Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Tuesday, April 27, 2010

Snail Mail Mayhem

by Adam

We get a pile of mail-in ourWorld payments each day.  Most have $10 as that's the deal we promote for mail-in payments and it's a pretty good deal, overall.  In a few cases we've received envelopes full of hundreds, though sadly that doesn't happen very often. Sometimes we get things that are a bit out of the ordinary...

Four ones, thirty dimes, and twelve quarters. Before I opened it, I was afraid it would be pennies!

Very cute anime style girl. 

Coins! Gems! The little girl in the middle is saying "ourWorld"

If I could, I'd vote for more art and less coins (seriously kids, it's not a great idea to mail cash!) but both are awesome!
Adam
http://gameguts.blogspot.com/

 

Wednesday, April 21, 2010

Roger Ebert, less wrong, more misunderstood?

Roger Ebert, of whom I am a huge fan, has taken a lot of heat for his "Video Games aren't art" stance.  Chris Anderson of Wired, who I am also a huge fan, has published a clarification, which if accurate goes a long way to soothing the pain of Ebert's betrayal of all I hold dear (kidding.)

Tasty Choices! Is the plate you construct art?

Chris Anderson's Clarification

The crux of the issue is how Ebert defines art. His definition centers on the intent of the artist more than the experience the person engaged with the piece.  I still disagree, but can respect his view now that I understand it better.  When I read his original article for whatever reason I missed this point entirely.  I may have been reading with emotional blinders on.

Ebert: I believe art is created by an artist. If you change it, you become the artist...Art seeks to lead you to an inevitable conclusion, not a smorgasbord of choices.

And there you go. The thing is, I still consider thought and emotion provoking games like Half Life 2 art, and I don't feel like I am the artist when I play them. Ebert may actually be giving games too much credit. Most allow choices, but the final results of the games are normally fixed, or a narrow set of fixed possibilities.  Games like Spore, where the player really does have a vast paint brush to play with, allow the player to be the artist, but the game itself is still, to my dismay, rather linear with a more or less inevitable conclusion.  Still art.

Adam!!!
http://gameguts.blogspot.com/

Monday, April 19, 2010

Roger Ebert is both right and wrong. Mostly wrong

Ebert "Games can never be art"

Edit: A wonderful response to the article from Brian Ashcroft

 Half-Life 2 stirs my emotions in a number of ways. Does that make it art?

A game itself may or may not be art, but the components, be they physical or electronic clearly are. It's not even a question.  A masterfully crafted chess set isn't art? How about the backgrounds in a Final Fantasy game?  How much art in a game does it take before the entire thing is an artistic experience?  That's up to the artists and the person experiencing the game, and not anyone else.

I define art as something that stirs emotion in the person that experiences it.  This allows things that were not originally meant to be art to be presented as such and still succeed. Andy Warhol agreed with me.  It also means that some people aren't stirred and don't recognize the artistic value.  That's fine, too. In my world, that's how it works.

Most really great art also has detractors who claim it isn't art.  I kind of like the idea that appreciation is a zero sum prospect, where others' dismissal allows the rest of us to experience an even greater level of emotion towards the piece.

Adam!!
http://www.gameguts.blogspot.com/

Monday, February 23, 2009

The Transitory Nature of Things

I think there is a desire for things to be permanent, yet so much that we treasure is made even more valuable by the knowledge that its not forever.

I'm toying with the idea of a communal art-project for ourWorld, that allows players to cover up the work of the previous artists, or if left too long, vanishes with time. I love the notion that players could impact their virtual world, if only for a little while. It's just an idea, and I'll have to do some convincing to make it happen. It's not technically prohibitive, it can be monetized, and it's pretty fraking unique. Fingers crossed.

Speaking of Transitory. Here's a clip from my last robot fight. My robots were the losing pair.



-Adam