Friday, September 04, 2009

Noob Tools

Buy-in levels: Tourist, Customer, Fan

Experience levels: Noob, Player, Elite

Levels match each other roughly (but not always)

Noob needs are more distinct than the other two. In fact, many games allow the experience between players and elite result from a gradual progression, rather than a distinct shift in the game's focus when the gamer's status shifts.

Noobs, on the other hand, often require special attention in order to progress their status to the more rewarding Player status. Typically, Players find the attention Noobs require distasteful, so those features must be hidden as soon as they are no longer needed.

This means a game requires a robust 'Noob experience' that is clever enough to conceal itself as soon as it is no longer needed. The more complex the game, the more robust the Noob tools must be.


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