classic gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='electronic arts'/><category scheme='http://www.blogger.com/atom/ns#' term='ozark softscape'/><category scheme='http://www.blogger.com/atom/ns#' term='mule'/><category scheme='http://www.blogger.com/atom/ns#' term='planetmule'/><title type='text'>Stubborn as a M.U.L.E.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.emuunlim.com/doteaters/EAmuletitlesnap.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 268px; height: 170px;" src="http://www.emuunlim.com/doteaters/EAmuletitlesnap.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;My favorite game of all time. Suck it, Mario.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;The &lt;a href="http://en.wikipedia.org/wiki/M.U.L.E."&gt;original M.U.L.E.&lt;/a&gt; game, on the Commodore 64, is probably my favorite game ever.  Yes, I'm old.  While I've been able to play it on C64 emulators for years, controls and life in this modern age have prevented me from playing it as it was intended, with two to four real live human opponents.  That has just changed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.planetmule.com/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 605px; height: 192px;" src="http://mule-images.s3.amazonaws.com/header.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;The new version has got 'it' and 'it' is a big pile of tasty smithore. YUM!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.planetmule.com/"&gt;Planet M.U.L.E.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;After years of rumor, M.U.L.E. is once again available FOR FREE on Windows, Mac, and Linux.  It's brand new,  buggy as hell, failed to run on two of the three computers we've tried installing it on, but on MY computer it works like a charm. The game is about 95% the same as the original, and most of the differences are bugs to be addressed in future updates or very minor improvements.  The devs say on their &lt;a href="http://www.planetmule.com/forum"&gt;forum&lt;/a&gt; they want to duplicate the original game as faithfully as possible before adding options that deviate (too far) from the classic's perfection.&lt;br /&gt;&lt;br /&gt;While it runs on my PC, it seems like this game really needs to be on Facebook and on mobile phones.   It seems perfectly suited to those platforms.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/3/38/M.U.L.E..png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 208px; height: 144px;" src="http://upload.wikimedia.org/wikipedia/en/3/38/M.U.L.E..png" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-5254700527085152857?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/5254700527085152857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=5254700527085152857' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5254700527085152857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5254700527085152857'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/12/stubborn-as-mule.html' title='Stubborn as a M.U.L.E.'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-5998609037379081586</id><published>2009-12-14T09:53:00.001-08:00</published><updated>2009-12-14T10:24:18.837-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dragon&apos;s Lair'/><category scheme='http://www.blogger.com/atom/ns#' term='arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='classic gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='casey&apos;s'/><category scheme='http://www.blogger.com/atom/ns#' term='iphone'/><category scheme='http://www.blogger.com/atom/ns#' term='don bluth'/><title type='text'>I am Dirk the Daring.  Dragon's Lair!</title><content type='html'>There is no question that the original Casey's arcade left a permanent and powerful mark on my childhood.  Even now, the smell of freshly popped corn brings me back to the hot, crowded, neon-purple-lit techno cave that consumed so much of my middle school years and so many, many, multi-colored tokens.&lt;br /&gt;&lt;br /&gt;Casey's was the Everett Washington home of Dragon's Lair.  For 25 cents (all the other games at Casey's cost a nickle, offset by a cover charge.)  we could enjoy a visual gaming experience unlike any other.  It was magical.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://media.herald-dispatch.com/blog/games/uploaded_images/dragonslair-774455.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 512px; height: 384px;" src="http://media.herald-dispatch.com/blog/games/uploaded_images/dragonslair-774455.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;20 years later, Dirk the Daring still has running, jumping, grunting, and slaying to do.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;Now that magic is captured on the tiny, tiny iPhone screen, and you know what? I can still smell the popcorn when I play it.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-5998609037379081586?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/5998609037379081586/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=5998609037379081586' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5998609037379081586'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5998609037379081586'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/12/i-am-dirk-daring-dragons-lair.html' title='I am Dirk the Daring.  Dragon&apos;s Lair!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-6060542286810639004</id><published>2009-11-13T21:11:00.000-08:00</published><updated>2009-11-13T21:17:01.407-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='luigi'/><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='mario'/><category scheme='http://www.blogger.com/atom/ns#' term='multiplayer'/><category scheme='http://www.blogger.com/atom/ns#' term='slate magazine'/><title type='text'>It's My Turn to Get the Pizza You Asshole I Need it More!</title><content type='html'>From &lt;a href="http://www.slate.com/"&gt;Slate Magazine&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;h1&gt;&lt;a href="http://www.slate.com/id/2235587"&gt;Et tu, Mario?&lt;/a&gt;&lt;/h1&gt;&lt;span class="byline"&gt;By Jamin Brophy-Warren&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-style: italic;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img.slate.com/media/1/123125/2126996/2208023/2235356/091113_TECH_marioEX.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 600px; height: 338px;" src="http://img.slate.com/media/1/123125/2126996/2208023/2235356/091113_TECH_marioEX.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Wait until Christmas? My wife thinks so...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.jesperjuul.net/" target="_blank"&gt;&lt;/a&gt;&lt;blockquote&gt;&lt;a href="http://www.jesperjuul.net/" target="_blank"&gt;Jesper Juul&lt;/a&gt;, a video-game researcher and professor at NYU's newly minted &lt;a href="http://gamecenter.nyu.edu/" target="_blank"&gt;Game Center&lt;/a&gt;, argues that multiplayer games give us three things to balance. Players want to win and they want the game to be fair, but they also need to navigate whatever relationships they have outside the game—that is, if you shoot your friend in the head in Call of Duty, you'll have to answer for that in the offline world. My brother and the jerk from E3 were solely concerned with winning. I mostly cared about the game being fair. None of us, though, sat down and talked about the third factor—what we were planning to do during our journey as in-game teammates.&lt;/blockquote&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;I recommend the entire article! (Don't worry, it's short)&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-6060542286810639004?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/6060542286810639004/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=6060542286810639004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6060542286810639004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6060542286810639004'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/11/its-my-turn-to-get-pizza-you-asshole-i.html' title='It&apos;s My Turn to Get the Pizza You Asshole I Need it More!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-847910250140578534</id><published>2009-10-17T18:59:00.000-07:00</published><updated>2009-10-19T10:05:17.100-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='volunteers'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><title type='text'>Shut My Mouth, Open My Ears</title><content type='html'>I've been struggling with how to manage the ourWorld volunteers for around six months.  Everyone agrees we should have them, but what they should do (and why they should do it) have remaining frustratingly elusive questions.  To make matters more complex, the players really want to be volunteers.  Requests to join the program (such as it is) have been staggering.&lt;br /&gt;&lt;br /&gt;I realized, just yesterday (around six months late) that what the volunteers do is important, but a distant second to what they are really for.  The primary job of the volunteers is to tell me what they think.  My most important job is to listen to them, with all other jobs remaining important, but not the first priority. My old strategy for meeting the volunteers' needs was finding things for them to do. By doing that I would somehow take a step towards solving all the challenges of a volunteer program.&lt;br /&gt;&lt;br /&gt;Starting this week, listen first will be the my volunteer motto.  Listen and act.&lt;br /&gt;&lt;br /&gt;Note: Listening is not the same as agreeing.  The answer to many volunteer issues will be 'no', but it will be a considered answer, and an honest one.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-847910250140578534?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/847910250140578534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=847910250140578534' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/847910250140578534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/847910250140578534'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/10/shut-my-mouth-open-my-ears.html' title='Shut My Mouth, Open My Ears'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8109503412775923971</id><published>2009-10-09T14:09:00.000-07:00</published><updated>2009-10-09T14:14:32.598-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='halloween'/><category scheme='http://www.blogger.com/atom/ns#' term='gems'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='prizes'/><title type='text'>Movie Time!!!!</title><content type='html'>Once again we're having an ourWorld YouTube contest.  If you're an ourWorld player, you might want to give it a shot, as the top prize is 1000 Gems and all valid entries will get rewarded.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/qi-BmqkXX5U&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/qi-BmqkXX5U&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/ourworldmovies"&gt;http://www.youtube.com/ourworldmovies&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For details, see the &lt;a href="http://w02.ourworld.com/v11/linkpage.jsp?env=ourworld&amp;amp;page=blog"&gt;ourWorld Blog&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8109503412775923971?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8109503412775923971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8109503412775923971' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8109503412775923971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8109503412775923971'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/10/movie-time.html' title='Movie Time!!!!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3868204455212340807</id><published>2009-09-28T11:45:00.000-07:00</published><updated>2009-09-29T07:37:23.263-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='password'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='code of conduct'/><category scheme='http://www.blogger.com/atom/ns#' term='hacking'/><category scheme='http://www.blogger.com/atom/ns#' term='reports'/><title type='text'>Virtual Security, Pretators and Solicitors</title><content type='html'>The economy of a virtual world is one of the most important aspects of its community.  Normally, a robust economy is tied closely to the success of the site.&lt;br /&gt;&lt;br /&gt;The down-side of an economy focused game with a free-to-play component is that there tends to be a lot more have-nots than haves, and in many cases the have-nots do not have the means to upgrade, even if they truly love the game.  When they do love the game, they can get desperate.  Enter predators and the solicitors.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Predators &lt;/span&gt;convince other players to give them their Login Information (Email and Password for ourWorld), usually in exchange for the promise of something, normally currency or membership.  Other reasons player ask for Login Info include players offering to trade accounts for 'fun' and more recently as a membership condition for social groups within the game.  Not sure if that last one is ever legit.  I've only just noticed that in the last couple of days.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HITl6vU9Qzc/SsELzHkMJmI/AAAAAAAAAKI/FxaNNtOumvo/s1600-h/predator.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 364px;" src="http://4.bp.blogspot.com/_HITl6vU9Qzc/SsELzHkMJmI/AAAAAAAAAKI/FxaNNtOumvo/s400/predator.jpg" alt="" id="BLOGGER_PHOTO_ID_5386599602143897186" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;ourWorld's automated report system caught and reported me making this image! Also, nobody gave me their info. Better luck next time (KIDDING!)&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Solicitors &lt;/span&gt;run around giving their Login information away willingly to anyone that will listen, often just announcing the info to whomever might be in the room with them.  They hope that somebody will take over their account and load it up with free goodies. Its sounds crazy but it happens all the time.  Normally by younger players, but not always.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ramifications&lt;/span&gt; of these actions are still relatively limited in ourWorld.  It's not possible to give or trade your items away directly, and the ourWorld Marketplace (that allows sales to other players) is still limited.   Basically this means there is no easy way to profit from taking another player's account in ourWorld.  For the most part, the worst a person can do is vandalize the account, spend the account's currency, sell the accounts items,  and lock the owner out.&lt;br /&gt;&lt;br /&gt;It is likely we'll add more robust transactions.  Trading, maybe, and other ways for players to interact with each other in ways that may benefit one player more than the other.   When that happens, suddently stealing accounts can result in a direct benefit to the thief's account.  If you can dump items or currency into your account, its becomes very tempting to try and gain access to others.  When players are running around announcing their passwords to strangers around them, it becomes pretty easy as well.&lt;br /&gt;&lt;br /&gt;If more robust player transactions happen, people illicitly collecting Login Info will become a huge problem (not that it isn't now) and we need to be very strict about how we deal with it (not that we aren't now.)  What we really need to get across is this one simple rule:&lt;br /&gt;&lt;br /&gt;Never give your password to anyone for any reason, EVER.&lt;br /&gt;&lt;br /&gt;Everyone follows that rule, and the problem simply vanishes.  I am baffled about what more we can do to spread this simple concept.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3868204455212340807?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3868204455212340807/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3868204455212340807' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3868204455212340807'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3868204455212340807'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/09/virtual-security-pretators-and.html' title='Virtual Security, Pretators and Solicitors'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HITl6vU9Qzc/SsELzHkMJmI/AAAAAAAAAKI/FxaNNtOumvo/s72-c/predator.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-2428781390544660392</id><published>2009-09-06T17:04:00.000-07:00</published><updated>2009-09-09T11:30:11.654-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='customer categories'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='customer experience'/><title type='text'>Linear Progression - Two Versions</title><content type='html'>This is a revisit of a very old series of posts I wrote back when I was focused on card games, rather than virtual worlds.  For the most part, the theories are the same, though I've split and clarified them a bit.  My original post from 2007 described what I here call Consumer Progression.  The second group, which I'll call Engagement Progression, borrow from the original, but describe a different sort of behaviors. In both cases, people move through the progressions until they stall, reach the end, or abandon the game. Making it easy as  possible for players to progress is one way to ensure a game's success.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Consumer Progression&lt;/span&gt; - Three broad categories that describe the spending habits of consumers. The categories form a linear progression with each consumer starting at Tourist when they first experience the game. A purchase elevates them to Customer. A habit of regular purchases may then elevate them further to Whale.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tourist&lt;/span&gt; - a person who has experienced the game without paying for it. In the case of games with a &lt;a href="http://en.wikipedia.org/wiki/Freemium"&gt;freemium&lt;/a&gt; model, these players often make up the largest portion of the games players. Other examples of Tourists could include free trial players, player who have borrowed or&lt;br /&gt;played a friend's copy, and even players of pirated copies (depending on how you look at it, and the nature of the game.)&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Customer&lt;/span&gt; - Anyone who has made any sort of purchase,  no matter how small, becomes a customer. They are a radically different animal than the Tourist for a number of reasons. The most obvious is their value. The average customer's likelihood of making a second purchase is an&lt;br /&gt;order of magnitude higher than the likelihood of the average Tourist making a first purchase. Because they make up the most profitable group of players, overall, it is essential that the needs of the Customers are kept as the highest priority.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Whale&lt;/span&gt; - A customer that makes either extremely large purchases, or extremely regular purchases, becomes a Whale (originally a casino term for extremely rich and profitable &lt;a href="http://en.wikipedia.org/wiki/High_roller"&gt;high rollers&lt;/a&gt;.) A customer that keeps their subscription active, but makes no additional purchases is a&lt;br /&gt;great customer, but not a Whale. If I had to pin a number on it, a Whale is a customer that purchases at least triple that of the average Customer.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Engagement Progression&lt;/span&gt; - Categories designed to measure how much a player cares about the game, and to some extent, how emotionally involved they are with it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Noob &lt;/span&gt;- Players that have just started.  They have already decided to stick around long enough to give the game a chance, so its up to the game to impress them, entertain them, and not confuse or frustrate them.   Noobs typically have no emotional connection to the game, and in the case of social networking games, they are a often a source of much anti-social behavior.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Player &lt;/span&gt;- Most of the people playing a game are players.  They like it, they come back, they may even pay (if not required to.) They don't have any use for the crutches Noobs so often require, so its the game's job to either hide them or make them clever enough to not get in the way.  If a player has an emotional attachment to the game, it is either weak or directed more towards the other players in the game. &lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Fan &lt;/span&gt;- When a player becomes emotionally involved in a game, that player becomes a fan.  Fans are willing to take action beyond simple purchases.  Fans write blogs and manage online forums.  Fans volunteer. Fans are players who have formed an emotional bond with the game.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Elite &lt;/span&gt;(Super Fan) - Similar to a fan, but truly, truly dedicated. &lt;a href="http://en.wikipedia.org/wiki/1%25_rule_%28Internet_culture%29"&gt;The 1%'ers&lt;/a&gt;, though in truth, they represent less than 1% of the players.  These are players who get more out of a game than the designers could have ever intended, and they typically want to contribute back to the thing that gives so much to them.&lt;br /&gt;&lt;br /&gt;Its always dicey categorizing people, but I believe looking at these categories, it is possible to make reasonable choices about new features, costs, and services.  Combine these notions with information specific to your game, spending habits Whales vs. Customers, for example, or number of players showing Fan-like behaviour vs. simple Player behavior, and decisions become easier to make, with more chance of success.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;br /&gt;&lt;a href="http://gameguts.blogspot.com/"&gt;GameGuts Blog&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-2428781390544660392?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/2428781390544660392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=2428781390544660392' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2428781390544660392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2428781390544660392'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/09/linear-progression-two-versions.html' title='Linear Progression - Two Versions'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3360951327990875940</id><published>2009-09-04T12:52:00.000-07:00</published><updated>2009-09-04T18:40:48.527-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='noobs'/><category scheme='http://www.blogger.com/atom/ns#' term='mmos'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>Noob Tools</title><content type='html'>Buy-in levels: &lt;a href="http://gameguts.blogspot.com/2007/10/giveitaway-giveitaway-giveitaway-now.html"&gt;Tourist&lt;/a&gt;, &lt;a href="http://gameguts.blogspot.com/2007/10/people-that-are-always-right.html"&gt;Customer&lt;/a&gt;, &lt;a href="http://gameguts.blogspot.com/2007/10/fanatics-gotta-love-em.html"&gt;Fan&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Experience levels: Noob, Player, Elite&lt;br /&gt;&lt;br /&gt;Levels match each other roughly (but not always)&lt;br /&gt;&lt;br /&gt;Noob needs are more distinct than the other two. In fact, many games  allow the experience between players and elite result from a gradual progression, rather than a distinct shift in the game's focus when the  gamer's status shifts.&lt;br /&gt;&lt;br /&gt;Noobs, on the other hand, often require  special attention in order to  progress their status to the more rewarding Player status. Typically,  Players find the attention Noobs require distasteful,  so those features must be hidden as soon as they are no longer needed.&lt;br /&gt;&lt;br /&gt;This means a game requires a robust 'Noob experience' that is clever  enough to conceal itself as soon as it is no longer needed. The more  complex the game, the more robust the Noob tools must be.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3360951327990875940?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3360951327990875940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3360951327990875940' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3360951327990875940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3360951327990875940'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/09/noob-tools.html' title='Noob Tools'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3546993673627271236</id><published>2009-09-02T23:44:00.000-07:00</published><updated>2009-09-03T00:07:06.191-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cryptic'/><category scheme='http://www.blogger.com/atom/ns#' term='champions online'/><category scheme='http://www.blogger.com/atom/ns#' term='mmrpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='mmorpg'/><category scheme='http://www.blogger.com/atom/ns#' term='champions'/><title type='text'>This Isn't How It Was Supposed To Be</title><content type='html'>Despite what I do for a living, I don't actually buy that many PC games.  Tonight's lesson explains why.&lt;br /&gt;&lt;br /&gt;One of the first non-board games I ever played was the paper-and-dice &lt;a href="http://www.herogames.com/home.htm;jsessionid=asTii-2UYkzg"&gt;Champions RPG&lt;/a&gt;.   It's a cornerstone of my youth, and I still keep the books, though it's unlikely I'll every use them again.  When I heard about Champions Online, I was sold.&lt;br /&gt;&lt;br /&gt;Last weekend, I went to a BBQ with a bunch of my old gaming buddies, and they were all planning on getting &lt;a href="http://www.champions-online.com/"&gt;Champions Online&lt;/a&gt;.  I got excited, and when that happens, I act stupidly.&lt;br /&gt;&lt;br /&gt;I talked my wife into letting me drop the $50 on the game and headed out to pick it up tonight.  I haven't been this excited about a game since Spore (the last PC game I purchased.)&lt;br /&gt;&lt;br /&gt;After two hours of frustration, I've come believe my laptop's video card isn't up to running Champions Online.   I'm really, really upset.  I've spent $50 that I don't think I'm getting back on a game I may never get to play.  Buying a new computer is not an option.  As I use a laptop I don't think getting a new video card is an option.  It didn't occur to me the game wouldn't run AT ALL.  I'm used to running with the graphics turned down, and that doesn't bother me.&lt;br /&gt;&lt;br /&gt;Does. Not. Run. At. All.&lt;br /&gt;&lt;br /&gt;$50.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HITl6vU9Qzc/Sp9qcvSfk_I/AAAAAAAAAKA/SzghcG4U4k0/s1600-h/DisplayDriver.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 101px;" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/Sp9qcvSfk_I/AAAAAAAAAKA/SzghcG4U4k0/s400/DisplayDriver.jpg" alt="" id="BLOGGER_PHOTO_ID_5377133522066576370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This happened when I purchased the &lt;a href="http://orange.half-life2.com/"&gt;Orange Box&lt;/a&gt; for my old desktop machine a few years ago, but a $30 video card solved that problem.  For the Orange Box it was worth it, but I don't have that option this time.  I mad at myself for being so stupid about buying a game I can't play and I'm mad at &lt;a href="http://www.crypticstudios.com/"&gt;Cryptic&lt;/a&gt; for building a game that I can't play.&lt;br /&gt;&lt;br /&gt;This isn't how I was supposed to be feeling right now.  I was supposed to be fighting crime right now.  I guess the forces of evil will win this round.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3546993673627271236?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3546993673627271236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3546993673627271236' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3546993673627271236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3546993673627271236'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/09/this-isnt-how-it-was-supposed-to-be.html' title='This Isn&apos;t How It Was Supposed To Be'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/Sp9qcvSfk_I/AAAAAAAAAKA/SzghcG4U4k0/s72-c/DisplayDriver.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-6166163327604685874</id><published>2009-08-12T15:03:00.000-07:00</published><updated>2009-08-12T16:13:47.685-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ourworld gem codes'/><category scheme='http://www.blogger.com/atom/ns#' term='free'/><category scheme='http://www.blogger.com/atom/ns#' term='gem codes'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='newsletter'/><category scheme='http://www.blogger.com/atom/ns#' term='august gem codes'/><category scheme='http://www.blogger.com/atom/ns#' term='coupon codes'/><title type='text'>Ground Up in the Rumor Mill</title><content type='html'>This week there are ourWorld rumors regarding Gem Coupon Codes.   To be clear:&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;There are no valid ourWorld Gem Coupon Codes being distributed right now!&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;For those not in the know, a Gem Coupon Code is a 16 digit, alpha-numeric code that, when valid, adds something like Coins, Gems, etc. to an ourWorld account.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a style="color: rgb(255, 0, 0);" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HITl6vU9Qzc/SoM-yVikAqI/AAAAAAAAAJ4/xh-huzr-sA0/s1600-h/couponcodes.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 362px; height: 240px;" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/SoM-yVikAqI/AAAAAAAAAJ4/xh-huzr-sA0/s400/couponcodes.jpg" alt="" id="BLOGGER_PHOTO_ID_5369204215252255394" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Coupons Codes are activated on the ourWorld SETTINGS page.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;We use Gem Coupon Codes for the following reasons:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Rewards for surveys and similar offers.  (usually for 20 Gems.)&lt;/li&gt;&lt;li&gt;A special bonus for Newsletter readers. (always 10 Gems)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Both of these codes are designed to work once per account for a limited time.  20 Gem codes usually last about a week, 10 Gems codes usually last about two.  After that, they just quit.&lt;br /&gt;&lt;br /&gt;There is a second type of Gem Code Code that we don't use too often.  The single use code.  These codes don't expire with time, but they only work once, ever.  Once HotZexyGrl12 uses the code, it's spent and her friends can't get those Gems.&lt;br /&gt;&lt;br /&gt;Clearly a culture of Coupon Code swapping has cropped up in ourWorld.  I wonder what the ratio of players who read the newsletter/did the survey is compared to the number who are swapping codes and getting them off of sites like &lt;a href="http://www.blurtit.com/q3089819.html"&gt;this&lt;/a&gt;.  There's nothing wrong with the swapping, but when we start getting angry letters from parents because the bogus code their kid got doesn't work, that's a problem. Yes, this is actually happening.&lt;br /&gt;&lt;br /&gt;What's this all mean? It means our messaging about Coupon Codes has been lost or at least muddled.  In a sense, they don't cost us anything (not counting my time.)   That said, if the norm for collecting these codes no longer includes their designed purpose, we may need to change our Gem Coupon Code strategy.  That might be very good news, or very bad news, for the players who rely on these codes for their Gems.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;br /&gt;&lt;a href="http://gameguts.blogspot.com/"&gt;GameGuts Blog&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-6166163327604685874?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/6166163327604685874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=6166163327604685874' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6166163327604685874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6166163327604685874'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/08/ground-up-in-rumor-mill.html' title='Ground Up in the Rumor Mill'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/SoM-yVikAqI/AAAAAAAAAJ4/xh-huzr-sA0/s72-c/couponcodes.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3004857363051284500</id><published>2009-08-09T23:43:00.000-07:00</published><updated>2009-08-10T00:43:52.580-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='long tail'/><category scheme='http://www.blogger.com/atom/ns#' term='maplestory'/><category scheme='http://www.blogger.com/atom/ns#' term='club penguin'/><category scheme='http://www.blogger.com/atom/ns#' term='free'/><category scheme='http://www.blogger.com/atom/ns#' term='chris anderson'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='yoville'/><title type='text'>Free at Last</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.amazon.com/Free-Future-Radical-Chris-Anderson/dp/1401322905/ref=sr_1_1?ie=UTF8&amp;amp;qid=1249886710&amp;amp;sr=8-1"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 240px; height: 240px;" src="http://ecx.images-amazon.com/images/I/41zEip9U-GL._SL500_AA240_.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I've just finished the free audio-book version of Chris Anderson's &lt;a href="http://www.amazon.com/Free-Future-Radical-Chris-Anderson/dp/1401322905/ref=sr_1_1?ie=UTF8&amp;amp;qid=1249886710&amp;amp;sr=8-1"&gt;Free: The Future of a Radical Price.&lt;/a&gt;  While there is a fair amount of&lt;a href="http://knowledgeproblem.com/2009/07/03/andersongladwell-debate-brings-out-all-of-the-web-intelligentsia/"&gt; controversy&lt;/a&gt; regarding the book, free is the baseline price for most Web-based games, like &lt;a href="http://w02.ourworld.com/v11/?env=ourworld"&gt;ourWorld&lt;/a&gt;, &lt;a href="http://www.yoville.com/"&gt;Yoville&lt;/a&gt;, &lt;a href="http://www.clubpenguin.com/"&gt;Club Penguin&lt;/a&gt;, and pretty much everything else in our category.  In other words, we're neck deep in free, and living with the necessities, benefits, as well as the pitfalls of it.&lt;br /&gt;&lt;br /&gt;Because free is the default base price for all of our games, the gaming public takes it for granted that the games will be free.  In fact, we use the '&lt;a href="http://en.wikipedia.org/wiki/Freemium"&gt;freemium&lt;/a&gt;' model, where the minority of players that do pay are supporting the vast majority who are playing for free.&lt;br /&gt;&lt;br /&gt;The book relied most heavily on &lt;a href="http://www.maplestory.com/"&gt;Maplestory&lt;/a&gt; for its gaming examples.  In Maplestory's case, everything in the game could be achieved with effort.  The non-free items save players time, but do not provide access to anything that the non-paying players can't achieve given time.&lt;br /&gt;&lt;br /&gt;In ourWorld, we certainly sell items that save player time (subscribers level up 2x faster, and an assortment of non-free items can increase that multiplier even further.) In addition, there are items that the highest level players can earn with out paying, but players who don't mind paying can get whenever they choose.  Unlike Maplestory, however, we have hundreds of items that only paying players have access to. These items don't do anything but impact how the avatar and living spaces look, but as looks and image is what ourWorld is all about, it's socially rewarding to have these "Gem-Only" premium items.&lt;br /&gt;&lt;br /&gt;With free as the default price of online games like ourWorld, the challenge is really how to balance the free version of the game with the premium version.  What should be free? What should cost money?  When we started last year, almost everything was free. As the site matured, the ratio of free to non-free has shifted steadily toward the latter.  As the players gaining benefits from this shift are supporting the site, this is not a problem at all.  In addition, while growth is slower, the non-paying players still have more features than they did this time last year, even if glass-half-empty users only see the ever increasing number of features they 'unfairly' don't have access to.&lt;br /&gt;&lt;br /&gt;I expect more and more aspects of ourWorld to become free as new non-free items are released.  As non-free features age, the cost of giving them away gives way to the benefits.  This happened with Condos (ourWorld living spaces) a few months ago, and the result has been totally positive for both the players as well as the bottom line of the site.&lt;br /&gt;&lt;br /&gt;Free at last!&lt;br /&gt;&lt;br /&gt;Adam!!!&lt;br /&gt;&lt;a href="http://www.gameguts.blogspot.com/"&gt;Gameguts Blog&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3004857363051284500?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3004857363051284500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3004857363051284500' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3004857363051284500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3004857363051284500'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/08/free-at-last.html' title='Free at Last'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-765788604248068176</id><published>2009-08-06T15:13:00.000-07:00</published><updated>2009-08-06T15:16:49.166-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wylde'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='chat'/><title type='text'>Too Much love</title><content type='html'>I don't use my main ourWorld character, Wylde, very often any longer.  This is why:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HITl6vU9Qzc/SntV0otpe2I/AAAAAAAAAJM/FxyOSptG5UM/s1600-h/WhyWyldeStaysOff.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 257px;" src="http://1.bp.blogspot.com/_HITl6vU9Qzc/SntV0otpe2I/AAAAAAAAAJM/FxyOSptG5UM/s400/WhyWyldeStaysOff.jpg" alt="" id="BLOGGER_PHOTO_ID_5366977743712516962" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Can I just Reply All?&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Each of those '!' is somebody who wants to chat with me.  I just can't keep up!  Don't worry, I still play ourWorld all the time, I just use less well known characters. &lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-765788604248068176?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/765788604248068176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=765788604248068176' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/765788604248068176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/765788604248068176'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/08/too-much-love.html' title='Too Much love'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HITl6vU9Qzc/SntV0otpe2I/AAAAAAAAAJM/FxyOSptG5UM/s72-c/WhyWyldeStaysOff.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-2017876544530108818</id><published>2009-08-05T10:53:00.000-07:00</published><updated>2009-08-05T11:01:21.419-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='lake geneva'/><category scheme='http://www.blogger.com/atom/ns#' term='memorial'/><category scheme='http://www.blogger.com/atom/ns#' term='gary gygax'/><title type='text'>Geat Idea, or Greatest Idea?</title><content type='html'>&lt;h1 style="font-weight: normal;"&gt;&lt;a href="http://gazettextra.com/news/2009/aug/01/plans-under-way-memorial-gaming-icon-lake-geneva/"&gt;&lt;span style="font-size:85%;"&gt;Plans under way for memorial to gaming icon in Lake Geneva&lt;/span&gt;&lt;/a&gt;&lt;/h1&gt;There are about as many opinions about Gary Gygax as there are numbers in the average bag of D&amp;amp;D dice, but there is little doubt that his influence upon hobby gaming was massive. It can be argued that in regards to gaming, he was the single most influential person, ever.   If you narrow that statement down to 'hobby gaming', I don't even think there's an argument.&lt;br /&gt;&lt;br /&gt;I'd love to see that statue.  Of course, there's some concern that it'd come alive to defend treasure hidden somewhere nearby.  We'll deal with that issue when the time comes.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-2017876544530108818?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/2017876544530108818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=2017876544530108818' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2017876544530108818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2017876544530108818'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/08/geat-idea-or-greatest-idea.html' title='Geat Idea, or Greatest Idea?'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-4436347440252670535</id><published>2009-08-05T09:16:00.000-07:00</published><updated>2009-08-05T09:59:08.924-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='farmtown'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual world'/><category scheme='http://www.blogger.com/atom/ns#' term='casual games'/><title type='text'>The Amazing VooDoo Economics of Farmtown</title><content type='html'>My obsession of the month has been &lt;a href="http://apps.facebook.com/farmtown/?ref=sk_site&amp;amp;cid=sk_site"&gt;Facebook's Farmtown&lt;/a&gt;.    I am particularly impressed with the way the Farmtown designers have bent economics to match the goals of the game, leaving real-world economics behind.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HITl6vU9Qzc/Snm2VxGJuoI/AAAAAAAAAJE/NjLGDSNeHXI/s1600-h/FarmTown.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 237px;" src="http://4.bp.blogspot.com/_HITl6vU9Qzc/Snm2VxGJuoI/AAAAAAAAAJE/NjLGDSNeHXI/s400/FarmTown.jpg" alt="" id="BLOGGER_PHOTO_ID_5366520916061305474" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;It's Pumpkin Season!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Like most virtual world-type games, the value of Farmtown money isn't based on supply and demand.  The supply of both money and goods is, of course, limitless, so the prices are arbitrary.  The demand has no impact on price, so the goal is to maximize demand (i.e. players) as much as possible by increasing the size of the player-base.  Attracting more players is the baseline goal of all games, and Farmtown uses all of the Facebook viral tricks to achieve that goal.  In addition, they use a novel approach to employment economics, which, while simple, is new to me.&lt;br /&gt;&lt;br /&gt;If you are a Farmtown farmer, these are your costs to grow crops:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Plow&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Buy seeds&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Once the seeds are grown, you harvest and get paid:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Harvest and sell immediately OR&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Harvest and store, selling at the Market for +10% price*&lt;/li&gt;&lt;/ul&gt;Here's paradigm shift.  The Market is full of people who want to work for you, and getting that bonus 10% is how you find those players in the first place.  Players who work for you get paid BUT:&lt;br /&gt;&lt;br /&gt;Unlike in the real world, instead of the farmer giving the workers a cut of the farms income, the farmer gets paid MORE when using a worker and the worker gets paid by the game, NOT by the farmer.   That means the farmer's choices are:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Harvest and sell immediately for the least money OR&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Harvest and store, selling at the Market for +10% price OR&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Hire somebody else to harvest, selling at the Market for +20% price, plus the worker gets 20% value of the harvest. Note: Harvesting becomes a bit of a chore, so you're saving time and effort as well as making more $&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Hiring somebody to Plow your fields also is 25% to 50% cheaper  than doing it yourself in addition to the worker getting paid. Again, it's a chore you get to avoid while saving money and the worker is thanking you for the 'free' money.&lt;br /&gt;&lt;br /&gt;The game simply doles out more money for the cooperative behavior they choose to encourage.  Unlike the real world, there's an infinite supply of cash, so this works with no side effects.  I've always thought of virtual economies as trying to replicate supply and demand of scarcity based real-world economies, but Farm Town has proved that there are other options, depending on the goals of your game.&lt;br /&gt;&lt;br /&gt;* note: I'm totally estimating the % benefits, but the gist remains valid.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-4436347440252670535?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/4436347440252670535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=4436347440252670535' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4436347440252670535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4436347440252670535'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/08/amazing-voodoo-economics-of-farmtown.html' title='The Amazing VooDoo Economics of Farmtown'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HITl6vU9Qzc/Snm2VxGJuoI/AAAAAAAAAJE/NjLGDSNeHXI/s72-c/FarmTown.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-4233345624691566870</id><published>2009-08-03T11:04:00.000-07:00</published><updated>2009-08-03T11:07:18.725-07:00</updated><title type='text'>It would be amazing...</title><content type='html'>&lt;p class="mobile-photo"&gt;&lt;a href="http://2.bp.blogspot.com/_HITl6vU9Qzc/SncnVguGhaI/AAAAAAAAAI8/QW0pGVTpVxM/s1600-h/IMG_0108-738726.JPG"&gt;&lt;img src="http://2.bp.blogspot.com/_HITl6vU9Qzc/SncnVguGhaI/AAAAAAAAAI8/QW0pGVTpVxM/s320/IMG_0108-738726.JPG"  border="0" alt="" id="BLOGGER_PHOTO_ID_5365800731549271458" /&gt;&lt;/a&gt;&lt;/p&gt;If I could blog from my iPhone.&lt;p&gt;Yes!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-4233345624691566870?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/4233345624691566870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=4233345624691566870' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4233345624691566870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4233345624691566870'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/08/it-would-be-amazing.html' title='It would be amazing...'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HITl6vU9Qzc/SncnVguGhaI/AAAAAAAAAI8/QW0pGVTpVxM/s72-c/IMG_0108-738726.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-633031860007596214</id><published>2009-08-03T09:35:00.000-07:00</published><updated>2009-08-03T09:53:12.647-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='online games'/><category scheme='http://www.blogger.com/atom/ns#' term='sports'/><category scheme='http://www.blogger.com/atom/ns#' term='free'/><category scheme='http://www.blogger.com/atom/ns#' term='futurism'/><category scheme='http://www.blogger.com/atom/ns#' term='toys'/><title type='text'>The End of Online</title><content type='html'>Most online games are played on a computer or video game system.  The rise of these systems as a source of entertainment has supplanted TV, toys, sports, and traditional play as the primary source of entertainment for a lot of kids. The conventional wisdom, from the President on down, is that kids need to get off the couch and go play outside.  I don't have a problem with that, at all.&lt;br /&gt;&lt;br /&gt;My prediction:  As being online gets cheaper and easier, smart toys will start appearing that making playing outside as cool or cooler than sitting on the couch.   Off the top of my head:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Bats, balls, gloves, and sporting goods we haven't thought of that automatically record your stats and measure your records against your friends, and the world at large.&lt;/li&gt;&lt;li&gt;Action figures that allow kids to take part in grand adventures, shared by other kids all over the world.&lt;/li&gt;&lt;li&gt;Geo-cache style park games, played by individuals, small groups, or as part of a larger world-wide campaign.&lt;/li&gt;&lt;/ul&gt;These ideas are mostly 'old-toys-only-better', which means I'm certainly off the mark.  The idea that people need to be sitting on the couch to get play benefits from the online world is just old fashioned thinking.  Once smart toys are priced competitively with dumb ones, a new brand of old fashioned play will return in a big way.&lt;br /&gt;&lt;br /&gt;Who wants to sit in from of that stupid screen all day, anyway?  It doesn't *do* anything!&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-633031860007596214?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/633031860007596214/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=633031860007596214' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/633031860007596214'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/633031860007596214'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/08/end-of-online.html' title='The End of Online'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8962798040241455308</id><published>2009-07-01T14:00:00.001-07:00</published><updated>2009-07-01T14:01:58.364-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='scam'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='neopets'/><title type='text'>NeoPets Scam</title><content type='html'>Just read this and it looks legit:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"If you have children that play on the popular virtual world game &lt;em&gt;Neopets&lt;/em&gt;, you might want to warn them of &lt;a href="http://blog.spywareguide.com/2009/06/hackers-target-neopets-users.html"&gt;a social engineering scam gleefully targeting 12-year-old kids&lt;/a&gt;. &lt;em&gt;Neopets&lt;/em&gt; users looking for rare items are sent private messages from the scammers, who direct them to sites hosting keyloggers &amp;amp; trojans. They then use the infected PC as a means to get to data the parents might have stored there, be it credit card details, Paypal accounts or online banking. Seeing the screenshots of some of these people talking about putting these children into botnets is just unbelievable — if ever you wanted proof that people up to no good online will go to any lengths to get their hands on some money (or even just feel good about outsmarting a 12-year-old), here it is."&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;There is no question that ourWorld players would fall for this sort of scam.  I don't think I need to panic and change anything, as our filters and policies already do what's possible to prevent this sort of thing.  I guess I just needed one more thing to worry about.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8962798040241455308?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8962798040241455308/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8962798040241455308' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8962798040241455308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8962798040241455308'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/07/neopets-scam.html' title='NeoPets Scam'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3355819721700986406</id><published>2009-05-05T09:29:00.000-07:00</published><updated>2009-05-05T09:43:40.530-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='residents'/><category scheme='http://www.blogger.com/atom/ns#' term='free'/><category scheme='http://www.blogger.com/atom/ns#' term='subscriptions'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='subscribers'/><category scheme='http://www.blogger.com/atom/ns#' term='tourists'/><title type='text'>Member's Only</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HITl6vU9Qzc/SgBsffTTllI/AAAAAAAAAI0/lpRZUio2PJg/s1600-h/Beach.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 274px;" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/SgBsffTTllI/AAAAAAAAAI0/lpRZUio2PJg/s320/Beach.jpg" alt="" id="BLOGGER_PHOTO_ID_5332381247040886354" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;That's some cooooool water.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;We added our first public Member's Only area to ourWorld yesterday.  The players have been asking for a swimming pool since pretty much always, and we finally released a swimming area called the Beach.&lt;br /&gt;&lt;br /&gt;Only Resident Subscribers can go there*.&lt;br /&gt;&lt;br /&gt;As expected, there is a vocal chorus of "not fair!" from the free-play community.  While I understand their reaction, it's hard to muster a great deal of sympathy from my personal perspective. Most of ourWorld is free, but new features more and more are for paying players.  You know, the people who keep the site running with their dollars.&lt;br /&gt;&lt;br /&gt;It's unfortunate how weak the free-player's position is, really.  When they threaten to leave the site and never come back, the net loss to the site is usually close to zero.  I wish it was a bigger deal.  I wish the free-players could contribute more to the site so they could be given more in exchange.&lt;br /&gt;&lt;br /&gt;If wishes were subscriptions, we'd all swim.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;br /&gt;&lt;br /&gt;* Free players can go to the Beach if Grouped with a Resident subscriber, so it's not totally off-limits.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3355819721700986406?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3355819721700986406/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3355819721700986406' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3355819721700986406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3355819721700986406'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/05/members-only.html' title='Member&apos;s Only'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/SgBsffTTllI/AAAAAAAAAI0/lpRZUio2PJg/s72-c/Beach.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-5515390013474309211</id><published>2009-04-28T19:06:00.000-07:00</published><updated>2009-04-28T19:07:32.899-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='godfrey daniels'/><category scheme='http://www.blogger.com/atom/ns#' term='moisture festival'/><title type='text'>A World Record For OFF TOPIC!!!</title><content type='html'>Drum roll...&lt;br /&gt;&lt;br /&gt;Here 'goes...&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/I9jDwFpVGjk&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/I9jDwFpVGjk&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-5515390013474309211?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/5515390013474309211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=5515390013474309211' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5515390013474309211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5515390013474309211'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/04/world-record-for-off-topic.html' title='A World Record For OFF TOPIC!!!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-6661797576545443840</id><published>2009-04-24T07:17:00.000-07:00</published><updated>2009-04-24T07:36:23.836-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Penny Arcade'/><category scheme='http://www.blogger.com/atom/ns#' term='subscriptions'/><category scheme='http://www.blogger.com/atom/ns#' term='paypal'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><title type='text'>Now they've got it...</title><content type='html'>&lt;a href="http://www.penny-arcade.com/"&gt;Penny Arcade&lt;/a&gt; has hit the virtual nail upon the virtual head, again.&lt;br /&gt;&lt;a href="http://www.penny-arcade.com/images/2009/20090424.jpg"&gt;&lt;br /&gt;It's Really Quite Simple&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.penny-arcade.com/comic/2009/4/24/its-really-quite-simple/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 386px; height: 193px;" src="http://www.penny-arcade.com/images/2009/20090424.jpg" alt="" border="0" /&gt;&lt;/a&gt;OurWorld's payment options.&lt;br /&gt;&lt;br /&gt;Credit Card&lt;br /&gt;5.99 for 1 month subscription, automatic billing (150 Gems/month)&lt;br /&gt;49.99 for 1 year  subscriptions (150 Gems/month)&lt;br /&gt;5.99 for 100 Gems&lt;br /&gt;20.00 for 600 Gems&lt;br /&gt;&lt;br /&gt;Mobile Phone&lt;br /&gt;7.99 for 110 Gems (mobile phone)&lt;br /&gt;&lt;br /&gt;Pay by Mail&lt;br /&gt;10.00 for 1 month subscription (300 Gems)&lt;br /&gt;49.99 for 1 year  subscriptions (150 Gems/month)&lt;br /&gt;5.99 for 100 Gems&lt;br /&gt;20.00 for 600 Gems&lt;br /&gt;&lt;br /&gt;PayPal&lt;br /&gt;49.99 for 1 year  subscriptions (150 Gems/month)&lt;br /&gt;5.99 for 100 Gems&lt;br /&gt;20.00 for 600 Gems&lt;br /&gt;&lt;br /&gt;What could be simpler? &lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-6661797576545443840?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/6661797576545443840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=6661797576545443840' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6661797576545443840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6661797576545443840'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/04/now-theyve-got-it.html' title='Now they&apos;ve got it...'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-1539097598665384341</id><published>2009-04-23T21:53:00.000-07:00</published><updated>2009-04-23T22:01:33.599-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='john cook'/><category scheme='http://www.blogger.com/atom/ns#' term='MiniClip'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='derrick morton'/><category scheme='http://www.blogger.com/atom/ns#' term='techflash'/><title type='text'>ourWorld - Lookin' Good!</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HITl6vU9Qzc/SfFHdjiyA1I/AAAAAAAAAIs/B5-KBPhouFY/s1600-h/CrowdedCondo.bmp"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 250px;" src="http://4.bp.blogspot.com/_HITl6vU9Qzc/SfFHdjiyA1I/AAAAAAAAAIs/B5-KBPhouFY/s400/CrowdedCondo.bmp" alt="" id="BLOGGER_PHOTO_ID_5328118407238910802" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Welcome to the crowd!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.techflash.com/venture/No_stormy_skies_in_Our_World_as_FlowPlay_raises_new_cash_43420747.html"&gt;No stormy skies in ‘ourWorld’ as virtual world maker raises cash&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.techflash.com/venture/No_stormy_skies_in_Our_World_as_FlowPlay_raises_new_cash_43420747.html"&gt;by John Cook&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;“OurWorld” has already attracted a whopping 1.3 million registered users. Many of those have signed up in the past two months following a &lt;a href="http://www.flowplay.com/corp/press7.shtml"&gt;crucial marketing partnership&lt;/a&gt; with the online gaming portal, &lt;a href="http://www.miniclip.com/games/en/"&gt;Miniclip&lt;/a&gt;. &lt;p&gt;That’s the same distributor that helped Club Penguin, the wildly popular virtual world for kids that was sold to Disney for up to &lt;a href="http://venturebeat.com/2007/08/01/disney-buys-club-penguin-in-700-million-deal/"&gt;$700 million&lt;/a&gt; in 2007.  Morton says that Miniclip has on the order of 57 million unique visitors each month, a tremendous base of traffic from which to draw.&lt;/p&gt; &lt;p&gt;In the next two months, Morton estimates that registered users for “ourWorld” will surpass two million. Much of that growth is being driven by Miniclip deal, which features an embedded version of “ourWorld” on its Web site.&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;Yep, that's about it.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-1539097598665384341?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/1539097598665384341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=1539097598665384341' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1539097598665384341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1539097598665384341'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/04/ourworld-lookin-good.html' title='ourWorld - Lookin&apos; Good!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HITl6vU9Qzc/SfFHdjiyA1I/AAAAAAAAAIs/B5-KBPhouFY/s72-c/CrowdedCondo.bmp' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-6869442784188207875</id><published>2009-04-20T13:46:00.000-07:00</published><updated>2009-04-20T13:48:24.126-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='robots'/><category scheme='http://www.blogger.com/atom/ns#' term='mecha'/><category scheme='http://www.blogger.com/atom/ns#' term='spiders'/><category scheme='http://www.blogger.com/atom/ns#' term='japan'/><title type='text'>Lions and Tigers and SPIDERS! Oh My!</title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/fqolwulVlsc&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/fqolwulVlsc&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;WOW!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-6869442784188207875?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/6869442784188207875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=6869442784188207875' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6869442784188207875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6869442784188207875'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/04/lions-and-tigers-and-spiders-oh-my.html' title='Lions and Tigers and SPIDERS! Oh My!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-4895040292246494582</id><published>2009-04-07T23:21:00.000-07:00</published><updated>2009-04-07T23:27:47.574-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='stannex'/><category scheme='http://www.blogger.com/atom/ns#' term='dungeons and dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='wotc'/><category scheme='http://www.blogger.com/atom/ns#' term='wizards of the coast'/><category scheme='http://www.blogger.com/atom/ns#' term='stan brown'/><title type='text'>Ladies and Gentlemen, Stan!</title><content type='html'>&lt;h2 class="asset-name page-header2"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3124/3253640761_df87802a4e.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 500px; height: 291px;" src="http://farm4.static.flickr.com/3124/3253640761_df87802a4e.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/h2&gt;&lt;h2 class="asset-name page-header2"&gt;&lt;a href="http://stannex.livejournal.com/161242.html" class="subj-link"&gt;What Does It Mean To Be An Industry Leader?&lt;br /&gt;&lt;/a&gt;&lt;/h2&gt;by &lt;a href="http://stannex.livejournal.com/"&gt;Stan!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;When WotC bought TSR in 1997, one of the first things Peter Adkison impressed upon us all was that he believed Wizards could be BOTH a supremely successful company AND a leader in the hobby games industry. That WotC could make a strong and growing profit and AT THE SAME TIME help grow the other companies and teach them how to make more money for themselves. He saw WotC as an evangelist for gaming as a hobby and leisure-time entertainment ... and was HAPPY when our actions helped other companies to grow stronger. He was close friends with the CEOs (not to mentions designers, artists, editors, and general staff) of MANY other hobby game companies and was HAPPY to help them both professionally and personally. Peter was, and remains, and Industry Leader ... and, as a result, under his management, WotC was a leader, too.&lt;/blockquote&gt;I recommend reading the whole thing.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-4895040292246494582?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/4895040292246494582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=4895040292246494582' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4895040292246494582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4895040292246494582'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/04/ladies-and-gentlemen-stan.html' title='Ladies and Gentlemen, Stan!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3124/3253640761_df87802a4e_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8599866703159144792</id><published>2009-04-07T20:35:00.001-07:00</published><updated>2009-04-07T20:49:20.526-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='report'/><title type='text'>Majority Report</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://historyofeconomics.files.wordpress.com/2008/12/minority-report.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 388px;" src="http://historyofeconomics.files.wordpress.com/2008/12/minority-report.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;We added a "Report" button to ourWorld this week.  Players may now report naughty-doers directly to me and I can evaluate the report and take whatever action I deem appropriate.  Usually I do nothing, sometimes I add an extra filter to the person's chat (and send an Email explaining this), and a few require full account deactivation.   Of course, there's a catch.&lt;br /&gt;&lt;br /&gt;Prior to the Report buttong we got 5-10 'reports' via Email per week.&lt;br /&gt;&lt;br /&gt;Since yesterday I have received about 3000 reports with the new button.  90% are useless. Most are too petty to bother with. If we muted everyone in ourWorld who was marginally rude, we'd not have any members at all!  Many are completely incoherent.  There's room for improvement in the system.  The funniest are personal attacks meant for the target of the report, sent to me by mistake.   One such report was so profane that I had to take action against the reporter.  It included in it the threat of being reported.  Oops.&lt;br /&gt;&lt;br /&gt;That's not to say it's not working.  I've found and taken action again several players who were clearly violating the Code of Conduct.  Really bad actors, trust me. The Report button provides info the players don't see which allows me to take action without taking anyone's word for it.&lt;br /&gt;&lt;br /&gt;The system just needs refinement. We launched the Report button with too little friction (it's too easy to do) and with too little explanation about what it is and isn't for.  No biggie.  We'll refine it into an even more useful tool, and then I'll really be the man with the ban...hammer.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8599866703159144792?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8599866703159144792/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8599866703159144792' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8599866703159144792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8599866703159144792'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/04/majority-report.html' title='Majority Report'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8997141820422739569</id><published>2009-04-01T16:40:00.000-07:00</published><updated>2009-04-01T16:41:55.350-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='legends of zork'/><category scheme='http://www.blogger.com/atom/ns#' term='notification'/><category scheme='http://www.blogger.com/atom/ns#' term='activision'/><category scheme='http://www.blogger.com/atom/ns#' term='zork'/><category scheme='http://www.blogger.com/atom/ns#' term='email'/><category scheme='http://www.blogger.com/atom/ns#' term='confirmation'/><title type='text'>The Registration Email from Legends of Zork.</title><content type='html'>Good stuff.  Enjoy.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;Hail Adventurer!&lt;br /&gt;&lt;br /&gt;Are you ready to embark on a life of excitement, fame, wealth, and coconuts?&lt;br /&gt;Yes, we thought you might be.  Obviously, the fact that you’ve just registered with us was a bit of a give away...&lt;br /&gt;&lt;br /&gt;Speaking of registration, here are the details you’ve registered with us:&lt;br /&gt;&lt;br /&gt;Username:      XXXXXXXX  &lt;span class="Object" id="OBJ_PREFIX_DWT106"&gt;&lt;span class="Object" id="OBJ_PREFIX_DWT107"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Password:       XXXXXXXX&lt;br /&gt;&lt;br /&gt;Unless of course you haven’t registered with us?  Perhaps some vagrant on the internet is running around creating Legends of Zork accounts for random people?  Maybe he’s also giving out free candy and puppies, because frankly, if you haven’t just registered with us, that guy has done you a HUGE favour!&lt;br /&gt;&lt;br /&gt;Nevertheless, congratulations on registering (or being registered) with one of the fast growing casual adventure games on the internet!  This is without a doubt the smartest thing that you’ve done since you bought all that washing detergent at bargain prices, and it will be almost as rewarding.  Don’t get me wrong, at Jolt Online Games we know that the work we do is top quality, but no one can argue against the joys of having your shirts whiter than white.&lt;br /&gt;&lt;br /&gt;Happy Adventuring,&lt;br /&gt;&lt;br /&gt;-The LoZ Team&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8997141820422739569?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8997141820422739569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8997141820422739569' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8997141820422739569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8997141820422739569'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/04/registration-email-from-legends-of-zork.html' title='The Registration Email from Legends of Zork.'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-2085234100302478302</id><published>2009-04-01T16:00:00.001-07:00</published><updated>2009-04-01T16:03:17.871-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='text adventures'/><category scheme='http://www.blogger.com/atom/ns#' term='legends of zork'/><category scheme='http://www.blogger.com/atom/ns#' term='infocom'/><category scheme='http://www.blogger.com/atom/ns#' term='online games'/><category scheme='http://www.blogger.com/atom/ns#' term='activision'/><category scheme='http://www.blogger.com/atom/ns#' term='zork'/><title type='text'>Your Greatest Adventure Lies Ahead...and Down. Zork.</title><content type='html'>&lt;a href="http://www.legendsofzork.com/"&gt;Legends of Zork&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Don't know if it's any good yet, but I'll be checking it out big time in the next couple of days.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.legendsofzork.com"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 273px;" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/SdPyWLNN54I/AAAAAAAAAH8/8yc5XPxoAxI/s400/legendsofzork.jpg" alt="" id="BLOGGER_PHOTO_ID_5319862047633958786" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;I am fully prepared to be eaten by a grue.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;-Adam!!!&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-2085234100302478302?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/2085234100302478302/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=2085234100302478302' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2085234100302478302'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2085234100302478302'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/04/your-greatest-adventure-lies-aheadand.html' title='Your Greatest Adventure Lies Ahead...and Down. Zork.'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/SdPyWLNN54I/AAAAAAAAAH8/8yc5XPxoAxI/s72-c/legendsofzork.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-1094226104743929636</id><published>2009-04-01T11:12:00.000-07:00</published><updated>2009-04-01T11:17:52.772-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='dance planet'/><title type='text'>All the cool kids are on Facebook</title><content type='html'>And now ourWorld is too.   http://apps.facebook.com/danceplanet/&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://apps.facebook.com/danceplanet/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 230px;" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/SdOvqY50IWI/AAAAAAAAAH0/wZoJbqNT3XQ/s400/FBDancePlanet.jpg" alt="" id="BLOGGER_PHOTO_ID_5319788727628996962" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center; font-style: italic;"&gt;Dance Planet is the gateway into ourWorld.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-1094226104743929636?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/1094226104743929636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=1094226104743929636' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1094226104743929636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1094226104743929636'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/04/all-cool-kids-are-on-facebook.html' title='All the cool kids are on Facebook'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/SdOvqY50IWI/AAAAAAAAAH0/wZoJbqNT3XQ/s72-c/FBDancePlanet.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-1431243958778328619</id><published>2009-03-31T19:06:00.000-07:00</published><updated>2009-03-31T19:12:45.005-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='living social'/><category scheme='http://www.blogger.com/atom/ns#' term='book review'/><category scheme='http://www.blogger.com/atom/ns#' term='cory doctorow'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='free content'/><title type='text'>(C)ontent</title><content type='html'>My favorite new Facebook app is Living Social.  I've decided to jump in to the book section with both feet.  When you switch a book from 'reading now' to 'read' the app immediately asks you to review the book, which I did.&lt;br /&gt;&lt;a href="http://apps.facebook.com/facebookshelf/books/2257182-cory-doctorow-content-selected-essays-on-technology-creativity-copyright-and-the-future-of-the-future"&gt;&lt;br /&gt;Content: Selected Essays on Technology, Creativity, Copyright, and the Future of the Future (Facebook link)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="by-line"&gt;               &lt;a href="http://apps.facebook.com/facebookshelf/people/1708630914" onclick="(new Image()).src = '/ajax/ct.php?app_id=2481647302&amp;amp;action_type=3&amp;amp;post_form_id=a6211566c537d65bf01cb21134d69443&amp;amp;position=3&amp;amp;' + Math.random();return true;"&gt;Adam Conus&lt;/a&gt;,           about 2 hours ago        &lt;/div&gt;                &lt;div class="body"&gt;                  &lt;p&gt;&lt;img alt="Quote-left" src="http://a2.lscdn.net/images/quote-left.png?1238546757" /&gt;A compilation of Cory Doctorow penned essays focusing on Copyright, DRM, and technology. Some of the older works (from 2+ years ago) are showing their age. For example, he takes shots at the failures of Amazon's Kindle (1st version) which, at least in part, ring hollow with Kindle 2's release.&lt;/p&gt;  &lt;p&gt;A lighter, and slightly more reactionary view of copyright than what is found in Lawrence Lessig's Remix and James Boyle's The Public Domain, it's still full of style and insight. Of the three, I recommend Remix the most strongly, though all three books shed different light on the same subject.&lt;/p&gt;  &lt;p&gt;If you find application of copyright in the digital world interesting, like me, or enjoy Doctorow's writing on sites like Boing Boing, also like me, you'll probably get a lot out of Content.&lt;img alt="Quote-right" src="http://a1.lscdn.net/images/quote-right.png?1238546757" /&gt;&lt;/p&gt;       &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-1431243958778328619?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/1431243958778328619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=1431243958778328619' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1431243958778328619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1431243958778328619'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/content.html' title='(C)ontent'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-6283579802905129470</id><published>2009-03-30T12:30:00.000-07:00</published><updated>2009-03-30T19:01:05.627-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='star wars'/><category scheme='http://www.blogger.com/atom/ns#' term='james boyle'/><category scheme='http://www.blogger.com/atom/ns#' term='laurence lessig'/><category scheme='http://www.blogger.com/atom/ns#' term='copyright'/><category scheme='http://www.blogger.com/atom/ns#' term='cory doctorow'/><title type='text'>Copyright Copyright Copyright - A 30 year thought experiment</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HITl6vU9Qzc/SdEqBz1WukI/AAAAAAAAAHk/XLjGROyosiQ/s1600-h/penny.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 289px;" src="http://1.bp.blogspot.com/_HITl6vU9Qzc/SdEqBz1WukI/AAAAAAAAAHk/XLjGROyosiQ/s320/penny.jpg" alt="" id="BLOGGER_PHOTO_ID_5319078845483498050" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Penny for your thoughts? Or are they copyrighted?&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;I've just read &lt;a href="http://www.amazon.com/Remix-Making-Commerce-Thrive-Economy/dp/1594201722/ref=pd_bxgy_b_img_b"&gt;Remix by Laurence Lessig&lt;/a&gt;, &lt;a href="http://www.amazon.com/Public-Domain-Enclosing-Commons-Mind/dp/0300137400/ref=pd_bbs_5?ie=UTF8&amp;amp;s=books&amp;amp;qid=1238441531&amp;amp;sr=8-5"&gt;The Public Domain by James Boyle&lt;/a&gt;, and I'm halfway through &lt;a href="http://www.amazon.com/Content-Selected-Technology-Creativity-Copyright/dp/1892391813/ref=pd_bxgy_b_img_c"&gt;Content by Cory Doctorow&lt;/a&gt;.   I'm swimming in progressive copyright theory right now, and it got me thinking.&lt;br /&gt;&lt;br /&gt;What would the US be like if copyright lasted a flat 30 years?&lt;br /&gt;&lt;br /&gt;In the public domain:&lt;br /&gt;All the music, movies and TV of the 70's and earlier&lt;br /&gt;Movies like Star Wars and 2001.&lt;br /&gt;All earliest video games&lt;br /&gt;Most of the 'classic' games.  Monopoly, Dungeons and Dragons (early editions), Scrabble, Risk, etc.&lt;br /&gt;&lt;br /&gt;Peer to peer file sharing would transform from a semi-criminal operation to a completely above board and essential part of everyday life.  All of the old material would be available, for free, on the internet, all legal.  In addition, an entire industry of compilations, reissues, remixes, and reimaginings would be possible.  All free from licencing fees, permissions, and red tape.  The majority of 20th century copyrighted works is NOT available in any form, nor are the copyright holders even known in many (most?) cases.  Those works go from their current state of almost complete unavailability, to becoming completely accessible, with no effort at all.&lt;br /&gt;&lt;br /&gt;The people most negatively impacted by a radical curtailing of copyright would be:&lt;br /&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;Large media corporations.&lt;/li&gt;&lt;li&gt;Artists who make money from work they did years and years ago.&lt;/li&gt;&lt;li&gt;Lawyers who make their living defending the previous two's "rights".&lt;/li&gt;&lt;/ul&gt;The purpose of copyright is to provide for the public good by ensuring that content creators can benefit from the fruits of their labors.  The original methodology  was to give creators an artificial  monopoly over their creation that lasts long enough for them to get paid, but no longer.  The sooner the content was in the public domain, the sooner the public as a whole could benefit from the work.  That second part got lost in the shuffle and copyright has grown from the original, lasting 28 years from the creation of the work, to the current, lasting 75 years past the death of the creator.&lt;br /&gt;&lt;br /&gt;Would George Lucas have created Star Wars if he had known he could only control it for 30 years? Would Gary Gygax have made Dungeons and Dragons?  Would Dylan have written all that great music? I can't get into other people's heads, but I think most of the great works of the 20th century would still have been created, even with a far shorter shelf-life on the artificial monopoly we call copyright.&lt;br /&gt;&lt;br /&gt;Would Lucas still have produced the new Star Wars and Indiana Jones movies if the source material was in, or soon to be in, the public domain?  If not, somebody else could have. Is that a bad thing?  Lucas is still the only person who can make 'official' movies, but what if they are forced to compete with everyone creating Star Wars content?   That competition might have made a difference, quality-wise.  Change the equation from 'who can make Star Wars' to 'who can make the best Star Wars'.  Now apply that formula to everything (or at least everything 30 years or older.)&lt;br /&gt;&lt;br /&gt;Make no mistake.  Copyright is not a God given right given to content producers. It is not a reward to content producers. It is a legally created 'temporary' monopoly designed to encourage creative works.&lt;br /&gt;&lt;br /&gt;What if anyone could create:&lt;br /&gt;&lt;ul&gt;&lt;li&gt; A Star Wars, Star Trek novel, comic, or movie.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;A remix of Led Zepplin, Beatles, Bowie, Dylan, Hendrix song.&lt;/li&gt;&lt;li&gt;A video game starring Mario&lt;/li&gt;&lt;li&gt;Anything you can think of, from material created before 1980.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;I believe there'd be a tidal wave of content using newly public domain works.  Most would be terrible, but some would be amazing. Some would be of far greater quality than then current owners of the properties are willing or able to produce from within their monopoly protected walls.&lt;br /&gt;&lt;br /&gt;What could you create?&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-6283579802905129470?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/6283579802905129470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=6283579802905129470' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6283579802905129470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6283579802905129470'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/copyright-copyright-copyright-30-year.html' title='Copyright Copyright Copyright - A 30 year thought experiment'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HITl6vU9Qzc/SdEqBz1WukI/AAAAAAAAAHk/XLjGROyosiQ/s72-c/penny.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-146513185648847950</id><published>2009-03-26T14:26:00.000-07:00</published><updated>2009-03-26T14:56:52.946-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='2d fighting games'/><category scheme='http://www.blogger.com/atom/ns#' term='street fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='pacman'/><category scheme='http://www.blogger.com/atom/ns#' term='classic gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='capcom'/><category scheme='http://www.blogger.com/atom/ns#' term='2d fighters'/><category scheme='http://www.blogger.com/atom/ns#' term='metroid'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation home'/><title type='text'>Making Fun Obsolete</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://msnbcmedia.msn.com/j/msnbc/Components/Photos/050614/050614_pacman_vmed_1p.widec.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 298px; height: 387px;" src="http://msnbcmedia.msn.com/j/msnbc/Components/Photos/050614/050614_pacman_vmed_1p.widec.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;You are old and slow, Pac Man&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;I've just read a glowing review of Street Fighter IV (SFIV), recently released on (I think) XBox360 and Playstation3.  It struck me that a 2d fighting game can get a 9+ out of 10 rating in a landscape dominated by 3d games.  I'm sure at least some of the execs and designers behind SFIV would have preferred they abandon their 2d roots and make a 3d fighting game like all the other top fighters in the 21st century.  That would've, of course, been a horrible mistake.  The Street Fighter franchise now stands alone as the last great 2d fighting franchise, and a seemingly profitable one at that.  Well done, Capcom.&lt;br /&gt;&lt;br /&gt;Will there be a Street Fighter V? Will it be 2d as well? My guess is yes and yes.  It may be that Street Fighter carries the torch of A-List 2d Fighters to the end of the genre's line.  My money's on it, actually.  Will anyone try to duplicate their success? Probably, but now that Street Figher is *the* 2d fighter, I doubt the public has any need for another.  I also doubt there is the will among developers to try and create a "Street Fighter" killer-type game, designed to knock it off it's 2d fighter throne.  There's just easier targets to hit.&lt;br /&gt;&lt;br /&gt;Is the 2d fighter, in the form of the Street Fighter franchise, the oldest viable gaming genre?  Older game archtypes like the maze game (PacMan), shooters (194x, Galaga, Tempest), seem to have run their course. All that can be done within the framework of those games has been done, it seems. Unlike 2d fighters, driving games, and platform games, some old games didn't have a way to grow as computers became more powerful.  I think 3d games, both exploration and shooters replace those older game-types rather than enhance them.  The old games were fun, but new games are more fun.  The "new and improved" treatment either failed (most new Sonic games), or transformed the game so completely that it no longer resembles the original (Metroid).&lt;br /&gt;&lt;br /&gt;If you love the old games, as I do, they are still there.  That's all that really matters.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-146513185648847950?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/146513185648847950/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=146513185648847950' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/146513185648847950'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/146513185648847950'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/making-fun-obsolete.html' title='Making Fun Obsolete'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-2814988020181675209</id><published>2009-03-24T15:22:00.000-07:00</published><updated>2009-03-24T15:40:12.839-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='social sites'/><category scheme='http://www.blogger.com/atom/ns#' term='social networking'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='seth godin'/><category scheme='http://www.blogger.com/atom/ns#' term='twitter'/><title type='text'>Twist and Shout!</title><content type='html'>Seth Godin once again transforms the obvious into the practical (making me wonder why it isn't easier to do.)&lt;br /&gt;&lt;h3&gt;&lt;a class="bl_itemtitle" title="Site: Seth's Blog" href="http://www.typepad.com/services/trackback/6a00d83451b31569e20112796f257e28a4" target="_blank"&gt;&lt;/a&gt;&lt;/h3&gt;&lt;blockquote&gt;&lt;h3&gt;&lt;a class="bl_itemtitle" title="Site: Seth's Blog" href="http://www.typepad.com/services/trackback/6a00d83451b31569e20112796f257e28a4" target="_blank"&gt;The pillars of social media site success&lt;/a&gt;&lt;/h3&gt; &lt;p class="author"&gt; By &lt;a href="http://sethgodin.typepad.com/seths_blog/"&gt;Seth Godin &lt;/a&gt;&lt;/p&gt; &lt;p&gt;Why people choose to visit online social sites:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Who likes me?&lt;/li&gt;&lt;li&gt;Is everything okay?&lt;/li&gt;&lt;li&gt;How can I become more popular?&lt;/li&gt;&lt;li&gt;What's new?&lt;/li&gt;&lt;li&gt;I'm bored, let's make some noise&lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;None of these are new, but in the digital world, they're still magnetic.&lt;/p&gt;If you want to understand why Twitter is so hot, look at those five attributes. They deliver &lt;a href="http://writingboots.typepad.com/writing_boots/2009/03/shel-holtz-vs-kurt-vonnegut.html" target="_blank"&gt;all five&lt;/a&gt;, instantly.&lt;/blockquote&gt;&lt;br /&gt;Is this everything?  If not, it covers a lot.  In the case of virtual worlds, making noise isn't the only solution to "I'm bored", but it's a great one. Boredom is the thing ourWorld players complain about the most, at least to each other.   Perhaps they need a few more chains to bang around with.  I'm not sure I've considered the ability to be heard and seen as a primary solution to the boredom problem, but it might be the key to it all.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;br /&gt;&lt;h3&gt;&lt;a class="bl_itemtitle" title="Site: Seth's Blog" href="http://www.typepad.com/services/trackback/6a00d83451b31569e20112796f257e28a4" target="_blank"&gt;&lt;/a&gt;&lt;/h3&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-2814988020181675209?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/2814988020181675209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=2814988020181675209' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2814988020181675209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2814988020181675209'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/lets-make-some-noize.html' title='Twist and Shout!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-7988490257657638779</id><published>2009-03-24T12:57:00.000-07:00</published><updated>2009-03-24T13:27:23.250-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lesbian'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='aeria games'/><category scheme='http://www.blogger.com/atom/ns#' term='gay'/><category scheme='http://www.blogger.com/atom/ns#' term='dream of mirror online'/><title type='text'>They are so Ghey</title><content type='html'>&lt;span style=";font-family:arial;font-size:100%;"  &gt;I think this is very, very cool.&lt;br /&gt;&lt;/span&gt;&lt;h2  style="font-weight: normal;font-family:arial;" class="entry-header"&gt;&lt;span style="font-size:100%;"&gt;&lt;a href="http://www.worldsinmotion.biz/2009/03/aeria_games_adds_samesex_marri.php"&gt;&lt;em&gt;&lt;/em&gt;Aeria Games Adds Same-Sex Marriage To &lt;em&gt;Dream of Mirror Online&lt;/em&gt;&lt;/a&gt;&lt;/span&gt;&lt;/h2&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:arial;"&gt;Anyone who's spent any time in a virtual world knows that in-game 'romantic' relationships are as common as tails on squirrels.  As a moderator for a teen-centric site, there are all sorts of aspects of these relationships that concern me greatly. In most cases, it doesn't matter what I think.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Its also concerns me that we have to ban the words "gay" and "lesbian" from the ourWorld chat because we don't trust our players enough to use the words in a positive light.  Even a quick review of the chat logs shows that our fears are well founded.   Both "gay"and "lesbian" are used almost exclusively as insults, thrown around with disturbing regularity (While technically filtered, it's easy to misspell a word radically enough to defeat any filter: ghey, g4y, qay, ga7, etc.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;For a game to look past all that and officially sanction same sex marriage is very, very cool to me.  It shows that while many players haven't grown up regarding sexual preference, at least one game company has.  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-7988490257657638779?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/7988490257657638779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=7988490257657638779' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/7988490257657638779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/7988490257657638779'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/they-are-so-ghey.html' title='They are so Ghey'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-2242000012054920319</id><published>2009-03-23T23:28:00.000-07:00</published><updated>2009-03-23T23:53:40.706-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='slate magazine'/><title type='text'>Facebookery</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://blogs.zdnet.com/BTL/images/facebook1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 476px; height: 352px;" src="http://blogs.zdnet.com/BTL/images/facebook1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Facebook users are up in arms about the new, 'terrible', format.  I can see why. I don't think I like it, either. &lt;span style="text-decoration: underline;"&gt;&lt;br /&gt;&lt;br /&gt;F&lt;/span&gt;&lt;a href="http://www.slate.com/id/2214447/?from=rss"&gt;rom Slate Magazine&lt;/a&gt;:&lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;But eventually we adjust. Over the next few weeks, you'll probably grow increasingly comfortable with the new Facebook. You'll discover the path of least resistance to get to the stuff you like best, and you'll learn ways to tame the noise coming from everyone in your network. (The site allows you to block certain people's updates from appearing on your home page; over time, you can expect Facebook to add more refined ways to filter what shows up.) Soon you'll also forget much of what you loved about the old site. In a month or two, the new Facebook will come to seem like home.&lt;/blockquote&gt;While I generally agree with this, I think Facebook may face another side of this problem.  The new version requires a lot of attention. A LOT.  I may grow tired of it at an accelerated pace, because as compelling as Facebook can be, I do not expect it to become essential. &lt;br /&gt;&lt;blockquote style="font-style: italic;"&gt;I can quit any time I want to, I just don't want to.&lt;/blockquote&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-2242000012054920319?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/2242000012054920319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=2242000012054920319' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2242000012054920319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2242000012054920319'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/facebookery.html' title='Facebookery'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8526847474235863939</id><published>2009-03-16T18:50:00.001-07:00</published><updated>2009-03-16T18:55:52.822-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='monsters'/><category scheme='http://www.blogger.com/atom/ns#' term='boingboing'/><category scheme='http://www.blogger.com/atom/ns#' term='dolls'/><category scheme='http://www.blogger.com/atom/ns#' term='children'/><category scheme='http://www.blogger.com/atom/ns#' term='anne karsten'/><title type='text'>Delightful  Stuffy Monsters Based on Childrens' Art</title><content type='html'>Off topic, to be sure.  Who cares?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.annekarsten.com/picture/img_5173.jpg?pictureId=1979385"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 536px; height: 713px;" src="http://www.annekarsten.com/picture/img_5173.jpg?pictureId=1979385" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Of &lt;a href="http://www.annekarsten.com/stuffed-monster-gallery/stuffed-monsters/"&gt;24 different beasties&lt;/a&gt;, this is my favorite!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;Article from &lt;a href="http://www.boingboing.net/2009/03/16/24-stuffed-monsters.html"&gt;Boing Boing&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8526847474235863939?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8526847474235863939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8526847474235863939' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8526847474235863939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8526847474235863939'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/delightful-stuffy-monsters-based-on.html' title='Delightful  Stuffy Monsters Based on Childrens&apos; Art'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-5242845250809430097</id><published>2009-03-14T21:12:00.001-07:00</published><updated>2009-03-14T23:25:10.790-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='re5'/><category scheme='http://www.blogger.com/atom/ns#' term='resident evil'/><category scheme='http://www.blogger.com/atom/ns#' term='re4'/><category scheme='http://www.blogger.com/atom/ns#' term='capcom'/><category scheme='http://www.blogger.com/atom/ns#' term='huffington post'/><category scheme='http://www.blogger.com/atom/ns#' term='racism'/><title type='text'>Resident Evil Racism - Part 2</title><content type='html'>Because my  post originated in the comments section of the Huffington Post article, I didn't have room to say absolutely everything I wanted.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://thesituationist.files.wordpress.com/2009/02/resident-evil-5-image.jpg?w=300&amp;amp;h=225"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 225px;" src="http://thesituationist.files.wordpress.com/2009/02/resident-evil-5-image.jpg?w=300&amp;amp;h=225" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;A hornet's nest&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;I have a fervent belief in the freedom of speech and how it applies to all forms of media, including video games.  I think Capcom could have saved themselves a lot of trouble, at least in the US, by not having a Resident Evil game set in Africa.  It may have also saved them trouble if the hero doing all the shotgun blasting is always the same race as the zombie targets.  I admit, I would be more comfortable with those solutions.  I do NOT believe that they should have to make those sorts of changes if they feel their game...the director's artistic vision....is better as is.  That's their call, not anyone else's.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-5242845250809430097?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/5242845250809430097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=5242845250809430097' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5242845250809430097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5242845250809430097'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/resident-evil-racism-part-2.html' title='Resident Evil Racism - Part 2'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3453871202099383691</id><published>2009-03-14T21:08:00.001-07:00</published><updated>2009-03-14T21:23:20.808-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='re5'/><category scheme='http://www.blogger.com/atom/ns#' term='resident evil'/><category scheme='http://www.blogger.com/atom/ns#' term='re4'/><category scheme='http://www.blogger.com/atom/ns#' term='capcom'/><category scheme='http://www.blogger.com/atom/ns#' term='huffington post'/><category scheme='http://www.blogger.com/atom/ns#' term='fps'/><category scheme='http://www.blogger.com/atom/ns#' term='racism'/><category scheme='http://www.blogger.com/atom/ns#' term='first person shooters'/><category scheme='http://www.blogger.com/atom/ns#' term='zombies'/><category scheme='http://www.blogger.com/atom/ns#' term='Sony'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><title type='text'>Resident Evil Racism</title><content type='html'>The following is a response to this article:&lt;br /&gt;&lt;a href="http://www.huffingtonpost.com/earl-ofari-hutchinson/resident-evil-racism_b_175010.html"&gt;Read the Article at HuffingtonPost&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Racism is a concern to everyone with any sense.  That said, Resident Evil 5 is a game with the same plot as RE 1-4.  A government agent character has to fight his way through an army of infected Zombie-people.  The last installment, which I enjoyed, had our hero mowing down legions of undead Spanish peasants.&lt;br /&gt;&lt;br /&gt;It's a zombie type horror game, and as such lots of extremely bad things happen to formerly alive, formerly innocent people.  Once they become monsters, what exactly should the game have happen?  Is Africa just off the table for the setting of a zombie game?  Should Capcom abandon the white main character of the franchise because the setting is Africa?&lt;br /&gt;&lt;br /&gt;The RE series are extremely violent, R-rated type games.  While I wouldn't let my 7 year old play them (or watch me play them), I refuse to let others dictate to me what is and is not ok for me.  I'm extremely liberal pacifist who happens to enjoy First Person Shooter video games.  Sometimes it's aliens, sometimes its futuristic distopian cyber-soldiers, often times its Nazis (it's always okay to kill Nazis, they don't have feelings), and in this case is zombified people who happen to be African because that's where story is set.   I don't think that makes me a bad person. I just want to play good games. I don't think it makes the people who made any of these games bad people. They're just trying to make good games.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.huffingtonpost.com/earl-ofari-hutchinson/resident-evil-racism_b_175010.html"&gt;Read the Article at HuffingtonPost&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3453871202099383691?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3453871202099383691/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3453871202099383691' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3453871202099383691'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3453871202099383691'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/resident-evil-racism.html' title='Resident Evil Racism'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-234301757058475832</id><published>2009-03-12T11:03:00.000-07:00</published><updated>2009-03-14T21:37:46.252-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mmos'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><category scheme='http://www.blogger.com/atom/ns#' term='magic cards'/><category scheme='http://www.blogger.com/atom/ns#' term='role playing games'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='magic'/><category scheme='http://www.blogger.com/atom/ns#' term='yoville'/><category scheme='http://www.blogger.com/atom/ns#' term='mmrpgs'/><category scheme='http://www.blogger.com/atom/ns#' term='world of warcraft'/><category scheme='http://www.blogger.com/atom/ns#' term='magic: the gathering'/><title type='text'>Want vs Need</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.o-gaming.com/images/magic_the_gathering.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 373px; height: 266px;" src="http://www.o-gaming.com/images/magic_the_gathering.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;When I worked for Wizards of the Coast, handling support for Magic: The Gathering, there was a common belief that we released too many card-sets, too rapidly.   The cries were frequently forms of "You are forcing me buy too many cards, I can't keep up."&lt;br /&gt;&lt;br /&gt;The key word..."forcing"&lt;br /&gt;&lt;br /&gt;Even the lightest application of reason concludes that we weren't forcing anyone to do anything.  Entertainment products are not a "need", they are a "want", and as such optional.  We weren't selling insulin to diabetics, we were selling slips of cardboard to teenagers.&lt;br /&gt;&lt;br /&gt;That said, the hobby game industry was the beneficiary (and possibly the originator) of what we called the Repeat Purchase Model.  For hobby games, it started with Role Playing Games.  You purchased the basic set, books, or whatever, and the fans were treated to extremely regular releases of technically optional, but frequently essential, supplementary material.   While fans frequently grumbled about the amount they felt obligated to buy, lack of such material was considered the death of the game.&lt;br /&gt;&lt;br /&gt;The Repeat Purchase Model was advanced into hyperdrive by the invention of the Collectible Card Game.  Now a single product could be sold over and over again to a single customer.  Profits could be made from casual customers and fortunes made from a relatively limited number of fanatics.   By establishing a culture where the newest cards replaced, rather than supplemented, the oldest, players were compelled to keep buying lest their investment be compromised.   They didn't necessarily want to buy more cards, but if they wanted to keep playing, it was required spending.  A Want was transformed into a Need.&lt;br /&gt;&lt;br /&gt;The culture that created this system was to some extent accidental.  When Magic was new, the game was not perfected and the cards contained errors and flaws that would not come to light until much later.  Newer editions fixed, or attempted to fix, these problems through text and rules revisions.  Tournament play addressed these problems by limiting what cards would be allowed in the most heavily supported formats.   Eventually, older cards and card sets were deemed to be fun, but flawed.  Players that did not have access to them felt slighted when playing against those who did.  Using old cards was, and is,  an offense just short of cheating.&lt;br /&gt;&lt;br /&gt;While the culture started off semi-accidentally, it has been embraced by both manufacturers and players as the status-quo.   It is now expected that the first editions of a card game will likely be flawed and eventually supplanted by newer, better versions.  New cards will replace old.  New rules will replace old.&lt;br /&gt;&lt;br /&gt;This culture is not without its downside.  Players who feel coerced into making purchases do so cognizant of what's going on.  They may be spending money now, but the product must deliver EVERY TIME or else they'll get off the merry-go-round, doubtful to return.   Once off, the ride is spinning far to quickly to jump back on again with any ease.  There's always a new ride (Online MMO's, anyone?) to replace the old one.&lt;br /&gt;&lt;br /&gt;With any product, including Virtual World subscriptions, of which I am trying to apply these lessons and theories, the goal is not to make a want feel like a need.  There is a backlash when a  purchase is made and the perceived need falls short of expectations.   Also, its hard to feel good about purchasing something you need.&lt;br /&gt;&lt;br /&gt;Wants, on the other hand, are all about feeling good.  The customer (or fanatic) is making the choice for themselves.  If the product falls short of expectations, as they do from time to time, there is less backlash when the decision to buy is owned by the customer, rather than projected to the publisher.&lt;br /&gt;&lt;br /&gt;Virtual Worlds, like Collectible Cards, are entertainment products.  They are about fun, and good feelings. Coercion is not the correct tactic.  Enticement is.&lt;br /&gt;&lt;br /&gt;Want &gt; Need&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-234301757058475832?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/234301757058475832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=234301757058475832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/234301757058475832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/234301757058475832'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/want-vs-need.html' title='Want vs Need'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3701329085227776536</id><published>2009-03-10T10:35:00.000-07:00</published><updated>2009-03-10T10:52:28.080-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='retro'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='card games'/><category scheme='http://www.blogger.com/atom/ns#' term='classic gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='java4k'/><category scheme='http://www.blogger.com/atom/ns#' term='mingames'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><title type='text'>Less is More (4k Games)</title><content type='html'>&lt;a href="http://www.java4k.com/index.php?action=games&amp;amp;cid=5"&gt;Java4k.com is cool&lt;/a&gt;.  60+ games, all under 4k.  Sure, they wouldn't play on my Commodore Vic-20, circa 1984, but don't hold that against them.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.java4k.com/index.php?action=games&amp;amp;method=view&amp;amp;gid=250"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 250px;" src="http://4.bp.blogspot.com/_HITl6vU9Qzc/SbamsiPFTSI/AAAAAAAAAHc/aV0W8YlIfpo/s320/4k.jpg" alt="" id="BLOGGER_PHOTO_ID_5311616094564601122" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;4bsolution. Collect the glowy things.  One of the prettier games, hence the photo.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;Programming with such strict restraints is a fascinating, and entertaining, exercise.  Each designer needs to focus on what is essential to the game's appeal, disregarding all else.  Simple can be extraordinarily  fun, as anyone who's played with a ball can attest.&lt;br /&gt;&lt;br /&gt;Well Done!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3701329085227776536?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3701329085227776536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3701329085227776536' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3701329085227776536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3701329085227776536'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/less-is-more-4k-games.html' title='Less is More (4k Games)'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HITl6vU9Qzc/SbamsiPFTSI/AAAAAAAAAHc/aV0W8YlIfpo/s72-c/4k.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-5607592881766690234</id><published>2009-03-09T00:16:00.000-07:00</published><updated>2009-03-09T09:18:13.586-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='complaints'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual world'/><category scheme='http://www.blogger.com/atom/ns#' term='bad actors'/><title type='text'>Dominion Chat Police</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img113.echo.cx/img113/1944/dtptitle7ic.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 450px; height: 450px;" src="http://img113.echo.cx/img113/1944/dtptitle7ic.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Lets accept the Club Penguin numbers that say 4% of all virtual world players make some sort of purchase.   Let's also take into account that after  two weeks, the odds of a player making a purchase drop by 50%.  Very rough statistics, but I believe them.&lt;br /&gt;&lt;br /&gt;So, how does that impact how I should treat free-account bad actors? What is the risk to the bottom line if those players simply vanish?&lt;br /&gt;&lt;br /&gt;Free customers bring value to the site in three ways:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;They become paying customers&lt;/li&gt;&lt;li&gt;They refer other players who become paying customers&lt;/li&gt;&lt;li&gt;They add value to the site through participation in the community.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;Lets say I get a report that PlayerX is leaving threatening messages.  Without even confirming the validity of the report I can look up Player X's account info.  I learn that:&lt;br /&gt;&lt;br /&gt;Value possibility 1: Paying Customer. Player X has been playing for three months, and made no purchases.  At this point there is a 1 in 50 chance something will happen turning him/her into a paying customer.   1 in 50 is not enough to give the player the benefit of the doubt.&lt;br /&gt;&lt;br /&gt;Value possibility 2: Refer a Paying Customer. Player X has used the 'Invite Friends' promotion to refer one player to the site Assuming the reference is real. PlayerX has brought PlayerY to the site. PlayerY played six days, two months ago, for free. Didnt' refer anyone.  There are other types of references, of course, but I have no evidence that PlayerX is a '&lt;a href="http://en.wikipedia.org/wiki/Unleashing_the_Ideavirus"&gt;sneezer&lt;/a&gt;'.&lt;br /&gt;&lt;br /&gt;Value possibility 3: Contribute to the community. PlayerX has generated one complaint from another player.  You can assume that for every complaint, there's more people impacted, maybe a few, maybe dozens, maybe hundreds.  How valuable are these players compared to PlayerX?  Player X's contribution, based on limited evidence, is already a net-negative.&lt;br /&gt;&lt;br /&gt;I don't make it a habit of deactivating accounts based on single accusations of wrong-doing, but if I did, I doubt I'd go far wrong provided I keep in mind what sort of customer is likely valuable, and which sort is not.   What makes a player valuable?&lt;br /&gt;&lt;ul&gt;&lt;li&gt;If the player has made any sort of purchase, of course.&lt;/li&gt;&lt;li&gt;If the player has referred other active players or paying customers.&lt;/li&gt;&lt;li&gt;If the player has ligitimately contributed to the community (hard to measure, but if I could, I would.)&lt;/li&gt;&lt;/ul&gt;Also, my opinion is that most of the people who fall into one or more of the 'valuable player' categories above, don't have complaints made against them, with the exception of the occasional feud.  Those player care about the community enough to take care of it. They usually provide solutions, not problems.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-5607592881766690234?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/5607592881766690234/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=5607592881766690234' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5607592881766690234'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5607592881766690234'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/dominion-chat-police.html' title='Dominion Chat Police'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-5053227331979474363</id><published>2009-03-06T14:30:00.000-08:00</published><updated>2009-03-06T15:02:42.651-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatars'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='head to head'/><category scheme='http://www.blogger.com/atom/ns#' term='yoville'/><category scheme='http://www.blogger.com/atom/ns#' term='smallworlds'/><title type='text'>Face to Face ( to Face)</title><content type='html'>&lt;div style="text-align: left;"&gt;These are the three virtual worlds I'm most familiar with.  I thought I'd compare their visual style next to eachother, with a focus on Avatars.  I tried to get shots with both boys and girls, fancy and plain, in each. To make things simple, I also tried to get avatars just sort of standing around.  All three of these games have dance-type moves, but getting a shot of each, of comparable quality, would have been tough.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.smallworlds.com/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 269px;" src="http://4.bp.blogspot.com/_HITl6vU9Qzc/SbGkcBUAlKI/AAAAAAAAAHU/1xNec_U_lQk/s320/SWAvatar.jpg" alt="" id="BLOGGER_PHOTO_ID_5310206236942177442" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;The Dude hanging out on the beaches of  SmallWorlds&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.yoville.com/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 234px;" src="http://4.bp.blogspot.com/_HITl6vU9Qzc/SbGkVko-MOI/AAAAAAAAAHM/523Gl0-3TIo/s320/YVAvatar.jpg" alt="" id="BLOGGER_PHOTO_ID_5310206126166257890" border="0" /&gt;&lt;/a&gt; &lt;span style="font-style: italic;"&gt;Again, The Dude. This time in YoVille&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://web1.ourworld.com/v11/tracking?source=ref_link&amp;amp;user_id=110419"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 301px;" src="http://1.bp.blogspot.com/_HITl6vU9Qzc/SbGkVZ5Eg9I/AAAAAAAAAHE/imNKfP-IWP8/s320/oWAvatars.jpg" alt="" id="BLOGGER_PHOTO_ID_5310206123280991186" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;No Dude in ourWorld, but it's still me.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;I tried to get a shot of a boy and girl from &lt;a href="http://www.gaiaonline.com/"&gt;Gaia Online&lt;/a&gt;, but I just couldn't manage it.  Needless to say, they have very cartoonish, anime style avatars that don't, strictly speaking, animate.  Not terrible, but not great either.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-5053227331979474363?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/5053227331979474363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=5053227331979474363' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5053227331979474363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5053227331979474363'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/face-to-face-to-face.html' title='Face to Face ( to Face)'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HITl6vU9Qzc/SbGkcBUAlKI/AAAAAAAAAHU/1xNec_U_lQk/s72-c/SWAvatar.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-1976847089877541954</id><published>2009-03-06T11:04:00.000-08:00</published><updated>2009-03-06T23:48:15.122-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='card games'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='account deactivation'/><title type='text'>The End of Days</title><content type='html'>Every day I deactivate free ourWorld memberships.  Every day I wonder why I'm doing it.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a style="font-style: italic;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ffden-2.phys.uaf.edu/104_spring2004.web.dir/Peratrovich_Totemoff_Project/Images/RedMushroomCloud.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 374px; height: 427px;" src="http://ffden-2.phys.uaf.edu/104_spring2004.web.dir/Peratrovich_Totemoff_Project/Images/RedMushroomCloud.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Boom, but why?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;Some of our partners don't even offer the option to deactivate a free membership.  You just can't. Technically we don't offer it either, but since I can do it, I do.&lt;br /&gt;&lt;br /&gt;One player suggested she was doing us a favor, not requiring us to take up memory with her account info.  I *think* the usual idea is that we jettison whatever information we have about that player, so they feel somehow more anonymous. Of course, we're not jettisoning anything, we just flip the switch so they can't see it anymore.&lt;br /&gt;&lt;br /&gt;For a while, players were working our 'free gems' referral system by creating dummy accounts that fed into their real accounts.   That's fine with me, except that a few of the players decided they wanted me to deactivate these dummy accounts for them.  It's one thing to work the system for free stuff. It's another to take up my time doing it, for no reason at all.   I was polite, but firm, with those players.&lt;br /&gt;&lt;br /&gt;ourWorld is an eco-system.  Players earn various forms of currency, they leave messages for one another, they become friends with one another, and the system sustains this action through the site's features.  It also means the players are extremely inter-connected.  It's not even possible to just 'delete' somebody, as that would throw all that inter-connectedness into chaos.&lt;br /&gt;&lt;br /&gt;Deactivating free accounts for no good reason may be a mistake.  Parents requesting thier child's account be deactivated is a legitimate request, so I'm not saying not do it at all.  Potential customers may not be aware that I can reactivate the accounts, and therefore not return when they otherwise may decide to.   A longshot, to be sure, but closing doors is generally bad policy.&lt;br /&gt;&lt;br /&gt;What I'm saying is, don't expect a "Cancel Account" button on ourWorld any time soon.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-1976847089877541954?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/1976847089877541954/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=1976847089877541954' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1976847089877541954'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1976847089877541954'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/end-of-days.html' title='The End of Days'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8898935051579042832</id><published>2009-03-04T16:05:00.000-08:00</published><updated>2009-03-04T16:14:41.493-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='yoville'/><category scheme='http://www.blogger.com/atom/ns#' term='smallworlds'/><title type='text'>YoVille's Got It Goin' On</title><content type='html'>&lt;a href="http://www.virtualworldsnews.com/2009/03/quick-stat-yoville-hits-66m-monthly-uniques-across-facebook-and-myspace.html"&gt;Yoville Hits 6.6M Monthly Uniques Across Facebook And Myspace&lt;/a&gt;&lt;h3 style="font-weight: normal;" class="entry-header"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HITl6vU9Qzc/Sa8Y7l4PD4I/AAAAAAAAAG8/H_D2dKxOW7I/s1600-h/yovillecrowd.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 311px;" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/Sa8Y7l4PD4I/AAAAAAAAAG8/H_D2dKxOW7I/s320/yovillecrowd.jpg" alt="" id="BLOGGER_PHOTO_ID_5309489897752432514" border="0" /&gt;&lt;/a&gt;&lt;/h3&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;With 6+Million users, no wonder it's crowded&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;I have to say we're looking very closely at YoVille's success.  We feel ourWorld does a lot of things better than YoVille  (not everything, but a lot) , and we're very excited about our upcoming Facebook launch.    Hopefully, there'll be a few players left for us.&lt;br /&gt;&lt;br /&gt;I'm looking forward to a three way battle between YoVille, ourWorld, and SmallWorlds.   May we all win!&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8898935051579042832?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8898935051579042832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8898935051579042832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8898935051579042832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8898935051579042832'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/yovilles-got-it-goin-on.html' title='YoVille&apos;s Got It Goin&apos; On'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/Sa8Y7l4PD4I/AAAAAAAAAG8/H_D2dKxOW7I/s72-c/yovillecrowd.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8173721939106074927</id><published>2009-03-03T10:35:00.001-08:00</published><updated>2009-03-03T11:05:37.856-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='noobs'/><category scheme='http://www.blogger.com/atom/ns#' term='card games'/><category scheme='http://www.blogger.com/atom/ns#' term='newbie'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='trial'/><category scheme='http://www.blogger.com/atom/ns#' term='experience'/><category scheme='http://www.blogger.com/atom/ns#' term='guests'/><category scheme='http://www.blogger.com/atom/ns#' term='virutal world'/><title type='text'>Be Our Guest, Be Our Guest!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HITl6vU9Qzc/Sa14mhxOyNI/AAAAAAAAAG0/RBWhH8KTkp0/s1600-h/candlestick.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 143px; height: 199px;" src="http://4.bp.blogspot.com/_HITl6vU9Qzc/Sa14mhxOyNI/AAAAAAAAAG0/RBWhH8KTkp0/s400/candlestick.jpg" alt="" id="BLOGGER_PHOTO_ID_5309032139034904786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Everyone has to be a new user at some point.  The process, it seems, is hard on everyone. &lt;a href="http://web1.ourworld.com/v11/tracking?source=ref_link&amp;amp;user_id=110419"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;ourWorld&lt;/span&gt;&lt;/a&gt; uses a guest system for brand new users. Before you have even saved your character or chosen a name, you are a guest.  Your name is simply "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;guestXXXXX&lt;/span&gt;" and you can roam around, chat, and play games.  Many of the complex interactions are prohibited, for an assortment of practical reasons, but you can certainly get the gist of the game.  Because we don't know how old guests are, they are also limited to the chat filter reserved for players under 13 years old, just in case.&lt;br /&gt;&lt;br /&gt;Guests, however, have become somewhat &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;controversial&lt;/span&gt;.  They can be difficult, rude, annoying, and generally unpleasant.  In some cases guests are existing players who want to be jerks without tarnishing the reputation of their normal identity. Many established players want nothing to do with them, and as a rule avoid the public places where guests spend most of their time.    This means that guests only get to socialize with other guests. Even the well intentioned majority of players are subjected to (possibly) the worst social experience the game has to offer in a small percentage of highly concentrated anonymous bad actors.&lt;br /&gt;&lt;br /&gt;We've discussed a number of possible solutions.  Here's a sample:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Guest Island, a guest only location where new guests appear.  Guests must register to leave Guest Island.  That doesn't really solve the problem, it just insulated existing members from it.&lt;/li&gt;&lt;li&gt;Muting Guests  - If you want to talk, Pick a name and save your character.  This we're trying out. We're concerned that it will have too strong a negative impact on full registration. (I'm in favor of it, though.)&lt;/li&gt;&lt;li&gt;Limiting where Guests can travel. - Like Guest Island, but open to all players.  The Boardwalk in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;ourWorld&lt;/span&gt; is already Guest-central, so this wouldn't be a huge change.  This might be a good idea, provided the location we choose is dynamic enough to hold their interest.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;All of these things narrow the Guest Experience, which seems like a bad thing, but its not.  First, we want you to register, and its really easy. Requiring registration before getting the full free experience isn't too much to ask.  Most sites require registration before you get in at all.   Also, too much experience for a first-time can be overwhelming.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;ourWorld's&lt;/span&gt; complexity overwhelms a lot of new players.  They stand there on the virtual street surrounded by choices having no idea what to do.&lt;br /&gt;&lt;br /&gt;From a idealistic standpoint, I want a guest experience that is so clear and engaging, that guests don't have time or desire to be jerks.  Players tend to be less abrasive once they've earned even the smallest quantity of social capital. I wonder if there's a way to provide that right out of the gate?&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8173721939106074927?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8173721939106074927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8173721939106074927' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8173721939106074927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8173721939106074927'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/be-our-guest-be-our-guest.html' title='Be Our Guest, Be Our Guest!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HITl6vU9Qzc/Sa14mhxOyNI/AAAAAAAAAG0/RBWhH8KTkp0/s72-c/candlestick.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3153257844306090455</id><published>2009-03-02T13:46:00.000-08:00</published><updated>2009-03-02T13:53:59.991-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='banner ads'/><category scheme='http://www.blogger.com/atom/ns#' term='MiniClip'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='referral'/><title type='text'>Gone Commercial (And Loving It!)</title><content type='html'>&lt;a href="http://www.miniclip.com"&gt;MiniClip&lt;/a&gt; is one of &lt;a href="http://www.miniclip.com/games/ourworld/en/"&gt;ourWorld's&lt;/a&gt; biggest partners, and to celebrate that partnership on this Blog I've added the MiniClip banner to the bottom of the page.  No, I'm not trying to hide it down there, it just didn't fit on the sidebar well enough.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.miniclip.com/games/ourworld/en/"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 295px;" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/SaxUddBHUYI/AAAAAAAAAGk/xkxYgJStj3Q/s400/miniclipimage.jpg" alt="" id="BLOGGER_PHOTO_ID_5308710925745213826" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Hey, none of these games is &lt;a href="http://www.miniclip.com/games/ourworld/en/"&gt;ourWorld&lt;/a&gt;? Well, I'm sure they're ok too.&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;In case you're wondering, oh yes, you can play ourWorld right off the MiniClip site.  Good times.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3153257844306090455?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3153257844306090455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3153257844306090455' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3153257844306090455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3153257844306090455'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/gone-commercial-and-loving-it.html' title='Gone Commercial (And Loving It!)'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/SaxUddBHUYI/AAAAAAAAAGk/xkxYgJStj3Q/s72-c/miniclipimage.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-1995528661871744157</id><published>2009-03-01T23:44:00.000-08:00</published><updated>2009-03-02T00:10:32.429-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LinkedIn'/><category scheme='http://www.blogger.com/atom/ns#' term='resume'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='job hunting'/><category scheme='http://www.blogger.com/atom/ns#' term='google'/><title type='text'>Show Me What You Got</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_HITl6vU9Qzc/SauSHqxzOwI/AAAAAAAAAGc/NNCbUQQ4-nk/s1600-h/GoogleYourNameHere.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 260px;" src="http://3.bp.blogspot.com/_HITl6vU9Qzc/SauSHqxzOwI/AAAAAAAAAGc/NNCbUQQ4-nk/s400/GoogleYourNameHere.jpg" alt="" id="BLOGGER_PHOTO_ID_5308497246226168578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I haven't had to hire anyone in quite a while, but I expect I'll have to again, eventually.  I &lt;span style="font-weight: bold;"&gt;will&lt;/span&gt; type all the potential hires names into Google.  I'll see what I can find on Facebook.  I'll see what I can find on LinkedIn.  In short, I'll see what I can find.&lt;br /&gt;&lt;br /&gt;I'm not looking for embarrassing pictures from your college days (but I'll enjoy them if they come up.)  I don't care about that stuff, unless that's all that's there.  No, I want to know what you've accomplished, and if any of those accomplishments are reflected on web.  Not everything we do is reflected on the Web, but plenty is.  Example: I wrote an extremely mediocre story 15 years ago and posted it to a Usenet site.  Google my name and it'll come up,  I think it reflects well upon me that its there (provided nobody reads it.)&lt;br /&gt;&lt;br /&gt;I've working on the internet for years, so there's a lot on me.  I'm also narcissistic, so I keep close tabs on what Google thinks are the most important things about "Adam Conus".   I wonder what Google thinks about you?&lt;br /&gt;&lt;br /&gt;Edit: This post wasn't an excuse just to post Google's uber-cool Dr. Seuss graphic, but as that's the best part of the whole thing, I'm going to say it was.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-1995528661871744157?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/1995528661871744157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=1995528661871744157' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1995528661871744157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1995528661871744157'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/show-me-what-you-got.html' title='Show Me What You Got'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_HITl6vU9Qzc/SauSHqxzOwI/AAAAAAAAAGc/NNCbUQQ4-nk/s72-c/GoogleYourNameHere.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-2140795725233237694</id><published>2009-03-01T17:01:00.000-08:00</published><updated>2009-03-01T17:50:04.253-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='social networking'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='twitter'/><title type='text'>Socially Networked</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.blogger.com/www.twitter.com"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 101px;" src="http://4.bp.blogspot.com/_HITl6vU9Qzc/SasxFjpQNCI/AAAAAAAAAGE/XOvPtbdJp9g/s320/Twitterbird.jpg" alt="" id="BLOGGER_PHOTO_ID_5308390557323637794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Not sure if it's Twitter or just dumb luck, but traffic to this Blog doubled in the last 24 hours.  That's an average of about 13 readers per day to a record 26 yesterday!..I hope the Blogger servers can handle it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_HITl6vU9Qzc/SaszuHFHD0I/AAAAAAAAAGU/GJFTN3S_oIo/s1600-h/ggutsrecord26.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 402px; height: 82px;" src="http://1.bp.blogspot.com/_HITl6vU9Qzc/SaszuHFHD0I/AAAAAAAAAGU/GJFTN3S_oIo/s400/ggutsrecord26.jpg" alt="" id="BLOGGER_PHOTO_ID_5308393453053742914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I'm not the only one branching out.  &lt;a href="http://web1.ourworld.com/v11/tracking?source=ref_link&amp;amp;user_id=110419"&gt;OurWorld&lt;/a&gt; is too.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://twitter.com/ourWorld_com"&gt;ourWorld's Twitter Page&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.facebook.com/s.php?ref=search&amp;amp;init=q&amp;amp;q=ourworld&amp;amp;sid=27eaa6203df9fcea76cd9a58ee48f32f#/pages/ourWorld/53037363434?sid=27eaa6203df9fcea76cd9a58ee48f32f&amp;amp;ref=s"&gt;ourWorld's Facebook Page&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If ourWorld posted similar % gains, that'd be something.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-2140795725233237694?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/2140795725233237694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=2140795725233237694' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2140795725233237694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2140795725233237694'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/socially-networked.html' title='Socially Networked'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HITl6vU9Qzc/SasxFjpQNCI/AAAAAAAAAGE/XOvPtbdJp9g/s72-c/Twitterbird.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-6099945055473624630</id><published>2009-03-01T00:21:00.000-08:00</published><updated>2009-03-01T00:45:36.463-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='free games'/><category scheme='http://www.blogger.com/atom/ns#' term='atari 2600'/><category scheme='http://www.blogger.com/atom/ns#' term='classic gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='atari'/><category scheme='http://www.blogger.com/atom/ns#' term='adventure'/><title type='text'>Twenty Six Hundred</title><content type='html'>&lt;a href="http://www.2600online.com/"&gt;&lt;br /&gt;Play classic Atari 2600 games online.&lt;/a&gt;   A whole bunch of them, all in your browser, all for free.&lt;br /&gt;&lt;br /&gt;Adventure was always my favorite, and it's still great fun to play.  The first game (that I know of) to feature an "&lt;a href="http://en.wikipedia.org/wiki/Easter_egg_%28media%29"&gt;Easter Egg&lt;/a&gt;".  I love the fact that I still know my way around the mazes after 20+ years.  Why can't I remember where my keys are from half an hour ago?&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.2600online.com/adventure.html"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 231px;" src="http://1.bp.blogspot.com/_HITl6vU9Qzc/SapGefqLcjI/AAAAAAAAAF8/IEkSErS4YoY/s320/2600online.jpg" alt="" id="BLOGGER_PHOTO_ID_5308132600517980722" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;Atari 2600 - Adventure&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;-&lt;/span&gt;&lt;/span&gt;&lt;span&gt;Adam!!!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-6099945055473624630?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/6099945055473624630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=6099945055473624630' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6099945055473624630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6099945055473624630'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/03/twenty-six-hundred.html' title='Twenty Six Hundred'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_HITl6vU9Qzc/SapGefqLcjI/AAAAAAAAAF8/IEkSErS4YoY/s72-c/2600online.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-4635334359252938881</id><published>2009-02-28T14:04:00.000-08:00</published><updated>2009-02-28T16:59:09.989-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='subscriptions'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='memberships'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual world'/><category scheme='http://www.blogger.com/atom/ns#' term='friends'/><category scheme='http://www.blogger.com/atom/ns#' term='coupons'/><title type='text'>Virtual Pan-handling</title><content type='html'>One of the main reasons I play &lt;a href="http://web1.ourworld.com/v11/tracking?source=ref_link&amp;amp;user_id=110419"&gt;ourWorld&lt;/a&gt; is to experience the game as typical players experience it. When I play ourWorld, I do so as a regular player, with a regular membership.  Nothing more or less than any other member with a paid subscription would have.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://therandomizer.files.wordpress.com/2007/07/panhandler7_360.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 333px; height: 500px;" src="http://therandomizer.files.wordpress.com/2007/07/panhandler7_360.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;One of my policies has been to accept all friend invitations.  I don't want to miss out knowing somebody who I really want to know.  Unfortunately, that's not how it really works.  Too many friends essentially eliminates friends as a useful tool.  They're just random names on a 1000-strong list, and I still only know a couple dozen as 'real' online friends.&lt;br /&gt;&lt;br /&gt;While my account is no different than any other, I do use it for a few official functions.  When players win &lt;a href="http://web1.ourworld.com/v11/ourworld_blog/"&gt;ourWorld Contests&lt;/a&gt;, I use my account to award the prize codes.  An unfortunate side effect of issuing these codes with my main account is now people think it's okay to ask me for free &lt;a href="http://support.ourworld.com/ics/support/KBAnswer.asp?questionID=198&amp;amp;fieldOffset=17&amp;amp;hitOffset=187+150+78+50+22+"&gt;coupons&lt;/a&gt; and &lt;a href="http://support.ourworld.com/ics/support/KBAnswer.asp?questionID=97&amp;amp;fieldOffset=17&amp;amp;hitOffset=331+321+314+305+298+289+274+270+262+257+250+245+238+231+218+200+159+149+134+122+41+18+"&gt;Gems&lt;/a&gt; (ourWorld currency, normally only available for real money.)&lt;br /&gt;&lt;br /&gt;I could handle one or two people a day asking for free stuff, and then taking no for an answer. Unfortunately, since awarding the contest prizes, I now get lots of people asking repeatedly.  So many requests that it's sapping the enjoyment out of playing ourWorld, and that is intolerable.&lt;br /&gt;&lt;br /&gt;My solution is semi-harsh, but I plan to stick to it.  Players get one free pass.  Ask me for free stuff (or give me a sob story about how you can't afford anything, which is worse) and you get one warning.  Ask me again, and you're off my friends list.&lt;br /&gt;&lt;br /&gt;From a purely pragmatic standpoint, players panhandling for free stuff are not the players who are ponying up their credit cards and purchasing memberships and virtual currency.  That means my friendship is based on how actually friendly they are.  Most of the ourWorld friends I talk to regularly are very nice and I don't care if they are members or not.  Even huge sites like Club Penquin only have about 5% paying members. That said, if you're a high maintenance user,  bugging me daily, you might consider making a purchase.   I will happily contribute to a relationship based on social niceties. I will happily contribute to a relationship based on an customer/provider relationship.  While its hard to mix the two, I think I do a good job with friends who are also customers as well.  Bring nothing to the table, and I don't think it hurts me or ourWorld much to remove you from my friends list.  That's all I'm saying.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-4635334359252938881?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/4635334359252938881/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=4635334359252938881' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4635334359252938881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4635334359252938881'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/virtual-pan-handling.html' title='Virtual Pan-handling'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-6722422118490229949</id><published>2009-02-27T22:50:00.000-08:00</published><updated>2009-02-27T22:57:05.033-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='laurence lessig'/><category scheme='http://www.blogger.com/atom/ns#' term='remix'/><category scheme='http://www.blogger.com/atom/ns#' term='twitter'/><title type='text'>Twitter-Done</title><content type='html'>It keeps coming up in media, in casual conversations,&lt;a href="http://twitter.com/ourWorld_com"&gt; even at work. &lt;/a&gt; Twitter.&lt;br /&gt;&lt;br /&gt;I signed up months ago, but this time I'm really going to try and sort out what Twitter can do for me.  Heaven help me.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HITl6vU9Qzc/Saje__CA0cI/AAAAAAAAAF0/FChJ0Lnp5A8/s1600-h/Twittershot.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 221px;" src="http://2.bp.blogspot.com/_HITl6vU9Qzc/Saje__CA0cI/AAAAAAAAAF0/FChJ0Lnp5A8/s320/Twittershot.jpg" alt="" id="BLOGGER_PHOTO_ID_5307737351689130434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The book, &lt;a href="http://www.amazon.com/Remix-Making-Commerce-Thrive-Economy/dp/1594201722/ref=pd_bbs_sr_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1235804185&amp;amp;sr=8-1"&gt;Remix&lt;/a&gt;, really is worthwhile.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-6722422118490229949?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/6722422118490229949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=6722422118490229949' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6722422118490229949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6722422118490229949'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/twitter-done.html' title='Twitter-Done'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HITl6vU9Qzc/Saje__CA0cI/AAAAAAAAAF0/FChJ0Lnp5A8/s72-c/Twittershot.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-1334150340432596142</id><published>2009-02-26T08:48:00.000-08:00</published><updated>2009-02-26T08:52:26.948-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the onion'/><category scheme='http://www.blogger.com/atom/ns#' term='violent videogames'/><category scheme='http://www.blogger.com/atom/ns#' term='humor'/><title type='text'>I Know My Family Will Be Prepared</title><content type='html'>More debate over violent video games. This time with conclusions I can support.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="430"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://www.theonion.com/content/themes/common/assets/onn_embed/embedded_player.swf?image=http%3A%2F%2Fwww.theonion.com%2Fcontent%2Ffiles%2Fimages%2FPOST_APOCALYPTIC_article.jpg&amp;amp;videoid=93495&amp;title=Are%20Violent%20Video%20Games%20Adequately%20Preparing%20Children%20For%20The%20Apocalypse%3F" /&gt;&lt;param name="wmode" value="transparent" /&gt;&lt;embed src="http://www.theonion.com/content/themes/common/assets/onn_embed/embedded_player.swf"type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" wmode="transparent" width="480" height="430"flashvars="image=http%3A%2F%2Fwww.theonion.com%2Fcontent%2Ffiles%2Fimages%2FPOST_APOCALYPTIC_article.jpg&amp;videoid=93495&amp;title=Are%20Violent%20Video%20Games%20Adequately%20Preparing%20Children%20For%20The%20Apocalypse%3F"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.theonion.com/content/video/are_violent_video_games"&gt;Are Violent Video Games Adequately Preparing Children For The Apocalypse?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-1334150340432596142?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/1334150340432596142/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=1334150340432596142' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1334150340432596142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/1334150340432596142'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/i-know-my-family-will-be-prepared.html' title='I Know My Family Will Be Prepared'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8019306728117881849</id><published>2009-02-25T15:27:00.000-08:00</published><updated>2009-02-25T17:05:25.362-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='violent videogames'/><category scheme='http://www.blogger.com/atom/ns#' term='child safety'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='pink floyd'/><category scheme='http://www.blogger.com/atom/ns#' term='studies'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming media'/><category scheme='http://www.blogger.com/atom/ns#' term='comfortably numb'/><title type='text'>They Know "Comfortably Numb" is Friggin' Awesome, Right?</title><content type='html'>&lt;a href="http://www.sciencedaily.com/releases/2009/02/090219202831.htm"&gt;Violent Media Numb Viewers To The Pain Of Others&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i20.photobucket.com/albums/b211/caveira_jurema/a.jpg?t=1235604993"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 363px; height: 362px;" src="http://i20.photobucket.com/albums/b211/caveira_jurema/a.jpg?t=1235604993" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Another study designed to support an established behavioral theory. i.e. video games are bad.&lt;br /&gt;&lt;br /&gt;Let me make a list of things I think could generate similar results:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A bad day at work&lt;/li&gt;&lt;li&gt;Traffic Jam&lt;/li&gt;&lt;li&gt;Headache&lt;/li&gt;&lt;li&gt;Most media I define as 'awesome'&lt;/li&gt;&lt;li&gt;Pink Floyd, Slipknot, or Barry Manilow&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Dealing with agressive pan-handlers daily&lt;/li&gt;&lt;li&gt;Being hungry&lt;/li&gt;&lt;li&gt;Being full&lt;/li&gt;&lt;li&gt;Wearing orange (don't know until you test it.)&lt;/li&gt;&lt;/ul&gt;My point:  Lots of things can impact how we react to a given situation, particularly in the short term.  People are drastically impacted by their environment, and video games are a kind of environment.  Have the kids play violent video games for a year and see how they act (compared to a control) a year later.  That might hold some weight.&lt;br /&gt;&lt;br /&gt;I particularly like how the article paints the research as "&lt;filling&gt;[filling]  an important research gap in the literature on the impact of violent media."&lt;br /&gt;&lt;br /&gt;Rubbish.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;br /&gt;&lt;/filling&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8019306728117881849?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8019306728117881849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8019306728117881849' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8019306728117881849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8019306728117881849'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/they-know-comfortably-numb-is-friggin.html' title='They Know &quot;Comfortably Numb&quot; is Friggin&apos; Awesome, Right?'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8929762228925878350</id><published>2009-02-24T16:22:00.001-08:00</published><updated>2009-02-24T16:26:01.658-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='t-shirt'/><category scheme='http://www.blogger.com/atom/ns#' term='a simple plan'/><category scheme='http://www.blogger.com/atom/ns#' term='whil wheaton'/><category scheme='http://www.blogger.com/atom/ns#' term='space invaders'/><category scheme='http://www.blogger.com/atom/ns#' term='threadless'/><title type='text'>A Simple Plan</title><content type='html'>I don't need another T-shirt.  It's epic how much I don't need another T-shirt.  I may NEED this T-shirt.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.threadless.com//product/1693/zoom.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 464px; height: 328px;" src="http://www.threadless.com//product/1693/zoom.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;A Simple Plan&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Available from &lt;a href="http://www.threadless.com/product/1693/A_Simple_Plan?streetteam=wilwheaton#zoom"&gt;threadless.com &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Another slice of awesome courtesy of &lt;a href="http://wilwheaton.typepad.com/wwdnbackup/2009/02/drop-down-reverse-direction-increase-speed.html"&gt;Wil Wheaton.  &lt;/a&gt;&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8929762228925878350?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8929762228925878350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8929762228925878350' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8929762228925878350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8929762228925878350'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/simple-plan.html' title='A Simple Plan'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3726158412735480327</id><published>2009-02-24T15:17:00.000-08:00</published><updated>2009-02-24T15:37:16.235-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='insanity'/><category scheme='http://www.blogger.com/atom/ns#' term='wizards of the coast'/><category scheme='http://www.blogger.com/atom/ns#' term='customer support'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='jeff harris'/><category scheme='http://www.blogger.com/atom/ns#' term='Customer Service'/><title type='text'>Phone Privilege Day at the Home</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://sosickofdebt.files.wordpress.com/2007/07/frustration.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 230px; height: 209px;" src="http://sosickofdebt.files.wordpress.com/2007/07/frustration.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;PPDatH is an old Wizards of the Coast Customer Service phrase (coined by Jeff Harris, who should contact me if he reads this. DUDE!)  We used it any time the day's ration of crazy/stupid/incomprehensible callers outnumbered the sane ones.  We handled rules support for Magic: The Gathering, so the 'sane' bar was already set pretty low! &lt;br /&gt;&lt;br /&gt;Nowadays, when I handle support, I do it mostly via Email.  The primary advantage to Email is the ability to step back from the insane for a moment.  Once my wits are in place, I can then tackle the problem du jour with the optimistic vigor I have worked so hard to cultivate.  Still, there are days...&lt;br /&gt;&lt;br /&gt;When I first started with ourWorld, I read up on community management.  There was precious little usefull information out there on how to handle a large number of online contributers*, particularly teens.  Most of the attention was spent on how to *be* a member of a community, rather than how to manage one.  What written help the internet could provide, proved useful.  I'll share the most imporant bit:&lt;br /&gt;&lt;br /&gt;"You are a moderator, not a therapist."&lt;br /&gt;&lt;br /&gt;It's shocking how often this phrase helps me do the correct thing. And there you have it.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;br /&gt;&lt;br /&gt;* A quick Google search for 'virtual world community management' brings up a host of articles now.  No idea if they're any good.  When I have time, I'll need to see.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3726158412735480327?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3726158412735480327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3726158412735480327' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3726158412735480327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3726158412735480327'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/phone-privilege-day-at-home.html' title='Phone Privilege Day at the Home'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-2437066647411172715</id><published>2009-02-23T13:04:00.000-08:00</published><updated>2009-02-23T13:16:26.332-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='combat robots'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><title type='text'>The Transitory Nature of Things</title><content type='html'>I think there is a desire for things to be permanent, yet so much that we treasure is made even more valuable by the knowledge that its not forever.&lt;br /&gt;&lt;br /&gt;I'm toying with the idea of a communal art-project for ourWorld, that allows players to cover up the work of the previous artists, or if left too long, vanishes with time.  I love the notion that players could impact their virtual world, if only for a little while.  It's just an idea, and I'll have to do some convincing to make it happen.  It's not technically prohibitive, it can be monetized, and it's pretty fraking unique.  Fingers crossed.&lt;br /&gt;&lt;br /&gt;Speaking of Transitory. Here's a clip from my last robot fight.  My robots were the losing pair.&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SWpE_jY4vRw&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/SWpE_jY4vRw&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;-Adam&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-2437066647411172715?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/2437066647411172715/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=2437066647411172715' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2437066647411172715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/2437066647411172715'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/transatory-nature-of-things.html' title='The Transitory Nature of Things'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-4953370249014266766</id><published>2009-02-16T08:54:00.000-08:00</published><updated>2009-02-16T10:28:03.436-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='virtual worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='seth godin'/><title type='text'>Are we that?</title><content type='html'>&lt;a href="http://sethgodin.typepad.com/seths_blog/2009/02/authenticity.html"&gt;Today's post from Seth Godin got me thinking&lt;/a&gt; (as they often do).&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;h3 class="entry-header"&gt;Authenticity&lt;/h3&gt;       &lt;div class="entry-body"&gt;    &lt;p&gt;If it acts like a duck (all the time), it's a duck. Doesn't matter if the duck thinks it's a dog, it's still a duck as far as the rest of us are concerned.&lt;/p&gt;&lt;p&gt;Authenticity, for me, is doing what you promise, not "being who you are".&lt;/p&gt;&lt;p&gt; That's because 'being' is too amorphous and we are notoriously bad at judging that. Internal vision is always blurry. Doing, on the other hand, is an act that can be seen by all.&lt;/p&gt;&lt;p&gt;As the Internet and a connected culture places a higher premium on authenticity (because if you're inconsistent, you're going to get caught) it's easy to confuse authentic behavior with an existential crisis. Are you really good enough, kind enough, generous enough and brave enough to be authentically a hero or leader?&lt;/p&gt;&lt;p&gt;Mother Theresa was an atheist, filled with self doubt. But she was an authentic saint, because she always acted like one.&lt;/p&gt;&lt;p&gt;You could spend your time wondering if what you say you are is really you. Or you could just act like that all the time. That's good enough, thanks. Save the angst for later.&lt;/p&gt;&lt;/div&gt;&lt;/blockquote&gt;In the case of a ourWorld, or any virtual world for that matter, there is a question of Who We Really Are.  ourWorld is distinctly different than the creators had in mind when they started.  That's not a bad thing because our team is fast enough and smart enough to adjust to the realities of who most of our players are and what they like.  But the switch, I think, has left us less defined than we ought to be.  Are we a dog or a duck.  We set out to be a dog.&lt;br /&gt;&lt;br /&gt;Virtual Worlds based on established brands, like Disney, have the ability to take a concrete idea/brand and ask "are we that", and if the answer is no, make adjustments.  ourWorld is for teens who like games and socializing, but asking "are we that" is still too broad a question.  Even though we are acting like a site for teens who like games and socializing, does that establish a recognizable identity?  More to the point, does it help define who the players are?&lt;br /&gt;&lt;br /&gt;Like I said, it got me thinking.  I'll have to think about it some more.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-4953370249014266766?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/4953370249014266766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=4953370249014266766' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4953370249014266766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/4953370249014266766'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/are-we-that.html' title='Are we that?'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-5146591745853557484</id><published>2009-02-14T08:58:00.000-08:00</published><updated>2009-02-14T09:02:06.820-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='octopus'/><category scheme='http://www.blogger.com/atom/ns#' term='valentine&apos;s day'/><category scheme='http://www.blogger.com/atom/ns#' term='barry white'/><category scheme='http://www.blogger.com/atom/ns#' term='aquarium'/><title type='text'>Happy Valentine's Day - Mollusk Style</title><content type='html'>Octopus Blind Date on Saturday, 2/14 at noon.  Witness what happens when sixteen arms, six hearts (three hearts each) and two giant Pacific octopuses meet on Valentine’s Day.  Aquarium biologists set the mood with decorative hearts, roses and romantic music at the Octopus Exhibit.  But it’s up to the octopuses to decide whether or not love is in the water!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.americantowns.com/wa/seattle/news/octopus-week-starts-at-the-seattle-aquarium-165944"&gt;"Hey baby, you got a sweet set of tentacles..."&lt;/a&gt; (Totally G-rated)&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-5146591745853557484?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/5146591745853557484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=5146591745853557484' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5146591745853557484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5146591745853557484'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/happy-valentines-day-mollusk-style.html' title='Happy Valentine&apos;s Day - Mollusk Style'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8116610530379406636</id><published>2009-02-13T13:20:00.000-08:00</published><updated>2009-02-13T13:29:29.603-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='valentine&apos;s day'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual world'/><title type='text'>Happy Valentines Day (for fun and prizes)</title><content type='html'>We're almost done with the ourWorld Valentine's Day photo contest.  We've had thousands of entries, and I expect close to 200 finalists by the time Valentine's Day has come and gone.  From there we'll whittle the best down to a few choice images, and then the winners.&lt;br /&gt;&lt;br /&gt;To see the best entries, check out the &lt;a href="http://www.flickr.com/photos/32176994@N07/sets/72157613762974460/"&gt;ourWorld Photos Flickr page&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3488/3274811037_e4bb1f1750.jpg?v=0"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 415px; height: 311px;" src="http://farm4.static.flickr.com/3488/3274811037_e4bb1f1750.jpg?v=0" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;blockquote&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;Happy Valentine's Day!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;-Adam!!!&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8116610530379406636?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8116610530379406636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8116610530379406636' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8116610530379406636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8116610530379406636'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/happy-valentines-day-for-fun-and-prizes.html' title='Happy Valentines Day (for fun and prizes)'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8777512088642693689</id><published>2009-02-13T00:31:00.000-08:00</published><updated>2009-02-13T09:38:05.235-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='COPPA'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><title type='text'>P.S. You are all bitch for doing that</title><content type='html'>This blog boils down the difficulty of handling online support for kids into a pure, uncut, resin: &lt;a href="http://coppakids.com/"&gt;COPPAKids&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For your entertainment, I'll post a bit right here:&lt;br /&gt;&lt;br /&gt;&lt;div class="quote"&gt;                         &lt;span class="quote"&gt;                             &lt;big class="quote"&gt;&lt;a href="http://coppakids.com/post/77878993/i-cant-make-a-company-name-acoiunt-why-its"&gt;&lt;/a&gt;&lt;/big&gt;&lt;/span&gt;&lt;/div&gt;&lt;blockquote  style="font-family:courier new;"&gt;&lt;div class="quote"&gt;&lt;span style="font-size:85%;"&gt;&lt;span class="quote"&gt;&lt;a href="http://coppakids.com/post/77878993/i-cant-make-a-company-name-acoiunt-why-its"&gt;“&lt;/a&gt; I cant make a [COMPANY NAME] acoiunt, why. Its says Im 12 years old or younger&lt;br /&gt;but IM NOT. I want to make a Acount. Please let me.PPPLLLEEEAAASSSEEE!!!                         &lt;/span&gt;&lt;/span&gt;                                              &lt;/div&gt;                                                                                                                                                                          &lt;div  style="text-align: left;font-size:10px;"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://coppakids.com/post/77878993/i-cant-make-a-company-name-acoiunt-why-its#disqus_thread"&gt;0 Comments&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;                                                         &lt;div class="post"&gt;                 &lt;span style="font-size:85%;"&gt;&lt;a href="http://coppakids.com/post/77818371/hey-wrong-name-my-name-is-bleep-like-the-car"&gt;&lt;img src="http://coppakids.com/themes/4/link.gif" class="permalink" alt="Permalink" /&gt;&lt;/a&gt;&lt;/span&gt;                                                                                                           &lt;div class="quote"&gt;                         &lt;span style="font-size:85%;"&gt;&lt;span class="quote"&gt;                             &lt;a href="http://coppakids.com/post/77818371/hey-wrong-name-my-name-is-bleep-like-the-car"&gt;“&lt;/a&gt; hey [WRONG NAME] my name is [BLEEP] like the car but i am not a car i love all kinds of sports do you think we could be friends and i am a great singer in the school and how did you become famous please write back &lt;/span&gt;&lt;/span&gt;                                              &lt;/div&gt;                                                                                                                                                                          &lt;div  style="text-align: left;font-size:10px;"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://coppakids.com/post/77818371/hey-wrong-name-my-name-is-bleep-like-the-car#disqus_thread"&gt;2 Comments&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;             &lt;/div&gt;                                            &lt;div class="post"&gt;                 &lt;span style="font-size:85%;"&gt;&lt;a href="http://coppakids.com/post/77818130/dear-company-feedback-it-says-that-i-am-under"&gt;&lt;img src="http://coppakids.com/themes/4/link.gif" class="permalink" alt="Permalink" /&gt;&lt;/a&gt;&lt;/span&gt;                                                                                                           &lt;div class="quote"&gt;                         &lt;span style="font-size:85%;"&gt;&lt;span class="quote"&gt;                             &lt;a href="http://coppakids.com/post/77818130/dear-company-feedback-it-says-that-i-am-under"&gt;“&lt;/a&gt; &lt;p&gt;Dear [COMPANY] Feedback,&lt;/p&gt;  &lt;p&gt;It says that I am under 12 when I am not. I am 13, but please don’t tell anyone that. I hope all this feedback is kept private. Please let me become a part of [COMPANY], I really want to! =]&lt;/p&gt;  &lt;p&gt;From&lt;br /&gt;[RIDICULOUS USERNAME]&lt;/p&gt;                         &lt;/span&gt;&lt;/span&gt;                                              &lt;/div&gt;                                                                                                                                                                          &lt;div  style="text-align: left;font-size:10px;"&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://coppakids.com/post/77818130/dear-company-feedback-it-says-that-i-am-under#disqus_thread"&gt;0 Comments&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;             &lt;/div&gt;                                                             &lt;span style="font-size:85%;"&gt;&lt;a href="http://coppakids.com/post/77665503/hey-company-name-people-can-you-erase-the-thing"&gt;&lt;img src="http://coppakids.com/themes/4/link.gif" class="permalink" alt="Permalink" /&gt;&lt;/a&gt;&lt;/span&gt;                                                                                                           &lt;div class="quote"&gt;                         &lt;span style="font-size:85%;"&gt;&lt;span class="quote"&gt;                             &lt;a href="http://coppakids.com/post/77665503/hey-company-name-people-can-you-erase-the-thing"&gt;“&lt;/a&gt; &lt;p&gt;hey [company name] people can you erase the thing on my computer that says you are under the age of 13 because im 20 &lt;/p&gt;  &lt;p&gt;p.s. you are all bitch for doing that&lt;/p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div class="quote"&gt;&lt;span class="quote"&gt;&lt;p&gt;&lt;/p&gt;                         &lt;/span&gt;                                              &lt;/div&gt;There's more, all 100% awesome.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8777512088642693689?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8777512088642693689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8777512088642693689' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8777512088642693689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8777512088642693689'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/ps-you-are-all-bitch-for-doing-that.html' title='P.S. You are all bitch for doing that'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-6117547787650737220</id><published>2009-02-12T11:47:00.000-08:00</published><updated>2009-02-12T11:51:39.872-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tank'/><category scheme='http://www.blogger.com/atom/ns#' term='dawn of war'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer 40k'/><category scheme='http://www.blogger.com/atom/ns#' term='rhino'/><category scheme='http://www.blogger.com/atom/ns#' term='warhammer'/><title type='text'>All Hail the Emperor of Humanity!</title><content type='html'>My past seems to be taunting me in unexpected ways this week.  10 years ago, this would have been the coolest thing ever.  Now...well, it's still pretty darned close!&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6PEU_201IfI&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/6PEU_201IfI&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I want one!&lt;br /&gt;&lt;br /&gt;WarHammer 40k was my obsession of choice for many years. I still have all the old mini's tucked away in my closet, just in case the galaxy turns out to need defending after all. &lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-6117547787650737220?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/6117547787650737220/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=6117547787650737220' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6117547787650737220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/6117547787650737220'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/all-hail-emperor-of-humanity.html' title='All Hail the Emperor of Humanity!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-309776364587156669</id><published>2009-02-12T00:09:00.000-08:00</published><updated>2009-02-12T00:37:17.555-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rules'/><category scheme='http://www.blogger.com/atom/ns#' term='contest'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><title type='text'>Rules Are Made To Be Broken</title><content type='html'>...and thank goodness.&lt;br /&gt;&lt;br /&gt;One of my tasks is to manage the ourWorld photo contests.  Of the 950+ Valentines Day contest entries we've received  so far, I've reviewed roughly 600 of them.  Happily, I've been able to discard about half of the entries because they didn't follow the contest rules close enough to be considered.&lt;br /&gt;&lt;br /&gt;The theme of the contest was couples (Valentine's Day, after all) so I required that there be a couple in every photo, and the names of the couples be either visible or provided in the text of the entry.  This rule has a simple purpose. I want to give both people in the winning photos a prize.  As it turned out, the rule DQ'd about 30% of the entries. We said we wanted the photos to not be from the in game photo-studio, again because the names of the Avatars would not be visible  (also because those photos tend to look the same.)  Another 20% out the window.  A few players didn't get to the bottom of the rules where we imposed a 5 photo per player limit, designed to keep individuals from spamming us with entries.  It's hard to enforce, unless players sent us 6+ photos in a single Email entry, as many did.&lt;br /&gt;&lt;br /&gt;Could you imagine 900+ worthy entries? What a nightmare that would be!  I'm torn on whether I want to keep these 'complex' rules as a filter, or make sure that future contests are as easy to enter as possible.  Most of the best photos follow the rules closely, thus maximizing the chance of winning.  I had to let a few good ones go, though.&lt;br /&gt;&lt;br /&gt;If anyone reading this is thinking of entering the contest, also take note of the judging categories.  Of the remaining 300 valid entries, about half didn't meet the specific judging criteria close enough to be put in one of the three finalist categories.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Fashion - Both avatars are dressed up and looking cool (or unique, or silly, or something!)&lt;/li&gt;&lt;li&gt;Dancing - Both avatars are performing a dance move.  Some of my favorites have features avatars photographed dancing in sync. These are hard shots to capture, but worth it.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Quote - The avatars are saying something sweet or funny.  This is the least populated category. Of 600 entries, I have less than 20 finalists in this categories.  Emotes, 'I love u', 'wanna be my gf', aren't quite sweet, funny, or original enough to make the cut.  With only two more days left in the contest, this category is wide open.&lt;/li&gt;&lt;/ul&gt;Read the ourWorld Photo Contest Rules on the &lt;a href="http://web1.ourworld.com/v11/ourworld_blog/"&gt;ourWorld Blog&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-309776364587156669?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/309776364587156669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=309776364587156669' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/309776364587156669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/309776364587156669'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/rules-are-made-to-be-broken.html' title='Rules Are Made To Be Broken'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-251060314883176849</id><published>2009-02-11T19:14:00.000-08:00</published><updated>2009-02-11T19:27:32.125-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='seattle center'/><category scheme='http://www.blogger.com/atom/ns#' term='robot wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Battlebots'/><category scheme='http://www.blogger.com/atom/ns#' term='mame'/><category scheme='http://www.blogger.com/atom/ns#' term='graphic design'/><category scheme='http://www.blogger.com/atom/ns#' term='game cabinet'/><category scheme='http://www.blogger.com/atom/ns#' term='infernolab'/><category scheme='http://www.blogger.com/atom/ns#' term='western allied robotics'/><title type='text'>In Another Life...</title><content type='html'>Graphic design is what I went to school for, and a couple of years back I took one last stab at getting back into that business.  To get back into the swing of things, I decided I'd do some free logos for Battlebots teams that requested it. I was a fan and many of them really needed better logos! I had a couple of takers and was generally pleased with the results.  While most of the teams are long gone (though &lt;a href="http://www.battlebots.com/"&gt;Battlebots&lt;/a&gt; may be back soon), logos are forever.  Case in point, Infernolab's reuse of my work:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://i242.photobucket.com/albums/ff97/infernolab/Arcade%20Game/08marquee.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 441px; height: 330px;" src="http://i242.photobucket.com/albums/ff97/infernolab/Arcade%20Game/08marquee.jpg" alt="" border="0" /&gt;&lt;/a&gt;I couldn't be more pleased that Jason thought enough of my work to reuse it after all these years.  I'm also pleased it blew up without serious pixilation.  My designs were too focused on web applications back then (but hey, that's why I was working for free!)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://s242.photobucket.com/albums/ff97/infernolab/Arcade%20Game/?start=all"&gt;More pics of this sweet arcade cabinet.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;My obsession with combat robotics is still alive and well. Our club, &lt;a href="http://www.westernalliedrobotics.com/"&gt;Western Allied Robotics&lt;/a&gt;, will be holding its next event at the Seattle Center House on April 12th, Easter Sunday!  I designed the &lt;a href="http://www.westernalliedrobotics.com/images/warbirdlogo2.gif"&gt;WAR logo&lt;/a&gt; and site graphics well.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-251060314883176849?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/251060314883176849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=251060314883176849' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/251060314883176849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/251060314883176849'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/in-another-life.html' title='In Another Life...'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://i242.photobucket.com/albums/ff97/infernolab/Arcade%20Game/th_08marquee.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-3068739156203121701</id><published>2009-02-08T11:05:00.000-08:00</published><updated>2009-02-08T11:21:43.687-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='residents'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='memberships'/><category scheme='http://www.blogger.com/atom/ns#' term='virtual world'/><category scheme='http://www.blogger.com/atom/ns#' term='tourists'/><category scheme='http://www.blogger.com/atom/ns#' term='updates'/><title type='text'>Update Day</title><content type='html'>I love update day on &lt;a href="http://web1.ourworld.com/v11/tracking?source=ref_link&amp;amp;user_id=110419"&gt;ourWorld&lt;/a&gt;. That's the day, roughly every two weeks, where we update the site and add new features. &lt;br /&gt;&lt;br /&gt;This last update occurred on a Friday (normally it's on Monday) and instead of adding new features, we actually did some system house cleaning, which for many players, actually had a negative impact on their experience.  It's been rough on many of those players.  I agree with everything we did, but I totally understand how they are reacting.  I'm sure I'd feel the same way.&lt;br /&gt;&lt;br /&gt;Membership cancellation - We hadn't been turning off lapsed subscriptions. In some cases we provided a free coupon last year and those players had enjoyed most of the paid member benefits for months and months.  Lots of players assumed they were keeping those features indefinitely, without subscribing.&lt;br /&gt;&lt;br /&gt;Super Rewards - One of two features allowing players to earn free Gems (which normally cost real $) wasn't working out for us the way we wanted. It was deactivated.  Now friend referrals and links like the image posted on this blog are the only ways to get free Gems.&lt;br /&gt;&lt;br /&gt;Friends Limits - Some players in ourWorld have accumulated thousands of friends. It was drastically slowing down our system.  Now free accounts can only have 200 friends, paid memberships can have 1000.  This is causing the most pain for players. &lt;br /&gt;&lt;br /&gt;Notice how all three of these features only (seriously) impact non-paying players.  I'm being told repeatedly that players are leaving because of the changes, but how should I feel about that?  If they aren't willing to become members, we're losing their contribution to the community, but little else. At least on an individual level.  New players are still coming in record numbers, and they'll never know that players ever could have over 200 friends, that Super Rewards was ever there, and that back in the day, a one month membership could provide months of premium benefits. &lt;br /&gt;&lt;br /&gt;The question remains, is the free experience of ourWorld good enough?  I'm confident it is, as we keep adding to what is available to free players, just not as quickly as the premium features.  Non-playing players don't consider what they bring to the table, and they shouldn't. Their job is to play and to come back if they like it, not come back if they don't.  Our job is to try and keep them coming back in numbers large enough that a tiny percentage that do pay, will pay.  Then, once they have paid, make sure they get their money's worth.  Easy! (If only...)&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-3068739156203121701?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/3068739156203121701/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=3068739156203121701' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3068739156203121701'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/3068739156203121701'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/02/update-day.html' title='Update Day'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-136160153476874839</id><published>2009-01-12T09:11:00.000-08:00</published><updated>2009-01-12T09:17:36.348-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='graphjam'/><title type='text'>Be careful, kids!</title><content type='html'>If you don't read check out &lt;a href="http://graphjam.com/"&gt;GraphJam&lt;/a&gt; every day, you're missing out.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://graphjam.files.wordpress.com/2009/01/people-in-chat-room1.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 401px; height: 404px;" src="http://graphjam.files.wordpress.com/2009/01/people-in-chat-room1.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Quick! There isn't anyone named sexiboi18 in ourWorld yet.  (groan!)&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-136160153476874839?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/136160153476874839/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=136160153476874839' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/136160153476874839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/136160153476874839'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/01/be-careful-kids.html' title='Be careful, kids!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-5906353047249948943</id><published>2009-01-10T16:36:00.000-08:00</published><updated>2009-01-10T16:45:34.869-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='photography'/><category scheme='http://www.blogger.com/atom/ns#' term='quiz'/><category scheme='http://www.blogger.com/atom/ns#' term='facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='tilt shift'/><title type='text'>Real or Miniature</title><content type='html'>I created a quiz on Facebook!  Can you tell which photos are of real things and which are of miniatures? Some people can!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://apps.facebook.com/flixster/quiz/results?q=1077125"&gt;I think this will take you to my quiz&lt;/a&gt; (Facebook membership required)&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_HITl6vU9Qzc/SWk_yvFeWBI/AAAAAAAAAFQ/rD0oCju8KEI/s1600-h/train_wreck-tiltshift.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 237px;" src="http://4.bp.blogspot.com/_HITl6vU9Qzc/SWk_yvFeWBI/AAAAAAAAAFQ/rD0oCju8KEI/s400/train_wreck-tiltshift.jpg" alt="" id="BLOGGER_PHOTO_ID_5289829378188793874" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic;"&gt;This started out as a regular photo!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: left;"&gt;The effect that makes the photo look like a miniature is called Tilt Shift. I've been interested in photos that have been modified this way since I first noticed it a few years ago, but never bothered to try it myself. Now there's a simple web tool that does the basic modification for you.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://tiltshiftmaker.com/"&gt;Check out Tilt Shift Maker!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-5906353047249948943?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/5906353047249948943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=5906353047249948943' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5906353047249948943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/5906353047249948943'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/01/real-or-miniature.html' title='Real or Miniature'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_HITl6vU9Qzc/SWk_yvFeWBI/AAAAAAAAAFQ/rD0oCju8KEI/s72-c/train_wreck-tiltshift.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19251569.post-8185391804378081397</id><published>2009-01-09T10:21:00.000-08:00</published><updated>2009-01-09T10:38:31.488-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='flickr'/><category scheme='http://www.blogger.com/atom/ns#' term='ourWorld'/><category scheme='http://www.blogger.com/atom/ns#' term='christmas'/><category scheme='http://www.blogger.com/atom/ns#' term='santa'/><title type='text'>Twas the Season...In Pictures!</title><content type='html'>One of the high points of my ourWorld holiday season was dressing up as Santa.  I took a lot of in-game photos, visible on the &lt;a href="http://www.flickr.com/photos/32176994@N07/sets/72157612315119557/"&gt;ourWorld Photos &lt;/a&gt;&lt;a href="http://www.flickr.com/photos/32176994@N07/sets/72157612315119557/"&gt;Flickr&lt;/a&gt;&lt;a href="http://www.flickr.com/photos/32176994@N07/sets/72157612315119557/"&gt; account&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_HITl6vU9Qzc/SWeXJ7FdBjI/AAAAAAAAAFI/e3LDIzt7Yqg/s1600-h/photo2000174158.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_HITl6vU9Qzc/SWeXJ7FdBjI/AAAAAAAAAFI/e3LDIzt7Yqg/s400/photo2000174158.jpg" alt="" id="BLOGGER_PHOTO_ID_5289362484105119282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I received a lot of requests. The kids wanted, in order of popularity:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;A pony (an off-color inside joke, I think)&lt;/li&gt;&lt;li&gt;A girlfriend/boyfriend. Sometimes specific, sometimes general.&lt;/li&gt;&lt;li&gt;Money&lt;/li&gt;&lt;li&gt;World Peace&lt;/li&gt;&lt;li&gt;Puppy&lt;/li&gt;&lt;/ol&gt;To be fair, money and peace were a toss up, with money gaining a slight edge towards the end.  My avatar now looks like it does in the sidebar here. That image is automatically updated and yes, &lt;a href="http://web1.ourworld.com/v11/tracking?source=ref_link&amp;amp;user_id=110419"&gt;you can click it to join ourWorld&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;-Adam!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/19251569-8185391804378081397?l=gameguts.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguts.blogspot.com/feeds/8185391804378081397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19251569&amp;postID=8185391804378081397' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8185391804378081397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19251569/posts/default/8185391804378081397'/><link rel='alternate' type='text/html' href='http://gameguts.blogspot.com/2009/01/twas-seasonin-pictures.html' title='Twas the Season...In Pictures!'/><author><name>Adam Conus</name><uri>https://profiles.google.com/100917346740835477553</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-_fcR_pKGBGg/AAAAAAAAAAI/AAAAAAAAApA/4oCoW4RTG3A/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_HITl6vU9Qzc/SWeXJ7FdBjI/AAAAAAAAAFI/e3LDIzt7Yqg/s72-c/photo2000174158.jpg' height='72' width='72'/><thr:total>1</thr:total></entry></feed>
