Showing posts with label website. Show all posts
Showing posts with label website. Show all posts

Sunday, August 03, 2008

Dungeons and Dragons, a humble suggestion

Only Wizards of the Coast have the resources and the customer base to support a major online initiative for an pen and paper RPG.

Make the D&D website essential, and make the books the key to unlocking it.

Players Handbook
  • A character generator that is updated with any and all errata.
  • A database of characters uploaded by users. Think Spore. Players enter the stats, skills (whatever they call them now), etc. and all characters that meet the criteria come up.
  • When errata is issued, players can opt-in to updates. All characters they've got online are automatically updated.
  • Using the massive collection of artwork already available, character portraits are available from the entire history of D&D.
Dungeons Master's Guide
  • When used in conjunctions with the PH, characters may have lists of magic items (assuming items are still in the DMG)
  • Map, scenario editor and database Similar database to character editor, allowing players to build and share rooms, lairs, or whole adventures.
  • Magic Item editor and database.
Monster Manual
  • When used in conjunction with the map, scenario editor, monster stats are included as statblocks or whole descriptions.
  • Monster editor and database.
Here's the kicker. Don't give it away. Put a code in every book that unlocks that book's content on the site. Players who don't buy Monster Manuals don't get access to the Monster Manual content. Players who don't by Player's Handbooks, don't get the character generator.

Suddenly used books are far less valuable than new books. P2P versions are also compromised.

Releasing a new Monster book? Add some featured content to wet the player's taste, but require the book's code to get all the new monsters in their database. Releasing a Forgotten Realms book with new character content? Do the same thing. Give them a little, but only customers with the codes get all that new content.

Make the D&D website essential, and make the books the key to unlocking it.

-Adam!!!

Thursday, March 06, 2008

Things you can do when you aren't working

For the last two days I've been redesigning our robotic combat club's website.

www.westernalliedrobotics.com

I have to say, I'm pretty happy with the results. The headers turned out great, and the design-y stuff looks just like I want it to. I rebuilt the site using Adobe Dreamweaver (I can't code, sorry) and I couldn't be happier with how the program works. Pretty much everyting that was bedeviling me the first couple of days I've managed to figure out. Eventually I'll need to read up on the advanced stuff, but for what I need to do right now, I'm managing just fine.

The goal is a site that:
  • Provides current members with rules and event updates
  • Provides robotic combat fans a cool place to find out about local events, see pictures and videos.
  • Provide new builders with resources so they can get started with ease.
The site manages the first one fine, the second one sort of (no videos yet) and doesn't really help new builders at all. There's work to be done.

-Adam

Monday, July 30, 2007

"Your Website" Prime

I just read a USA Today article on Amazon Prime where frequent buyers can pay $79 per year for unlimited free 2-day shipping. While the article is fine, it almost completely glosses over why the program works.

By signing up, customers have invested in Amazon.com.

Not in the stocks & bonds sort of way, but in a more personal way. What customer would shop ANYWHERE ELSE after putting that money down? All Amazon has to do is provide their usual service (customers who pay $79 ahead of time know what to expect from Amazon) and come next year, those customers will do it again.

I don't purchase enough from Amazon to make it worth my while, but I certainly can see how many people do. Like the article says, one healthy holiday shopping list would cover it.

The question is how to replicate that for other sorts of websites. What can you do to get the visitors to your website to 'invest' in it? I don't mean just money, though it's certainly a good example, but anything. Forums are a good (if a bit typical) way to get that sort of investment. What other ways can you get people to buy-in to your site in a way that makes other sites seem like a waste of time?

Not sure...

-Adam!!!