
We had to make a change, and our choices were to reign in Gem Codes or reign in gifting. We think there's a lot of value in releasing a modest number of Gems each week for everyone, so we addressed gifting. The problem isn't gifting, the problem is free Gems combined with gifting. The solution turned out to be simple to implement. Players who have collected all of their Gems for free can't give gifts. Once a player contributes to the site monetarily (and there's a lot of ways to do this) they can gift normally after that, including with their free Gems.
We aren't really taking away a feature, really we're taking a way a loophole that has been badly exploited. Of course, many players don't feel that way. The ourWorld forum has erupted with complaints and polls and "how can we get ourWorld to change this back" threads. I totally understand. Players used to be able to get something for nothing, and now they can't. Even so, I've got to take a hard line with this. I know people are mad, but I've been to this rodeo before, many times, and the furor won't last. The best interests of the site and my company are my primary goal, and I know this is the correct call. It was true when the first Magic cards were banned (not a lot of fun, that) and when any game I've ever worked on was canceled due to lagging sales (BattleTech TCG, Harry Potter TCG, Clout: Fantasy...and more.) Sometimes the rug simply has to go, and there's nothing to it but to do it.
If anyone really wants to know, the gift limitation was my idea. Direct your hate mail thusly.
Adam!!!
http://gameguts.blogspot.com/
1 comment:
Wylde, u did the right thing, people just DONT get what "GIFT" means!!
ONLY YEAH DESPERATE POEPLE GIFT THEMSELVES!! "gift: is something SOMEONE gives u!! NOT BY BEGGING OR WHATSOEVER!!
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